Patents by Inventor Anthony Prohl

Anthony Prohl has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8376832
    Abstract: A gaming system comprises a wager input device and a display for displaying a wallpaper, a plurality of symbols, and a plurality of symbol backgrounds. The symbols overly the symbol backgrounds, and the symbol backgrounds overly the wallpaper. The plurality of symbols represent a randomly selected outcome of a wagering game. The system further comprises a controller operative to increase a translucence of at least one of the symbol backgrounds to increase visibility of the wallpaper in response to a triggering event.
    Type: Grant
    Filed: February 1, 2008
    Date of Patent: February 19, 2013
    Assignee: WMS Gaming Inc.
    Inventors: Michael O'Connor, Anthony Prohl, Michael Sesterhenn
  • Patent number: 8235804
    Abstract: A method of conducting a community-based wagering game event includes the acts of displaying images associated with a community-based wagering game on a surface, sensing a player's movement using a sensing device, the player's movement comprising a game input, and outputting to a controller a signal bearing data relating to the player's movement. The method also includes the acts of determining, using the controller, a relation between the player's movement and the displayed images on the surface and adapting the displayed images responsive to the player's movement.
    Type: Grant
    Filed: May 7, 2008
    Date of Patent: August 7, 2012
    Assignee: WMS Gaming Inc.
    Inventors: Mark B. Gagner, Anthony Prohl, Gene Rigsby, Patrick Schaefer, Ian Simmons
  • Patent number: 8062115
    Abstract: A gaming machine having a multipoint sensing device capable of sensing a multipoint gesture, which includes at least two simultaneously touched points. One or both of the points can serve as an initial starting point for a gesture, which represents a continuous movement across the multipoint sensing device. The multipoint sensing device produces data representing a multipoint gesture, which data is analyzed to determine a wagering-game function to be executed. For example, the wagering-game function may be selecting a payline by touching two distinct points in a slot-type wagering game. Another function may be increasing a bonus award by dragging two fingers in opposite directions. Yet another function may be selecting a bonus award amount by holding one finger while dragging another finger to aim at a target representing multiple bonus award amounts, one of those amounts being revealed to the player upon release of the other finger.
    Type: Grant
    Filed: April 26, 2007
    Date of Patent: November 22, 2011
    Assignee: WMS Gaming Inc.
    Inventors: Alfred Thomas, Jorge L. Shimabukuro, Anthony Prohl
  • Publication number: 20100291993
    Abstract: A method of conducting a community-based wagering game event includes the acts of displaying images associated with a community-based wagering game on a surface, sensing a player's movement using a sensing device, the player's movement comprising a game input, and outputting to a controller a signal bearing data relating to the player's movement. The method also includes the acts of determining, using the controller, a relation between the player's movement and the displayed images on the surface and adapting the displayed images responsive to the player's movement.
    Type: Application
    Filed: May 7, 2008
    Publication date: November 18, 2010
    Inventors: Mark B. Gagner, Anthony Prohl, Gene Rigsby, Patrick Schaefer, Ian Simmons
  • Publication number: 20100099482
    Abstract: A gaming system comprises a wager input device and a display for displaying a wallpaper, a plurality of symbols, and a plurality of symbol backgrounds. The symbols overly the symbol backgrounds, and the symbol backgrounds overly the wallpaper. The plurality of symbols represent a randomly selected outcome of a wagering game. The system further comprises a controller operative to increase a translucence of at least one of the symbol backgrounds to increase visibility of the wallpaper in response to a triggering event.
    Type: Application
    Filed: February 1, 2008
    Publication date: April 22, 2010
    Applicant: WMS GAMING INC
    Inventors: Michael O'Connor, Anthony Prohl, Michael Sesterhenn
  • Publication number: 20090191946
    Abstract: A gaming machine having a multipoint sensing device capable of sensing a multipoint gesture, which includes at least two simultaneously touched points. One or both of the points can serve as an initial starting point for a gesture, which represents a continuous movement across the multipoint sensing device. The multipoint sensing device produces data representing a multipoint gesture, which data is analyzed to determine a wagering-game function to be executed. For example, the wagering-game function may be selecting a payline by touching two distinct points in a slot-type wagering game. Another function may be increasing a bonus award by dragging two fingers in opposite directions. Yet another function may be selecting a bonus award amount by holding one finger while dragging another ringer to aim at a target representing multiple bonus award amounts, one of those amounts being revealed to the player upon release of the other finger.
    Type: Application
    Filed: April 26, 2007
    Publication date: July 30, 2009
    Applicant: WMS GAMING INC.
    Inventors: Alfred Thomas, Jorge L. Shimabukuro, Anthony Prohl