Patents by Inventor Anton Gauffin
Anton Gauffin has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230017815Abstract: A system for detecting and preventing fraudulent activities in digital advertising, system including server arrangement that is communicably coupled with a user device. The server arrangement is configured to send a data element of given digital advertisement to the user device; receive user-interaction data from the user device responsive to rendering of the data element at the user device; receive sensor data from the user device, the sensor data being collected by at least one sensor of the user device during generation of user-interaction data; analyse at least one of: a number of taps indicated in user-interaction data, touch pressures during taps, sizes of touch areas on touchscreen during taps, locations of touch areas on touchscreen during taps, time stamps of taps, to detect whether the user of the user device is bot; and perform at least one action when analysis indicates that the user of the user device is bot.Type: ApplicationFiled: September 15, 2022Publication date: January 19, 2023Applicant: Huuuge Global Ltd.Inventors: Anton Gauffin, Wojciech Wronowski
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Patent number: 11468738Abstract: A system and method for playing an online game. The system includes player devices associated with the online game and a server arrangement communicably coupled with the player devices. The server arrangement is configured to receive a request from a player device to initiate the online game; determine at least one passive player device based on predefined condition; transmit an authorization request to the at least one passive player device to play the online game as virtual player; receive an authorization response from the at least one passive player device; create at least one virtual player for the at least one passive player device, based upon the received authorization response, and initiate the online game among the at least one virtual player and the at least one player device, wherein the at least one passive player device is different from the at least one player device.Type: GrantFiled: November 2, 2020Date of Patent: October 11, 2022Assignee: Huuuge Global Ltd.Inventors: Anton Gauffin, Wojciech Wronowski
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Patent number: 11465055Abstract: A system for detecting and preventing fraudulent activities on a software application. The system includes a server arrangement that is communicably coupled with a user device. The server arrangement is configured to receive user-interaction data and sensor data from the user device on which the software application is being executed. The user-interaction data is indicative of an interaction of a user with the software application. The sensor data is collected by at least one sensor of the user device during execution of the software application. The server arrangement is further configured to analyse the user-interaction data and the sensor data to detect whether or not the user is a bot, and perform at least one action when the user is a bot.Type: GrantFiled: September 14, 2020Date of Patent: October 11, 2022Assignee: Huuuge Global Ltd.Inventors: Anton Gauffin, Wojciech Wronowski
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Patent number: 11068284Abstract: A system for managing user experience in an application portal. The system includes an application recorder and a processing unit including a first module and a second module. The application recorder configured to capture data corresponding to actions of a first user in the first application. The processing unit communicatively coupled to the application recorder. The first module is configured to acquire the captured data from the application recorder and train a first digital entity based on the captured data to simulate the actions of the first user. The second module is configured to implement the first digital entity in the second application to perform the actions therein.Type: GrantFiled: July 25, 2019Date of Patent: July 20, 2021Assignee: Huuuge Global Ltd.Inventor: Anton Gauffin
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Publication number: 20210142615Abstract: A system and method for playing an online game. The system includes player devices associated with the online game and a server arrangement communicably coupled with the player devices. The server arrangement is configured to receive a request from a player device to initiate the online game; determine at least one passive player device based on predefined condition; transmit an authorization request to the at least one passive player device to play the online game as virtual player; receive an authorization response from the at least one passive player device; create at least one virtual player for the at least one passive player device, based upon the received authorization response, and initiate the online game among the at least one virtual player and the at least one player device, wherein the at least one passive player device is different from the at least one player device.Type: ApplicationFiled: November 2, 2020Publication date: May 13, 2021Applicant: Huuuge Global Ltd.Inventors: Anton Gauffin, Wojciech Wronowski
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Publication number: 20210026657Abstract: A system for managing user experience in an application portal. The system includes an application recorder and a processing unit including a first module and a second module. The application recorder configured to capture data corresponding to actions of a first user in the first application. The processing unit communicatively coupled to the application recorder. The first module is configured to acquire the captured data from the application recorder and train a first digital entity based on the captured data to simulate the actions of the first user. The second module is configured to implement the first digital entity in the second application to perform the actions therein.Type: ApplicationFiled: July 25, 2019Publication date: January 28, 2021Inventor: Anton Gauffin
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Publication number: 20200406147Abstract: A system for detecting and preventing fraudulent activities on a software application. The system includes a server arrangement that is communicably coupled with a user device. The server arrangement is configured to receive user-interaction data and sensor data from the user device on which the software application is being executed. The user-interaction data is indicative of an interaction of a user with the software application. The sensor data is collected by at least one sensor of the user device during execution of the software application. The server arrangement is further configured to analyse the user-interaction data and the sensor data to detect whether or not the user is a bot, and perform at least one action when the user is a bot.Type: ApplicationFiled: September 14, 2020Publication date: December 31, 2020Applicant: Huuuge Global Ltd.Inventors: Anton Gauffin, Wojciech Wronowski
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Patent number: 10825291Abstract: A system and method for playing an online game. The system includes player devices associated with the online game and a server arrangement communicably coupled with the player devices. The server arrangement is configured to receive a request from a player device to initiate the online game; determine at least one passive player device based on predefined condition; transmit an authorization request to the at least one passive player device to play the online game as virtual player; receive an authorization response from the at least one passive player device; create at least one virtual player for the at least one passive player device, based upon the received authorization response, and initiate the online game among the at least one virtual player and the at least one player device, wherein the at least one passive player device is different from the at least one player device.Type: GrantFiled: April 1, 2019Date of Patent: November 3, 2020Assignee: Huuuge Global LTD.Inventors: Anton Gauffin, Wojciech Wronowski
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Publication number: 20200001186Abstract: A system for determining a type of a player associated with an online game, wherein the system includes at least one player device having one or more sensing modules; a server arrangement communicably coupled with the at least one player device, wherein the server arrangement is configured to transmit a first set of information to the at least one player device; receive a second set of information from the at least one player device, wherein the second set of information comprises a game information and a sensor information; analyse the second set of information to calculate a reliability factor of the associated player; and determine the type of the associated player based on the calculated reliability factor.Type: ApplicationFiled: January 31, 2019Publication date: January 2, 2020Inventors: Anton Gauffin, Wojciech Wronowski
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Publication number: 20190347898Abstract: A system and method for playing an online game. The system includes player devices associated with the online game and a server arrangement communicably coupled with the player devices. The server arrangement is configured to receive a request from a player device to initiate the online game; determine at least one passive player device based on predefined condition; transmit an authorization request to the at least one passive player device to play the online game as virtual player; receive an authorization response from the at least one passive player device; create at least one virtual player for the at least one passive player device, based upon the received authorization response, and initiate the online game among the at least one virtual player and the at least one player device, wherein the at least one passive player device is different from the at least one player device.Type: ApplicationFiled: April 1, 2019Publication date: November 14, 2019Inventors: Anton Gauffin, Wojciech Wronowski
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Patent number: 10249140Abstract: A system and method for playing an online game. The system includes player devices associated with the online game and a server arrangement communicably coupled with the player devices. The server arrangement is configured to receive a request from a player device to initiate the online game; determine at least one passive player device based on predefined condition; transmit an authorization request to the at least one passive player device to play the online game as virtual player; receive an authorization response from the at least one passive player device; create at least one virtual player for the at least one passive player device, based upon the received authorization response, and initiate the online game among the at least one virtual player and the at least one player device, wherein the at least one passive player device is different from the at least one player device.Type: GrantFiled: May 10, 2018Date of Patent: April 2, 2019Assignee: Huuuge Global Ltd.Inventors: Anton Gauffin, Wojciech Wronowski
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Patent number: 10207189Abstract: A system for determining a type of a player associated with an online game, wherein the system includes at least one player device having one or more sensing modules; a server arrangement communicably coupled with the at least one player device, wherein the server arrangement is configured to transmit a first set of information to the at least one player device; receive a second set of information from the at least one player device, wherein the second set of information comprises a game information and a sensor information; analyze the second set of information to calculate a reliability factor of the associated player; and determine the type of the associated player based on the calculated reliability factor.Type: GrantFiled: April 16, 2018Date of Patent: February 19, 2019Assignee: Huuuge Global Ltd.Inventors: Anton Gauffin, Wojciech Wronowski
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Publication number: 20180293842Abstract: A gaming apparatus including a user interface, a memory and a processor. The memory includes non-transitory machine readable instructions and the processor is configured to execute the non-transitory machine readable instructions to: define a playing area on the user interface, wherein the playing area includes a primary game area and a secondary game area; identify at least a first team and at least a second team; execute a first game application in the primary game area by the first team; determine a credit associated with execution of the first game application by the first team; execute the first game application in the primary game area by the second team; determine a credit associated with the execution of the first game application by the second team; and apply, to a second game application in the secondary game area, the credit associated with execution of the first game application by the first team and the credit associated with the execution of the first game application by the second team.Type: ApplicationFiled: April 6, 2017Publication date: October 11, 2018Inventors: Anton Gauffin, Wojciech Wronowski