Patents by Inventor Anthony Sommers

Anthony Sommers has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240073026
    Abstract: A system is provided for partitioning digital resources using a networked resource platform. In particular, the system may generate digital resources using a customized set of executable code such that each digital resource may comprise one or more digital resource partitions. Each digital resource share may be associated with a cryptographic address. Upon receiving a request from a user to transfer the digital resource partitions, the system may execute various validation checks on the cryptographic address and the digital resource before executing the transfer. In this way, the system provides an efficient way to partition and transfer digital resources.
    Type: Application
    Filed: August 24, 2022
    Publication date: February 29, 2024
    Applicant: BANK OF AMERICA CORPORATION
    Inventors: George Anthony Albero, Maharaj Mukherjee, Olivia Riley Sommer, Elijah Clark
  • Publication number: 20170211283
    Abstract: A trestle ladder system including at least two ladder assemblies, at least one plank assembly, and a handrail assembly. Each ladder assembly including four side-rails, two hinge assemblies, and a plurality of rungs. Each plank assembly is removably placeable upon the rungs to provide a working platform. The handrail assembly is removably coupleable to each of the ladder assemblies to provide additional safety to the user during use and the trestle ladder system is configured to provide a working platform for the user to perform a task elevated from the ground surface in a safe an efficient manner Included are support-feet which are removable, replaceable, and extendable such that the system can accommodate uneven ground.
    Type: Application
    Filed: January 23, 2017
    Publication date: July 27, 2017
    Inventor: ANTHONY SOMMER
  • Publication number: 20070243806
    Abstract: A system and a method for determining a break point of a plurality of hog carcasses is disclosed. The method includes establishing at least one criterion for determining whether the loin of a carcass should be boned. Data is then collected from the hog carcasses relating to the quality of the hog carcasses. Next a determination is made, based on the criteria, whether the loin of a selected carcass of the plurality of hog carcasses is appropriate for boning. If so, the break point of the selected carcass is adjusted appropriately.
    Type: Application
    Filed: March 27, 2007
    Publication date: October 18, 2007
    Inventors: Lincoln Woods, Thomas Hayes, Gregory Wurtz, Anthony Sommers
  • Patent number: 7210993
    Abstract: A system and a method for determining a break point of a plurality of hog carcasses is disclosed. The method includes establishing at least one criterion for determining whether the loin of a carcass should be boned. Data is then collected from the hog carcasses relating to the quality of the hog carcasses. Next a determination is made, based on the criteria, whether the loin of a selected carcass of the plurality of hog carcasses is appropriate for boning. If so, the break point of the selected carcass is adjusted appropriately.
    Type: Grant
    Filed: April 9, 2003
    Date of Patent: May 1, 2007
    Assignee: Cargill Meat Solutions Corporation
    Inventors: Lincoln Woods, Thomas Hayes, Gregory Wurtz, Anthony Sommers
  • Publication number: 20050264566
    Abstract: Disclosed are systems and methods for rule-based procedural generation of terrain in real time for a virtual world. By describing the terrain with rules rather than storing the actual geometry data, a drastic savings in terms of memory and disk space is achieved by generating terrain procedurally on the fly in real time when it is necessary. Using the terrain editor tool, the terrain system allows defining and modifying the terrain height, color, shaders, textures, flora, and environment, for example. Additionally, generating the terrain procedurally allows for almost limitless detail by changing the parameters used to create the terrain geometry. These rules can also be added and removed dynamically, leading to terrain modification in real time. In addition, resources are managed for the terrain generation system, such as memory allocation and deallocation.
    Type: Application
    Filed: June 25, 2004
    Publication date: December 1, 2005
    Inventor: Anthony Sommers
  • Publication number: 20050264576
    Abstract: Disclosed are systems and methods for rule-based procedural generation of terrain in real time for a virtual world. By describing the terrain with rules rather than storing the actual geometry data, a drastic savings in terms of memory and disk space is achieved by generating terrain procedurally on the fly in real time when it is necessary. Using the terrain editor tool, the terrain system allows defining and modifying the terrain height, color, shaders, textures, flora, and environment, for example. Additionally, generating the terrain procedurally allows for almost limitless detail by changing the parameters used to create the terrain geometry. These rules can also be added and removed dynamically, leading to terrain modification in real time. In addition, resources are managed for the terrain generation system, such as memory allocation and deallocation.
    Type: Application
    Filed: June 25, 2004
    Publication date: December 1, 2005
    Inventor: Anthony Sommers
  • Publication number: 20050264567
    Abstract: Disclosed are systems and methods for rule-based procedural generation of terrain in real time for a virtual world. By describing the terrain with rules rather than storing the actual geometry data, a drastic savings in terms of memory and disk space is achieved by generating terrain procedurally on the fly in real time when it is necessary. Using the terrain editor tool, the terrain system allows defining and modifying the terrain height, color, shaders, textures, flora, and environment, for example. Additionally, generating the terrain procedurally allows for almost limitless detail by changing the parameters used to create the terrain geometry. These rules can also be added and removed dynamically, leading to terrain modification in real time. In addition, resources are managed for the terrain generation system, such as memory allocation and deallocation.
    Type: Application
    Filed: June 25, 2004
    Publication date: December 1, 2005
    Inventor: Anthony Sommers
  • Publication number: 20030236063
    Abstract: A system and a method for determining a break point of a plurality of hog carcasses is disclosed. The method includes establishing at least one criterion for determining whether the loin of a carcass should be boned. Data is then collected from the hog carcasses relating to the quality of the hog carcasses. Next a determination is made, based on the criteria, whether the loin of a selected carcass of the plurality of hog carcasses is appropriate for boning. If so, the break point of the selected carcass is adjusted appropriately.
    Type: Application
    Filed: April 9, 2003
    Publication date: December 25, 2003
    Inventors: Lincoln Woods, Thomas Hayes, Gregory Wurtz, Anthony Sommers