Patents by Inventor Anna Petrovskaya

Anna Petrovskaya has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11468645
    Abstract: While many augmented reality systems provide “see-through” transparent or translucent displays upon which to project virtual objects, many virtual reality systems instead employ opaque, enclosed screens. Indeed, eliminating the user's perception of the real-world may be integral to some successful virtual reality experiences. Thus, head mounted displays designed exclusively for virtual reality experiences may not be easily repurposed to capture significant portions of the augmented reality market. Various of the disclosed embodiments facilitate the repurposing of a virtual reality device for augmented reality use. Particularly, by anticipating user head motion, embodiments may facilitate scene renderings better aligned with user expectations than naïve renderings generated within the enclosed field of view. In some embodiments, the system may use procedural mapping methods to generate a virtual model of the environment. The system may then use this model to supplement the anticipatory rendering.
    Type: Grant
    Filed: November 10, 2020
    Date of Patent: October 11, 2022
    Assignee: Intel Corporation
    Inventors: Anna Petrovskaya, Peter Varvak
  • Publication number: 20210350630
    Abstract: While many augmented reality systems provide “see-through” transparent or translucent displays upon which to project virtual objects, many virtual reality systems instead employ opaque, enclosed screens. Indeed, eliminating the user's perception of the real-world may be integral to some successful virtual reality experiences. Thus, head mounted displays designed exclusively for virtual reality experiences may not be easily repurposed to capture significant portions of the augmented reality market. Various of the disclosed embodiments facilitate the repurposing of a virtual reality device for augmented reality use. Particularly, by anticipating user head motion, embodiments may facilitate scene renderings better aligned with user expectations than naïve renderings generated within the enclosed field of view. In some embodiments, the system may use procedural mapping methods to generate a virtual model of the environment. The system may then use this model to supplement the anticipatory rendering.
    Type: Application
    Filed: July 23, 2021
    Publication date: November 11, 2021
    Inventors: Anna Petrovskaya, Peter Varvak
  • Publication number: 20210125415
    Abstract: While many augmented reality systems provide “see-through” transparent or translucent displays upon which to project virtual objects, many virtual reality systems instead employ opaque, enclosed screens. Indeed, eliminating the user's perception of the real-world may be integral to some successful virtual reality experiences. Thus, head mounted displays designed exclusively for virtual reality experiences may not be easily repurposed to capture significant portions of the augmented reality market. Various of the disclosed embodiments facilitate the repurposing of a virtual reality device for augmented reality use. Particularly, by anticipating user head motion, embodiments may facilitate scene renderings better aligned with user expectations than naïve renderings generated within the enclosed field of view. In some embodiments, the system may use procedural mapping methods to generate a virtual model of the environment. The system may then use this model to supplement the anticipatory rendering.
    Type: Application
    Filed: November 10, 2020
    Publication date: April 29, 2021
    Inventors: Anna Petrovskaya, Peter Varvak
  • Patent number: 10832488
    Abstract: While many augmented reality systems provide “see-through” transparent or translucent displays upon which to project virtual objects, many virtual reality systems instead employ opaque, enclosed screens. Indeed, eliminating the user's perception of the real-world may be integral to some successful virtual reality experiences. Thus, head mounted displays designed exclusively for virtual reality experiences may not be easily repurposed to capture significant portions of the augmented reality market. Various of the disclosed embodiments facilitate the repurposing of a virtual reality device for augmented reality use. Particularly, by anticipating user head motion, embodiments may facilitate scene renderings better aligned with user expectations than naïve renderings generated within the enclosed field of view. In some embodiments, the system may use procedural mapping methods to generate a virtual model of the environment. The system may then use this model to supplement the anticipatory rendering.
    Type: Grant
    Filed: December 6, 2019
    Date of Patent: November 10, 2020
    Assignee: Intel Corporation
    Inventors: Anna Petrovskaya, Peter Varvak
  • Publication number: 20200184728
    Abstract: While many augmented reality systems provide “see-through” transparent or translucent displays upon which to project virtual objects, many virtual reality systems instead employ opaque, enclosed screens. Indeed, eliminating the user's perception of the real-world may be integral to some successful virtual reality experiences. Thus, head mounted displays designed exclusively for virtual reality experiences may not be easily repurposed to capture significant portions of the augmented reality market. Various of the disclosed embodiments facilitate the repurposing of a virtual reality device for augmented reality use. Particularly, by anticipating user head motion, embodiments may facilitate scene renderings better aligned with user expectations than naïve renderings generated within the enclosed field of view. In some embodiments, the system may use procedural mapping methods to generate a virtual model of the environment. The system may then use this model to supplement the anticipatory rendering.
    Type: Application
    Filed: December 6, 2019
    Publication date: June 11, 2020
    Inventors: Anna Petrovskaya, Peter Varvak
  • Patent number: 10504291
    Abstract: While many augmented reality systems provide “see-through” transparent or translucent displays upon which to project virtual objects, many virtual reality systems instead employ opaque, enclosed screens. Indeed, eliminating the user's perception of the real-world may be integral to some successful virtual reality experiences. Thus, head mounted displays designed exclusively for virtual reality experiences may not be easily repurposed to capture significant portions of the augmented reality market. Various of the disclosed embodiments facilitate the repurposing of a virtual reality device for augmented reality use. Particularly, by anticipating user head motion, embodiments may facilitate scene renderings better aligned with user expectations than naïve renderings generated within the enclosed field of view. In some embodiments, the system may use procedural mapping methods to generate a virtual model of the environment. The system may then use this model to supplement the anticipatory rendering.
    Type: Grant
    Filed: July 31, 2018
    Date of Patent: December 10, 2019
    Assignee: Intel Corporation
    Inventors: Anna Petrovskaya, Peter Varvak
  • Publication number: 20190139311
    Abstract: While many augmented reality systems provide “see-through” transparent or translucent displays upon which to project virtual objects, many virtual reality systems instead employ opaque, enclosed screens. Indeed, eliminating the user's perception of the real-world may be integral to some successful virtual reality experiences. Thus, head mounted displays designed exclusively for virtual reality experiences may not be easily repurposed to capture significant portions of the augmented reality market. Various of the disclosed embodiments facilitate the repurposing of a virtual reality device for augmented reality use. Particularly, by anticipating user head motion, embodiments may facilitate scene renderings better aligned with user expectations than naïve renderings generated within the enclosed field of view. In some embodiments, the system may use procedural mapping methods to generate a virtual model of the environment. The system may then use this model to supplement the anticipatory rendering.
    Type: Application
    Filed: July 12, 2018
    Publication date: May 9, 2019
    Applicant: Intel Corporation
    Inventors: Anna Petrovskaya, Peter Varvak
  • Publication number: 20190122438
    Abstract: While many augmented reality systems provide “see-through” transparent or translucent displays upon which to project virtual objects, many virtual reality systems instead employ opaque, enclosed screens. Indeed, eliminating the user's perception of the real-world may be integral to some successful virtual reality experiences. Thus, head mounted displays designed exclusively for virtual reality experiences may not be easily repurposed to capture significant portions of the augmented reality market. Various of the disclosed embodiments facilitate the repurposing of a virtual reality device for augmented reality use. Particularly, by anticipating user head motion, embodiments may facilitate scene renderings better aligned with user expectations than naïve renderings generated within the enclosed field of view. In some embodiments, the system may use procedural mapping methods to generate a virtual model of the environment. The system may then use this model to supplement the anticipatory rendering.
    Type: Application
    Filed: July 31, 2018
    Publication date: April 25, 2019
    Applicant: Intel Corporation
    Inventors: Anna Petrovskaya, Peter Varvak
  • Publication number: 20190080516
    Abstract: Various of the disclosed embodiments provide systems and methods for acquiring and applying a depth determination of an environment in e.g., various augmented reality applications. A user may passively or actively scan a device (e.g., a tablet device, a mobile phone device, etc.) about the environment acquiring depth data for various regions. The system may integrate these scans into an internal three-dimensional model. This model may then be used in conjunction with subsequent data acquisitions to determine a device's location and orientation within the environment with high fidelity. In some embodiments, these determinations may be accomplished in real-time or near-real-time. Using the high-fidelity orientation and position determination, various augmented reality applications may then be possible using the same device used to acquire the depth data or a new device.
    Type: Application
    Filed: April 6, 2018
    Publication date: March 14, 2019
    Applicant: Intel Corporation
    Inventors: Anna Petrovskaya, Peter Varvak
  • Publication number: 20180373320
    Abstract: Augmented and virtual reality systems are becoming increasingly popular. Unfortunately, their potential for social interaction is difficult to realize with existing techniques. Various of the disclosed embodiments facilitate social augmented and virtual reality experiences using, e.g., topologies connecting disparate device types, shared-environments, messaging systems, virtual object placements, etc. Some embodiments employ pose-search systems and methods that provide more granular pose determinations than were previously possible. Such granularity may facilitate functionality that would otherwise be difficult or impossible to achieve.
    Type: Application
    Filed: January 25, 2018
    Publication date: December 27, 2018
    Inventors: Anna Petrovskaya, Peter Varvak
  • Patent number: 10055892
    Abstract: Some augmented reality (AR) and virtual reality (VR) applications may require that an “activity region” be defined prior to their use. For example, a user performing a video conferencing application or playing a game may need to identify an appropriate space in which they may walk and gesture while wearing a Head Mounted Display without causing injury. This may be particularly important in VR applications where, e.g., the user's vision is completely obscured by the VR display, and/or the user will not see their actual environment as the user moves around. Various embodiments provide systems and methods for anticipating, defining, and applying the active region. In some embodiments, the system may represent real-world obstacles to the user in the user's field of view, e.g., outlining the contour of the problematic object to call the user's attention to the object's presence in the active region.
    Type: Grant
    Filed: January 13, 2017
    Date of Patent: August 21, 2018
    Assignee: Eonite Perception Inc.
    Inventors: Anna Petrovskaya, Peter Varvak, Anton Geraschenko, Dylan Koenig, Youssri Helmy
  • Patent number: 10043319
    Abstract: While many augmented reality systems provide “see-through” transparent or translucent displays upon which to project virtual objects, many virtual reality systems instead employ opaque, enclosed screens. Indeed, eliminating the user's perception of the real-world may be integral to some successful virtual reality experiences. Thus, head mounted displays designed exclusively for virtual reality experiences may not be easily repurposed to capture significant portions of the augmented reality market. Various of the disclosed embodiments facilitate the repurposing of a virtual reality device for augmented reality use. Particularly, by anticipating user head motion, embodiments may facilitate scene renderings better aligned with user expectations than naïve renderings generated within the enclosed field of view. In some embodiments, the system may use procedural mapping methods to generate a virtual model of the environment. The system may then use this model to supplement the anticipatory rendering.
    Type: Grant
    Filed: January 13, 2017
    Date of Patent: August 7, 2018
    Assignee: Eonite Perception Inc.
    Inventors: Anna Petrovskaya, Peter Varvak
  • Patent number: 9972137
    Abstract: Various of the disclosed embodiments provide systems and methods for acquiring and applying a depth determination of an environment in e.g., various augmented reality applications. A user may passively or actively scan a device (e.g., a tablet device, a mobile phone device, etc.) about the environment acquiring depth data for various regions. The system may integrate these scans into an internal three-dimensional model. This model may then be used in conjunction with subsequent data acquisitions to determine a device's location and orientation within the environment with high fidelity. In some embodiments, these determinations may be accomplished in real-time or near-real-time. Using the high-fidelity orientation and position determination, various augmented reality applications may then be possible using the same device used to acquire the depth data or a new device.
    Type: Grant
    Filed: July 14, 2017
    Date of Patent: May 15, 2018
    Assignee: Eonite Perception Inc.
    Inventors: Anna Petrovskaya, Peter Varvak
  • Patent number: 9916002
    Abstract: Augmented and virtual reality systems are becoming increasingly popular. Unfortunately, their potential for social interaction is difficult to realize with existing techniques. Various of the disclosed embodiments facilitate social augmented and virtual reality experiences using, e.g., topologies connecting disparate device types, shared-environments, messaging systems, virtual object placements, etc. Some embodiments employ pose-search systems and methods that provide more granular pose determinations than were previously possible. Such granularity may facilitate functionality that would otherwise be difficult or impossible to achieve.
    Type: Grant
    Filed: February 25, 2016
    Date of Patent: March 13, 2018
    Assignee: Eonite Perception Inc.
    Inventors: Anna Petrovskaya, Peter Varvak
  • Publication number: 20170352192
    Abstract: Various of the disclosed embodiments provide systems and methods for acquiring and applying a depth determination of an environment in e.g., various augmented reality applications. A user may passively or actively scan a device (e.g., a tablet device, a mobile phone device, etc.) about the environment acquiring depth data for various regions. The system may integrate these scans into an internal three-dimensional model. This model may then be used in conjunction with subsequent data acquisitions to determine a device's location and orientation within the environment with high fidelity. In some embodiments, these determinations may be accomplished in real-time or near-real-time. Using the high-fidelity orientation and position determination, various augmented reality applications may then be possible using the same device used to acquire the depth data or a new device.
    Type: Application
    Filed: July 14, 2017
    Publication date: December 7, 2017
    Inventors: Anna Petrovskaya, Peter Varvak
  • Patent number: 9754419
    Abstract: Various of the disclosed embodiments provide systems and methods for acquiring and applying a depth determination of an environment in e.g., various augmented reality applications. A user may passively or actively scan a device (e.g., a tablet device, a mobile phone device, etc.) about the environment acquiring depth data for various regions. The system may integrate these scans into an internal three-dimensional model. This model may then be used in conjunction with subsequent data acquisitions to determine a device's location and orientation within the environment with high fidelity. In some embodiments, these determinations may be accomplished in real-time or near-real-time. Using the high-fidelity orientation and position determination, various augmented reality applications may then be possible using the same device used to acquire the depth data or a new device.
    Type: Grant
    Filed: November 13, 2015
    Date of Patent: September 5, 2017
    Assignee: Eonite Perception Inc.
    Inventors: Anna Petrovskaya, Peter Varvak
  • Publication number: 20170206712
    Abstract: While many augmented reality systems provide “see-through” transparent or translucent displays upon which to project virtual objects, many virtual reality systems instead employ opaque, enclosed screens. Indeed, eliminating the user's perception of the real-world may be integral to some successful virtual reality experiences. Thus, head mounted displays designed exclusively for virtual reality experiences may not be easily repurposed to capture significant portions of the augmented reality market. Various of the disclosed embodiments facilitate the repurposing of a virtual reality device for augmented reality use. Particularly, by anticipating user head motion, embodiments may facilitate scene renderings better aligned with user expectations than naïve renderings generated within the enclosed field of view. In some embodiments, the system may use procedural mapping methods to generate a virtual model of the environment. The system may then use this model to supplement the anticipatory rendering.
    Type: Application
    Filed: January 13, 2017
    Publication date: July 20, 2017
    Inventors: Anna Petrovskaya, Peter Varvak
  • Publication number: 20170205892
    Abstract: Some augmented reality (AR) and virtual reality (VR) applications may require that an “activity region” be defined prior to their use. For example, a user performing a video conferencing application or playing a game may need to identify an appropriate space in which they may walk and gesture while wearing a Head Mounted Display without causing injury. This may be particularly important in VR applications where, e.g., the user's vision is completely obscured by the VR display, and/or the user will not see their actual environment as the user moves around. Various embodiments provide systems and methods for anticipating, defining, and applying the active region. In some embodiments, the system may represent real-world obstacles to the user in the user's field of view, e.g., outlining the contour of the problematic object to call the user's attention to the object's presence in the active region.
    Type: Application
    Filed: January 13, 2017
    Publication date: July 20, 2017
    Inventors: Anna Petrovskaya, Peter Varvak, Anton Geraschenko, Dylan Koenig, Youssri Helmy
  • Publication number: 20160253844
    Abstract: Augmented and virtual reality systems are becoming increasingly popular. Unfortunately, their potential for social interaction is difficult to realize with existing techniques. Various of the disclosed embodiments facilitate social augmented and virtual reality experiences using, e.g., topologies connecting disparate device types, shared-environments, messaging systems, virtual object placements, etc. Some embodiments employ pose-search systems and methods that provide more granular pose determinations than were previously possible. Such granularity may facilitate functionality that would otherwise be difficult or impossible to achieve.
    Type: Application
    Filed: February 25, 2016
    Publication date: September 1, 2016
    Inventors: Anna Petrovskaya, Peter Varvak
  • Publication number: 20160148433
    Abstract: Various of the disclosed embodiments provide systems and methods for acquiring and applying a depth determination of an environment in e.g., various augmented reality applications. A user may passively or actively scan a device (e.g., a tablet device, a mobile phone device, etc.) about the environment acquiring depth data for various regions. The system may integrate these scans into an internal three-dimensional model. This model may then be used in conjunction with subsequent data acquisitions to determine a device's location and orientation within the environment with high fidelity. In some embodiments, these determinations may be accomplished in real-time or near-real-time. Using the high-fidelity orientation and position determination, various augmented reality applications may then be possible using the same device used to acquire the depth data or a new device.
    Type: Application
    Filed: November 13, 2015
    Publication date: May 26, 2016
    Inventors: Anna Petrovskaya, Peter Varvak