Patents by Inventor Ashraf Michail

Ashraf Michail has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20060156231
    Abstract: An extensible editor allows integration of extensions that modify the editor's default behavior and provide customized feedback to users. The editor includes interfaces through which extensions are connected to the editor and through which selection services and highlight rendering services are provided. The selection services interfaces provide a clear separation of a logical selection position in the document and the visual feedback provided for the selection, allowing extensions to be designed that provide customized selection feedback. The highlight rendering services interfaces provide an extension with the ability to augment an existing selection without modifying the actual document. The editor also includes an event routing model that works to decrease the occurrence of conflicts between the editor and extensions and between extensions. Upon the occurrence of an event, the editor routes the event to each extension before the editor's default handling of the event occurs.
    Type: Application
    Filed: March 7, 2006
    Publication date: July 13, 2006
    Applicant: Microsoft Corporation
    Inventors: Ashraf Michail, Mark Alcazar, John Bedworth
  • Publication number: 20060082593
    Abstract: A method and system for anti-aliased rasterization of objects. From a particular viewpoint of an object represented by shapes, a shape is selected having an edge on a silhouette of the object. An edge geometry is created at the edge of the shape that is on the silhouette of the object. The edge geometry is rendered. Either the shape is rendered after the edge geometry is rendered with the depth test set so as to not allow portions of the shape to overlap the edge geometry, or the shape itself is modified to remove any portion that overlaps the edge geometry. This may be repeated for each edge of each shape that lies on the silhouette of the object.
    Type: Application
    Filed: October 19, 2004
    Publication date: April 20, 2006
    Applicant: Microsoft Corporation
    Inventors: Alexander Stevenson, Ashraf Michail
  • Publication number: 20060028472
    Abstract: In order to render a primitive, the primitive is subdivided into trapezoids and triangles. The subdivision occurs using scanline-aligned lines. These simple scanline-aligned regions are further subdivided so that the primitive is divided into simple scanline-boundaried trapezoids and other complex scan shapes. The simple scanline-boundaried trapezoids are rasterized. One rasterization method uses a texture map containing slope-based coverage information to edge areas. Gouraud shading may be used to provide the anti-aliasing effects on the scanline-boundaried trapezoids. The simple scanline-boundaried trapezoids may also be rasterized using a software rasterizer. Complex scans are rasterized using a software rasterizer. As data is already rasterized, it is thereby efficiently transferred to the GPU.
    Type: Application
    Filed: October 11, 2005
    Publication date: February 9, 2006
    Applicant: Microsoft Corporation
    Inventors: Ashraf Michail, Kun Zhou, Gregory Swedberg, Adrian Secchia
  • Publication number: 20050243090
    Abstract: A parameterized scene graph provides mutable (animated) values and parameterized graph containers such that an application program or the like can selectively change certain aspects of the scene graph description while leaving other aspects intact, and also reuse portions of the scene graph with different parameters. To this end, mutable values are provided, which provide the higher level code with hooks into the scene graph enabling the scene description to be changed. The mutable values may be varied over time to provide animation. A parameterized graph container is also described that enables a scene graph portion to be templatized for reuse throughout a scene in a generic way. In this manner, a single parameterized graph container may be efficiently reused in a scene graph, with different values for its parameters.
    Type: Application
    Filed: June 23, 2005
    Publication date: November 3, 2005
    Applicant: Microsoft Corporation
    Inventors: Gerhard Schneider, Joseph Beda, Adam Smith, Kevin Gallo, Ashraf Michail
  • Publication number: 20040189669
    Abstract: A visual tree structure as specified by a program is constructed and maintained by a visual system's user interface thread. As needed, the tree structure is traversed on the UI thread, with changes compiled into change queues. A secondary rendering thread that handles animation and graphical composition takes the content from the change queues, to construct and maintain a condensed visual tree. Static visual subtrees are collapsed, leaving a condensed tree with only animated attributes such as transforms as parent nodes, such that animation data is managed on the secondary thread, with references into the visual tree. When run, the rendering thread processes the change queues, applies changes to the condensed trees, and updates the structure of the animation list as necessary by resampling animated values at their new times. Content in the condensed visual tree is then rendered and composed. Animation and a composition communication protocol are also provided.
    Type: Application
    Filed: March 27, 2003
    Publication date: September 30, 2004
    Inventors: Paul David, Gerhard A. Schneider, Matthew W. Calkins, Oreste Dorin Ungureanu, Ashraf Michail, Andrey E. Arsov, Leonardo E. Blanco