Patents by Inventor Arwen Moore

Arwen Moore has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20170071495
    Abstract: With explosive penetration of portable electronic devices (PEDs) recent focus into consumer EEG devices has been to bring advantages including localized wireless interfacing, portability, and a low-cost high-performance electronics platform to host the processing algorithms to bear. However, most development continues to focus on brain-controlled video games which are nearly identical to those created for earlier, more stationary consumer EEG devices and personal EEG is treated as of a novelty or toy. According to embodiments of the invention the inventors have established new technologies and solutions that address these limitations within the prior art and provide benefits including, but not limited to, global acquisition and storage of acquired EEG data and processed EEG data, development interfaces for expansion and re-analysis of acquired EEG data, integration to other non-EEG derived user data, and long-term user wearability.
    Type: Application
    Filed: November 22, 2016
    Publication date: March 16, 2017
    Inventors: STEVEN DENISON, ANDREW FAULKNER, TONY GAITATZIS, ARWEN MOORE, CHAD VEINOTTE, BRUNO DAOUST, ELLIOTT ALFRED LOH, ROBERT SAWATSKY
  • Patent number: 9532748
    Abstract: With explosive penetration of portable electronic devices (PEDs) recent focus into consumer EEG devices has been to bring advantages including localized wireless interfacing, portability, and a low-cost high-performance electronics platform to host the processing algorithms to bear. However, most development continues to focus on brain-controlled video games which are nearly identical to those created for earlier, more stationary consumer EEG devices and personal EEG is treated as of a novelty or toy. According to embodiments of the invention the inventors have established new technologies and solutions that address these limitations within the prior art and provide benefits including, but not limited to, global acquisition and storage of acquired EEG data and processed EEG data, development interfaces for expansion and re-analysis of acquired EEG data, integration to other non-EEG derived user data, and long-term user wearability.
    Type: Grant
    Filed: April 22, 2014
    Date of Patent: January 3, 2017
    Assignee: Personal Neuro Devices Inc.
    Inventors: Steve Denison, Andrew Stephen Faulkner, Tony Gaitatzis, Arwen Moore, Chad Veinotte, Bruno Daoust, Elliott Alfred Loh
  • Publication number: 20140316230
    Abstract: With explosive penetration of portable electronic devices (PEDs) recent focus into consumer EEG devices has been to bring advantages including localized wireless interfacing, portability, and a low-cost high-performance electronics platform to host the processing algorithms to bear. However, most development continues to focus on brain-controlled video games which are nearly identical to those created for earlier, more stationary consumer EEG devices and personal EEG is treated as of a novelty or toy. According to embodiments of the invention the inventors have established new technologies and solutions that address these limitations within the prior art and provide benefits including, but not limited to, global acquisition and storage of acquired EEG data and processed EEG data, development interfaces for expansion and re-analysis of acquired EEG data, integration to other non-EEG derived user data, and long-term user wearability.
    Type: Application
    Filed: April 22, 2014
    Publication date: October 23, 2014
    Applicant: Personal Neuro Devices Inc.
    Inventors: Steve Denison, Andrew Stephen Faulkner, Tony Gaitatzis, Arwen Moore, Robert Sawatsky, Chad Veinotte, Bruno Daoust, Elliott Alfred Loh