Patents by Inventor Anthony J. Simon

Anthony J. Simon has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11207010
    Abstract: The disclosed embodiments relate to a system that uses a video game to improve spatial and/or temporal information-processing capabilities of a user. During operation, the system enables the user to play the video game. During execution of the video game, the system first measures spatial and/or temporal information-processing capabilities of the user during the course of playing the video game. Next, the system uses the measured spatial and/or temporal information-processing capabilities to control a spatial placement and/or a temporal presentation rate of target items that the user is required to respond to during subsequent game play to stimulate enhancement of the user's spatial and/or temporal information-processing capabilities.
    Type: Grant
    Filed: September 4, 2019
    Date of Patent: December 28, 2021
    Assignee: The Regents of the University of California
    Inventor: Anthony J. Simon
  • Publication number: 20210265038
    Abstract: Provided herein are methods, tools, devices and systems for treating, enhancing and improving spatial and temporal neurocognitive processing abilities and associated neuromotor activities of a subject, including a subject suffering from a neurocognitive disorder or condition such as a stroke, brain injury or genetic disorder.
    Type: Application
    Filed: August 1, 2019
    Publication date: August 26, 2021
    Applicant: The Regents of the University of California
    Inventors: Anthony J. Simon, Theodore M. Aronson
  • Publication number: 20200015726
    Abstract: The disclosed embodiments relate to a system that uses a video game to improve spatial and/or temporal information-processing capabilities of a user. During operation, the system enables the user to play the video game. During execution of the video game, the system first measures spatial and/or temporal information-processing capabilities of the user during the course of playing the video game. Next, the system uses the measured spatial and/or temporal information-processing capabilities to control a spatial placement and/or a temporal presentation rate of target items that the user is required to respond to during subsequent game play to stimulate enhancement of the user's spatial and/or temporal information-processing capabilities.
    Type: Application
    Filed: September 4, 2019
    Publication date: January 16, 2020
    Applicant: The Regents of the University of California
    Inventor: Anthony J. Simon
  • Publication number: 20180070872
    Abstract: The disclosed embodiments relate to a system that uses a video game to improve spatial and/or temporal information-processing capabilities of a user. During operation, the system enables the user to play the video game. During execution of the video game, the system first measures spatial and/or temporal information-processing capabilities of the user during the course of playing the video game. Next, the system uses the measured spatial and/or temporal information-processing capabilities to control a spatial placement and/or a temporal presentation rate of target items that the user is required to respond to during subsequent game play to stimulate enhancement of the user's spatial and/or temporal information-processing capabilities.
    Type: Application
    Filed: April 26, 2016
    Publication date: March 15, 2018
    Applicant: The Regents of the University of California
    Inventor: Anthony J. Simon
  • Publication number: 20110316691
    Abstract: Systems and methods for monitoring the condition of equipment in a manufacturing plant or other facility. A computing node is attached to each piece of equipment under consideration. Each node gathers relevant information from the machine using sensors and is capable of determining the condition of the machine from a preexisting set of possible conditions, using only the information obtained from the sensors. Each node is thus entirely self-sufficient, in that it requires no interaction with a global controller or with other nodes in order to make a decision about the condition of the equipment, and does not necessarily require any information about the past history of the equipment. The nodes are capable of communicating the condition of their corresponding equipment to key maintenance or other personnel, potentially via a wireless network to a convenient wireless-capable device such as a cellular phone or laptop.
    Type: Application
    Filed: May 4, 2011
    Publication date: December 29, 2011
    Inventors: Brian Pepin, R. Aaron Falk, Tram Pham, Anthony J. Simon, Marc Ramme