Patents by Inventor Anthony Rath
Anthony Rath has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230394908Abstract: Embodiments of the present invention set forth systems, apparatuses and methods for implementing bonus features using subsymbols during game play. Accordingly, a gaming device can be configured to randomly overlay or otherwise associate zero, one, or more subsymbols on game symbols used in a game of chance. When subsymbols appear on game symbols that are randomly determined to be part of the game outcome, a bonus feature is triggered that may be used to modify awards provided from the game outcome. The presence of the subsymbols themselves may act as a trigger for a secondary bonus feature or event, or the subsymbols themselves may show random indicia within the subsymbol that provides a bonus modifier or other award.Type: ApplicationFiled: August 18, 2023Publication date: December 7, 2023Inventors: Bradley BERMAN, Jacob LAMB, Anthony RATH
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Patent number: 11734991Abstract: Embodiments of the present invention set forth systems, apparatuses and methods for implementing bonus features using subsymbols during game play. Accordingly, a gaming device can be configured to randomly overlay or otherwise associate zero, one, or more subsymbols on game symbols used in a game of chance. When subsymbols appear on game symbols that are randomly determined to be part of the game outcome, a bonus feature is triggered that may be used to modify awards provided from the game outcome. The presence of the subsymbols themselves may act as a trigger for a secondary bonus feature or event, or the subsymbols themselves may show random indicia within the subsymbol that provides a bonus modifier or other award.Type: GrantFiled: February 28, 2022Date of Patent: August 22, 2023Inventors: Bradley Berman, Jacob Lamb, Anthony Rath
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Publication number: 20220180694Abstract: Embodiments of the present invention set forth systems, apparatuses and methods for implementing bonus features using subsymbols during game play. Accordingly, a gaming device can be configured to randomly overlay or otherwise associate zero, one, or more subsymbols on game symbols used in a game of chance. When subsymbols appear on game symbols that are randomly determined to be part of the game outcome, a bonus feature is triggered that may be used to modify awards provided from the game outcome. The presence of the subsymbols themselves may act as a trigger for a secondary bonus feature or event, or the subsymbols themselves may show random indicia within the subsymbol that provides a bonus modifier or other award.Type: ApplicationFiled: February 28, 2022Publication date: June 9, 2022Inventors: Bradley BERMAN, Jacob LAMB, Anthony RATH
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Patent number: 11263861Abstract: Embodiments of the present invention set forth systems, apparatuses and methods for implementing bonus features using subsymbols during game play. Accordingly, a gaming device can be configured to randomly overlay or otherwise associate zero, one, or more subsymbols on game symbols used in a game of chance. When subsymbols appear on game symbols that are randomly determined to be part of the game outcome, a bonus feature is triggered that may be used to modify awards provided from the game outcome. The presence of the subsymbols themselves may act as a trigger for a secondary bonus feature or event, or the subsymbols themselves may show random indicia within the subsymbol that provides a bonus modifier or other award.Type: GrantFiled: August 10, 2020Date of Patent: March 1, 2022Inventors: Bradley Berman, Jacob Lamb, Anthony Rath
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Patent number: 11087594Abstract: Gaming environments including gaming systems, apparatuses, and methods facilitate player selection of feature termination versus award groupings, where at least some of such termination/award groupings are associated with a likelihood of success of the feature continuing beyond the current player selection, depending on how the player makes selections. The player selects award groupings having potential ranges of multiple game-related characteristics, where at least one of those game-related characteristics impacts the likelihood of success of continued play of the gaming feature.Type: GrantFiled: September 16, 2019Date of Patent: August 10, 2021Inventor: Anthony Rath
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Publication number: 20200372749Abstract: Embodiments of the present invention set forth systems, apparatuses and methods for implementing bonus features using subsymbols during game play. Accordingly, a gaming device can be configured to randomly overlay or otherwise associate zero, one, or more subsymbols on game symbols used in a game of chance. When subsymbols appear on game symbols that are randomly determined to be part of the game outcome, a bonus feature is triggered that may be used to modify awards provided from the game outcome. The presence of the subsymbols themselves may act as a trigger for a secondary bonus feature or event, or the subsymbols themselves may show random indicia within the subsymbol that provides a bonus modifier or other award.Type: ApplicationFiled: August 10, 2020Publication date: November 26, 2020Inventors: Bradley BERMAN, Jacob LAMB, Anthony RATH
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Patent number: 10741008Abstract: Embodiments of the present invention set forth systems, apparatuses and methods for implementing bonus features using subsymbols during game play. Accordingly, a gaming device can be configured to randomly overlay or otherwise associate zero, one, or more subsymbols on game symbols used in a game of chance. When subsymbols appear on game symbols that are randomly determined to be part of the game outcome, a bonus feature is triggered that may be used to modify awards provided from the game outcome. The presence of the subsymbols themselves may act as a trigger for a secondary bonus feature or event, or the subsymbols themselves may show random indicia within the subsymbol that provides a bonus modifier or other award.Type: GrantFiled: March 5, 2018Date of Patent: August 11, 2020Inventors: Bradley Berman, Jacob Lamb, Anthony Rath
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Publication number: 20200105104Abstract: Gaming environments including gaming systems, apparatuses, and methods facilitate player selection of feature termination versus award groupings, where at least some of such termination/award groupings are associated with a likelihood of success of the feature continuing beyond the current player selection, depending on how the player makes selections. The player selects award groupings having potential ranges of multiple game-related characteristics, where at least one of those game-related characteristics impacts the likelihood of success of continued play of the gaming feature.Type: ApplicationFiled: September 16, 2019Publication date: April 2, 2020Inventor: Anthony RATH
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Patent number: 10580257Abstract: Gaming systems, apparatuses and methods for providing a progressive jackpot(s) with must-hit functionality and non-resetting progressive jackpots. Awards that increase in value over time, such as progressive awards/jackpots, may be enhanced by establishing conditions in which such progressive awards are guaranteed to be paid to players, and establishing conditions in which such progressive awards will continue to increase in value notwithstanding payout of such progressive awards.Type: GrantFiled: November 7, 2017Date of Patent: March 3, 2020Inventors: Bradley Berman, Anthony Rath
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Publication number: 20180253932Abstract: Embodiments of the present invention set forth systems, apparatuses and methods for implementing bonus features using subsymbols during game play. Accordingly, a gaming device can be configured to randomly overlay or otherwise associate zero, one, or more subsymbols on game symbols used in a game of chance. When subsymbols appear on game symbols that are randomly determined to be part of the game outcome, a bonus feature is triggered that may be used to modify awards provided from the game outcome. The presence of the subsymbols themselves may act as a trigger for a secondary bonus feature or event, or the subsymbols themselves may show random indicia within the subsymbol that provides a bonus modifier or other award.Type: ApplicationFiled: March 5, 2018Publication date: September 6, 2018Inventors: Bradley BERMAN, Jacob LAMB, Anthony RATH
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Publication number: 20180130308Abstract: Systems, apparatuses and methods for enhancing gaming payouts with interacting gaming grid events. In one embodiment, a gaming grid is populated with symbols, and a plurality of those symbols are changed to enhanced symbols that increase the payout capabilities. Depending on an interaction state of the enhanced symbols relative to one another on the grid, one or more of the enhanced symbols may be changed to further enhanced symbols in order to provide an even greater increase in payout capabilities. The interaction states may involve the proximity of the enhanced symbols relative to one another.Type: ApplicationFiled: November 8, 2017Publication date: May 10, 2018Inventors: Bradley BERMAN, Jacob LAMB, Anthony RATH, Gregg PALMER
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Publication number: 20180130301Abstract: Gaming systems, apparatuses and methods for providing a progressive jackpot(s) with must-hit functionality and non-resetting progressive jackpots. Awards that increase in value over time, such as progressive awards/jackpots, may be enhanced by establishing conditions in which such progressive awards are guaranteed to be paid to players, and establishing conditions in which such progressive awards will continue to increase in value notwithstanding payout of such progressive awards.Type: ApplicationFiled: November 7, 2017Publication date: May 10, 2018Inventors: Bradley BERMAN, Anthony RATH
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Publication number: 20050234581Abstract: Interfaces are provided which integrate mistake-proofing concepts in a way easily understandable by the operator and easily configured by a manufacturing engineer. As mistake-proofing concepts are developed tables are populated and associated with specific assembly processes. Sensors are employed to monitor parts selection and tool usage. Sensors used for tool use and parts selection, error messages and actions to be performed or monitored are all defined and related in the tables and in turn to specific assembly orders. The tables are also populated with logic pointers, which are referenced by a Process Logic Control (PLC) unit that has been programmed to recall and carry out infinitely variable monitoring or control of the assembly process. For example when a particular order has been identified to the PLC by way of a scanned barcode or other means, a bill of material and assembly sequence is provided to the operator by appropriate means such as a CRT monitor.Type: ApplicationFiled: June 2, 2005Publication date: October 20, 2005Inventors: Vern Hoppes, Larry Kriener, Matthew Pipho, Joshua Edgin, James Mitchell, Ibrahim Shehata, Anthony Rath, Robert Mills, Michael Osborn, Mark Smith, Terry Phillips, Kevin Bortolazzo, David Sink, Joel Myers, Kenneth Kresser, Gary Miner, Lesley McNaught
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Publication number: 20050222702Abstract: Interfaces are provided which integrate mistake-proofing concepts in a way easily understandable by the operator and easily configured by a manufacturing engineer. As mistake-proofing concepts are developed tables are populated and associated with specific assembly processes. Sensors are employed to monitor parts selection and tool usage. Sensors used for tool use and parts selection, error messages and actions to be performed or monitored are all defined and related in the tables and in turn to specific assembly orders. The tables are also populated with logic pointers, which are referenced by a Process Logic Control (PLC) unit that has been programmed to recall and carry out infinitely variable monitoring or control of the assembly process. For example when a particular order has been identified to the PLC by way of a scanned barcode or other means, a bill of material and assembly sequence is provided to the operator by appropriate means such as a CRT monitor.Type: ApplicationFiled: June 2, 2005Publication date: October 6, 2005Inventors: Vern Hoppes, Larry Kriener, Matthew Pipho, Joshua Edgin, James Mitchell, Ibrahim Shehata, Anthony Rath, Robert Mills, Michael Osborn, Mark Smith, Terry Phillips, Kevin Bortolazzo, Dave Sink, Joel Myers, Kenneth Kresser, Gary Miner, Lesley McNaught
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Publication number: 20050222703Abstract: Interfaces are provided which integrate mistake-proofing concepts in a way easily understandable by the operator and easily configured by a manufacturing engineer. As mistake-proofing concepts are developed tables are populated and associated with specific assembly processes. Sensors are employed to monitor parts selection and tool usage. Sensors used for tool use and parts selection, error messages and actions to be performed or monitored are all defined and related in the tables and in turn to specific assembly orders. The tables are also populated with logic pointers, which are referenced by a Process Logic Control (PLC) unit that has been programmed to recall and carry out infinitely variable monitoring or control of the assembly process. For example when a particular order has been identified to the PLC by way of a scanned barcode or other means, a bill of material and assembly sequence is provided to the operator by appropriate means such as a CRT monitor.Type: ApplicationFiled: June 2, 2005Publication date: October 6, 2005Inventors: Vern Hoppes, Larry Kriener, Matthew Pipho, Joshua Edgin, James Mitchell, Ibrahim Shehata, Anthony Rath, Robert Mills, Michael Osborn, Mark Smith, Terry Phillips, Kevin Bortolazzo, Dave Sink, Joel Myers, Kenneth Kresser, Gary Miner, Lesley McNaught
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Publication number: 20050209724Abstract: Interfaces are provided which integrate mistake-proofing concepts in a way easily understandable by the operator and easily configured by a manufacturing engineer. As mistake-proofing concepts are developed tables are populated and associated with specific assembly processes. Sensors are employed to monitor parts selection and tool usage. Sensors used for tool use and parts selection, error messages and actions to be performed or monitored are all defined and related in the tables and in turn to specific assembly orders. The tables are also populated with logic pointers, which are referenced by a Process Logic Control (PLC) unit that has been programmed to recall and carry out infinitely variable monitoring or control of the assembly process. For example when a particular order has been identified to the PLC by way of a scanned barcode or other means, a bill of material and assembly sequence is provided to the operator by appropriate means such as a CRT monitor.Type: ApplicationFiled: June 2, 2005Publication date: September 22, 2005Inventors: Vern Hoppes, Larry Kriener, Matthew Pipho, Joshua Edgin, James Mitchell, Ibrahim Shehata, Anthony Rath, Robert Mills, Michael Osborn, Mark Smith, Terry Phillips, Kevin Bortolazzo, Dave Sink, Joel Myers, Kenneth Kresser, Gary Miner, Lesley McNaught