Patents by Inventor Apollo Ellis

Apollo Ellis has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230419590
    Abstract: Light contribution information can be determined and cached for use in rendering image frames for a scene. In at least one embodiment, a spatial hash data structure can be used to split the scene into regions, such as octahedral voxels. Using cast light rays, an average light contribution can be computed for each individual voxel. Those light values can then be used to build a cumulative distribution function for each voxel that can be used to select which lights to sample for a given frame during rendering. The sampling for a region or voxel can be based at least in part upon the number of contributing lights for that region, as well as the relative contributions of those lights. Such an approach can be very bandwidth and cache efficient, while providing high image quality.
    Type: Application
    Filed: September 11, 2023
    Publication date: December 28, 2023
    Inventors: Blagovest Borislavov Taskov, Apollo Ellis
  • Patent number: 11756254
    Abstract: Light contribution information can be determined and cached for use in rendering image frames for a scene. In at least one embodiment, a spatial hash data structure can be used to split the scene into regions, such as octahedral voxels. Using cast light rays, an average light contribution can be computed for each individual voxel. Those light values can then be used to build a cumulative distribution function for each voxel that can be used to select which lights to sample for a given frame during rendering. The sampling for a region or voxel can be based at least in part upon the number of contributing lights for that region, as well as the relative contributions of those lights. Such an approach can be very bandwidth and cache efficient, while providing high image quality.
    Type: Grant
    Filed: December 8, 2020
    Date of Patent: September 12, 2023
    Assignee: Nvidia Corporation
    Inventors: Blagovest Borislavov Taskov, Apollo Ellis
  • Publication number: 20220180591
    Abstract: Light contribution information can be determined and cached for use in rendering image frames for a scene. In at least one embodiment, a spatial hash data structure can be used to split the scene into regions, such as octahedral voxels. Using cast light rays, an average light contribution can be computed for each individual voxel. Those light values can then be used to build a cumulative distribution function for each voxel that can be used to select which lights to sample for a given frame during rendering. The sampling for a region or voxel can be based at least in part upon the number of contributing lights for that region, as well as the relative contributions of those lights. Such an approach can be very bandwidth and cache efficient, while providing high image quality.
    Type: Application
    Filed: December 8, 2020
    Publication date: June 9, 2022
    Inventors: Blagovest Borislavov Taskov, Apollo Ellis