Patents by Inventor Angus M. Dorbie

Angus M. Dorbie has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9299125
    Abstract: Embodiments are described for a method for using anti-aliasing hardware to generate a higher resolution image at the processing of a lower resolution image with anti-aliasing. A graphics image comprising allocating a buffer used in a multisample anti-aliasing process, wherein the allocated buffer has a dimension comprising a reduction in at least one of the width or height of an original dimension of an original buffer provided by the anti-aliasing hardware; rendering sampled image data to the allocated buffer at a sampling rate proportional to the reduction; and expanding the allocated buffer back to the dimension of the original buffer.
    Type: Grant
    Filed: May 3, 2013
    Date of Patent: March 29, 2016
    Assignee: Advanced Micro Devices Inc.
    Inventors: Andrew S Pomianowski, Raja Koduri, Jason Yang, Angus M Dorbie
  • Publication number: 20140327696
    Abstract: Embodiments are described for a method for using anti-aliasing hardware to generate a higher resolution image at the processing of a lower resolution image with anti-aliasing. A graphics image comprising allocating a buffer used in a multisample anti-aliasing process, wherein the allocated buffer has a dimension comprising a reduction in at least one of the width or height of an original dimension of an original buffer provided by the anti-aliasing hardware; rendering sampled image data to the allocated buffer at a sampling rate proportional to the reduction; and expanding the allocated buffer back to the dimension of the original buffer.
    Type: Application
    Filed: May 3, 2013
    Publication date: November 6, 2014
    Applicant: Advanced Micro Devices Inc.
    Inventors: Andrew S. Pomianowski, Raja Koduri, Jason Yang, Angus M. Dorbie
  • Patent number: 8269792
    Abstract: Scissoring for any number of scissoring regions is performed in a sequential order by drawing one scissoring region at a time on a drawing surface and updating scissor values for pixels within each scissoring region. A scissor value for a pixel may indicate the number of scissoring regions covering the pixel and may be incremented for each scissoring region covering the pixel. A scissor value for a pixel may also be a bitmap, and a bit for a scissoring region may be set to one if the pixel is within the scissoring region. Pixels within a region of interest are passed and rendered, and pixels outside of the region are discarded. This region may be defined by a reference value, which may be set to (a) one for the union of all scissoring regions, for a scissoring UNION operation, or (b) larger than one for the intersection of multiple (e.g., all) scissoring regions, for a scissoring AND operation.
    Type: Grant
    Filed: November 21, 2006
    Date of Patent: September 18, 2012
    Assignee: QUALCOMM Incorporated
    Inventors: Guofang Jiao, Angus M. Dorbie
  • Patent number: 8203564
    Abstract: Techniques for supporting both 2-D and 3-D graphics are described. A graphics processing unit (GPU) may perform 3-D graphics processing in accordance with a 3-D graphics pipeline to render 3-D images and may also perform 2-D graphics processing in accordance with a 2-D graphics pipeline to render 2-D images. Each stage of the 2-D graphics pipeline may be mapped to at least one stage of the 3-D graphics pipeline. For example, a clipping, masking and scissoring stage in 2-D graphics may be mapped to a depth test stage in 3-D graphics. Coverage values for pixels within paths in 2-D graphics may be determined using rasterization and depth test stages in 3-D graphics. A paint generation stage and an image interpolation stage in 2-D graphics may be mapped to a fragment shader stage in 3-D graphics. A blending stage in 2-D graphics may be mapped to a blending stage in 3-D graphics.
    Type: Grant
    Filed: February 16, 2007
    Date of Patent: June 19, 2012
    Assignee: QUALCOMM Incorporated
    Inventors: Guofang Jiao, Angus M. Dorbie, Yun Du, Chun Yu, Jay C. Yun
  • Patent number: 7944442
    Abstract: The system includes a shape buffer manager configured to store coverage data in the shape buffer. The coverage data indicates whether each mask pixel is a covered pixel or an uncovered pixel. A mask pixel is a covered pixel when a shape to be rendered on a screen covers the mask pixel such that one or more coverage criteria is satisfied and is an uncovered pixel when the shape does not cover the mask pixel such that the one or more coverage criteria are satisfied. A bounds primitive rasterizer is configured to rasterize a bounds primitive that bounds the shape. The bounds primitive is rasterized into primitive pixels that each corresponds to one of the mask pixels. A pixel screener is configured to employ the coverage data from the shape buffer to screen the primitive pixels into retained pixels and discarded pixels.
    Type: Grant
    Filed: December 12, 2006
    Date of Patent: May 17, 2011
    Assignee: Qualcomm Incorporated
    Inventors: Angus M. Dorbie, Alexei V. Bourd, Chun Yu
  • Patent number: 7652677
    Abstract: The system includes a bounds primitive rasterizer that rasterizes a bounds primitive into a selection of primitive pixels. The selection of primitive pixels bounds a shape to be rendered to a screen. The system also includes a pixel mask generator that generates a pixel mask for the shape. The pixel mask includes mask pixels that each corresponds to one of the primitive pixels. A mask pixel is a covered pixel when the shape covers at least a threshold portion of the mask pixel and is an uncovered pixel when the shape does not cover the mask pixel. The system also includes a pixel screener configured to retain primitive pixels that correspond to covered mask pixels and to discard primitive pixels that correspond to uncovered mask pixels.
    Type: Grant
    Filed: August 3, 2006
    Date of Patent: January 26, 2010
    Assignee: QUALCOMM Incorporated
    Inventors: Angus M. Dorbie, Guofang Jiao
  • Publication number: 20080198168
    Abstract: Techniques for supporting both 2-D and 3-D graphics are described. A graphics processing unit (GPU) may perform 3-D graphics processing in accordance with a 3-D graphics pipeline to render 3-D images and may also perform 2-D graphics processing in accordance with a 2-D graphics pipeline to render 2-D images. Each stage of the 2-D graphics pipeline may be mapped to at least one stage of the 3-D graphics pipeline. For example, a clipping, masking and scissoring stage in 2-D graphics may be mapped to a depth test stage in 3-D graphics. Coverage values for pixels within paths in 2-D graphics may be determined using rasterization and depth test stages in 3-D graphics. A paint generation stage and an image interpolation stage in 2-D graphics may be mapped to a fragment shader stage in 3-D graphics. A blending stage in 2-D graphics may be mapped to a blending stage in 3-D graphics.
    Type: Application
    Filed: February 16, 2007
    Publication date: August 21, 2008
    Inventors: Guofang Jiao, Angus M. Dorbie, Yun Du, Chun Yu, Jay C. Yun
  • Publication number: 20080122866
    Abstract: The system includes a shape buffer manager configured to store coverage data in the shape buffer. The coverage data indicates whether each mask pixel is a covered pixel or an uncovered pixel. A mask pixel is a covered pixel when a shape to be rendered on a screen covers the mask pixel such that one or more coverage criteria is satisfied and is an uncovered pixel when the shape does not cover the mask pixel such that the one or more coverage criteria are satisfied. A bounds primitive rasterizer is configured to rasterize a bounds primitive that bounds the shape. The bounds primitive is rasterized into primitive pixels that each corresponds to one of the mask pixels. A pixel screener is configured to employ the coverage data from the shape buffer to screen the primitive pixels into retained pixels and discarded pixels.
    Type: Application
    Filed: December 12, 2006
    Publication date: May 29, 2008
    Inventors: Angus M. Dorbie, Alexei V. Bourd, Chun Yu
  • Publication number: 20080118148
    Abstract: Scissoring for any number of scissoring regions is performed in a sequential order by drawing one scissoring region at a time on a drawing surface and updating scissor values for pixels within each scissoring region. A scissor value for a pixel may indicate the number of scissoring regions covering the pixel and may be incremented for each scissoring region covering the pixel. A scissor value for a pixel may also be a bitmap, and a bit for a scissoring region may be set to one if the pixel is within the scissoring region. Pixels within a region of interest are passed and rendered, and pixels outside of the region are discarded. This region may be defined by a reference value, which may be set to (a) one for the union of all scissoring regions, for a scissoring UNION operation, or (b) larger than one for the intersection of multiple (e.g., all) scissoring regions, for a scissoring AND operation.
    Type: Application
    Filed: November 21, 2006
    Publication date: May 22, 2008
    Inventors: Guofang Jiao, Angus M. Dorbie
  • Publication number: 20080030522
    Abstract: The system includes a bounds primitive rasterizer that rasterizes a bounds primitive into a selection of primitive pixels. The selection of primitive pixels bounds a shape to be rendered to a screen. The system also includes a pixel mask generator that generates a pixel mask for the shape. The pixel mask includes mask pixels that each corresponds to one of the primitive pixels. A mask pixel is a covered pixel when the shape covers at least a threshold portion of the mask pixel and is an uncovered pixel when the shape does not cover the mask pixel. The system also includes a pixel screener configured to retain primitive pixels that correspond to covered mask pixels and to discard primitive pixels that correspond to uncovered mask pixels.
    Type: Application
    Filed: August 3, 2006
    Publication date: February 7, 2008
    Inventors: Angus M. Dorbie, Guofang Jiao
  • Patent number: 6809739
    Abstract: A variable number of textures are blended together using a single texture as a mask. At least four textures are received. Masks are extracted from one of the received textures and used to blend together the remaining textures. In an embodiment, N masks are extracted from a single texture and used to blend N+1 additional textures. In this embodiment, two of the N+1 textures are initially blended together in accordance with one of the N masks to form an image. Another texture of the N+1 textures is then blended with the image in accordance with another one of the N masks. This iterative blending process continues until all of the N+1 textures have been blended together. In another embodiment, N textures are blended together by multiplying each of the N textures by one of the N masks and adding together the results of the N multiplications.
    Type: Grant
    Filed: June 28, 2002
    Date of Patent: October 26, 2004
    Assignee: Silicon Graphics, Inc.
    Inventors: Paolo Farinelli, Angus M. Dorbie
  • Patent number: 6756989
    Abstract: A method, system, and computer program product for filtering textures applied to a surface of a computer generated object permits an application program running on a computer system to significantly increase the graphics capabilities and performance of the computer. Rendering data for a pixel of the object is received from the application program, and a first and second set of texture coordinates is generated. Next, the first and second sets of texture coordinates are used to obtain a first and second texture sample from a texture image. The first and second texture samples are then blended together to produce a texture sample having a greater degree of filtering. This produced texture sample having a higher degree of filtering is stored in a frame buffer for subsequent display.
    Type: Grant
    Filed: October 10, 2000
    Date of Patent: June 29, 2004
    Assignee: Microsoft Corporation
    Inventors: David L. Morgan, III, Angus M. Dorbie, Frederic J. Noraz
  • Patent number: 6664971
    Abstract: A first copy of an object is rendered using a texture sample selected from a texture image. This texture sample is selected from the texture image according to a first set of texture coordinates. The rendered object is stored in a frame buffer. Next, a second copy of the object is rendered using a second texture sample selected from the texture image. The second texture sample is selected from the texture image according to a second set of texture coordinates calculated in accordance with the first set of texture coordinates and one or more Jitter factors. The second set of calculated texture coordinates is displaced from the first set of texture coordinates along an axis of anisotropy. This second rendered copy of the object is then blended with the first rendered copy of the object to produce an object with anisotropic filtering. In embodiments of the invention, more than two copies of the object are rendered and blended together to form an object with anisotropic filtering.
    Type: Grant
    Filed: October 10, 2000
    Date of Patent: December 16, 2003
    Assignee: Microsoft Corporation
    Inventors: Shrijeet S. Mukherjee, Angus M. Dorbie
  • Publication number: 20030201995
    Abstract: A variable number of textures are blended together using a single texture as a mask. At least four textures are received. Masks are extracted from one of the received textures and used to blend together the remaining textures. In an embodiment, N masks are extracted from a single texture and used to blend N+1 additional textures. In this embodiment, two of the N+1 textures are initially blended together in accordance with one of the N masks to form an image. Another texture of the N+1 textures is then blended with the image in accordance with another one of the N masks. This iterative blending process continues until all of the N+1 textures have been blended together. In another embodiment, N textures are blended together by multiplying each of the N textures by one of the N masks and adding together the results of the N multiplications.
    Type: Application
    Filed: June 28, 2002
    Publication date: October 30, 2003
    Applicant: Silicon Graphics, Inc.
    Inventors: Paolo Farinelli, Angus M. Dorbie
  • Patent number: 6369814
    Abstract: A transformation pipeline for computing distortion correction geometry for any design eye point, display surface geometry, and projector position. The present invention provides a method and system for automatically performing distortion correction to rendered images within an image generator in order to undo distortion induced by complex display systems (e.g., non-linear display surface geometry). For example, one embodiment of the present invention within an image generator automatically computes image distortion correction on-the-fly for any given geometry of a display surface, any given position of a design eye point, and any given position of a projector. Furthermore, the same embodiment also automatically computes image distortion correction on-the-fly whenever any of the above listed elements change.
    Type: Grant
    Filed: March 26, 1999
    Date of Patent: April 9, 2002
    Assignee: Microsoft Corporation
    Inventor: Angus M. Dorbie