Patents by Inventor Aroun Demeure

Aroun Demeure has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11947462
    Abstract: Techniques are disclosed relating to cache footprint management. In some embodiments, execution circuitry is configured to perform operations for instructions from multiple threads in parallel. Cache circuitry may store information operated on by threads executed by the execution circuitry. Scheduling circuitry may arbitrate among threads to schedule threads for execution by the execution circuitry. Tracking circuitry may determine one or more performance metrics for the cache circuitry. Control circuitry may, based on the one or more performance metrics meeting a threshold, reduce a limit on a number of threads considered for arbitration by the scheduling circuitry, to control a footprint of information stored by the cache circuitry. Disclosed techniques may advantageously reduce or avoid cache thrashing for certain processor workloads.
    Type: Grant
    Filed: March 3, 2022
    Date of Patent: April 2, 2024
    Assignee: Apple Inc.
    Inventors: Yoong Chert Foo, Terence M. Potter, Donald R. DeSota, Benjiman L. Goodman, Aroun Demeure, Cheng Li, Winnie W. Yeung
  • Publication number: 20230326118
    Abstract: Methods of rendering a scene in a graphics system identify a draw call within a current render and analyse the last shader in the series of shaders used by the draw call to identify any buffers that are sampled by the last shader and that are to be written by a previous render that has not yet been sent for execution on the GPU. If any such buffers are identified, further analysis is performed to determine whether the last shader samples from the identified buffers using screen space coordinates that correspond to a current fragment location and if this determination is positive, the draw call is added to data relating to the previous render and the last shader is recompiled to replace an instruction that reads data from an identified buffer with an instruction that reads data from an on-chip register.
    Type: Application
    Filed: June 12, 2023
    Publication date: October 12, 2023
    Inventors: John W. Howson, Aroun Demeure, Steven Fishwick
  • Patent number: 11676323
    Abstract: Methods of rendering a scene in a graphics system identify a draw call within a current render and analyse the last shader in the series of shaders used by the draw call to identify any buffers that are sampled by the last shader and that are to be written by a previous render that has not yet been sent for execution on the GPU. If any such buffers are identified, further analysis is performed to determine whether the last shader samples from the identified buffers using screen space coordinates that correspond to a current fragment location and if this determination is positive, the draw call is added to data relating to the previous render and the last shader is recompiled to replace an instruction that reads data from an identified buffer with an instruction that reads data from an on-chip register.
    Type: Grant
    Filed: January 28, 2022
    Date of Patent: June 13, 2023
    Assignee: Imagination Technologies Limited
    Inventors: John W. Howson, Aroun Demeure, Steven Fishwick
  • Publication number: 20220157007
    Abstract: Methods of rendering a scene in a graphics system identify a draw call within a current render and analyse the last shader in the series of shaders used by the draw call to identify any buffers that are sampled by the last shader and that are to be written by a previous render that has not yet been sent for execution on the GPU. If any such buffers are identified, further analysis is performed to determine whether the last shader samples from the identified buffers using screen space coordinates that correspond to a current fragment location and if this determination is positive, the draw call is added to data relating to the previous render and the last shader is recompiled to replace an instruction that reads data from an identified buffer with an instruction that reads data from an on-chip register.
    Type: Application
    Filed: January 28, 2022
    Publication date: May 19, 2022
    Inventors: John W. Howson, Aroun Demeure, Steven Fishwick
  • Patent number: 11270493
    Abstract: Methods of rendering a scene in a graphics system identify a draw call within a current render and analyse the last shader in the series of shaders used by the draw call to identify any buffers that are sampled by the last shader and that are to be written by a previous render that has not yet been sent for execution on the GPU. If any such buffers are identified, further analysis is performed to determine whether the last shader samples from the identified buffers using screen space coordinates that correspond to a current fragment location and if this determination is positive, the draw call is added to data relating to the previous render and the last shader is recompiled to replace an instruction that reads data from an identified buffer with an instruction that reads data from an on-chip register.
    Type: Grant
    Filed: May 31, 2020
    Date of Patent: March 8, 2022
    Assignee: Imagination Technologies Limited
    Inventors: John W. Howson, Aroun Demeure, Steven Fishwick