Patents by Inventor Bartosz KMITA

Bartosz KMITA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11617950
    Abstract: A video game that is progressed by controlling a character operated by a player in a virtual game world in which the character is vulnerable to attack. A computer apparatus functions as: an attack analysing unit configured to determine a direction of an incoming attack, and an intensity of the incoming attack or a level of damage inflicted upon the character as a consequence of the incoming attack; and a graphical indicator generating unit configured to generate an on-screen graphical indicator comprising: a first pointing part arranged to indicate the determined direction of the incoming attack, and a second part arranged to indicate the determined intensity of the incoming attack or the determined level of damage inflicted upon the character as a consequence of the incoming attack; wherein the first pointing part and the second part are joined together to form the graphical indicator.
    Type: Grant
    Filed: January 27, 2020
    Date of Patent: April 4, 2023
    Assignee: Square Enix Ltd.
    Inventors: Bartosz Kmita, Piotr Nowakowski
  • Patent number: 11433309
    Abstract: A computer-readable recording medium including a program which is executed by a computer apparatus to provide a video game that is progressed by controlling a character operated by a player in a virtual game world, the program causing the computer apparatus to function as: a character generating unit that generates the character operated by the player, wherein the character is of one of a plurality of character classes in the game world, each character class having at least one associated behavioural trait; a character behaviour monitoring unit that evaluates a player-controlled behavioural characteristic of the character and determines whether the evaluated behavioural characteristic satisfies a respective predetermined condition, the predetermined condition being respective to the behavioural trait associated with the class of the character; and an award generating unit that generates at least one of: a positive indicator or reward if the evaluated behavioural characteristic satisfies the respective predete
    Type: Grant
    Filed: January 27, 2020
    Date of Patent: September 6, 2022
    Assignee: SQUARE ENIX LTD.
    Inventors: Bartosz Kmita, Piotr Nowakowski
  • Patent number: 11389725
    Abstract: A computer-readable medium including a program which is executed by at least a first and second computer apparatus in a network to provide a video game that is progressed by at least first and second players using said first and second computer apparatus respectively controlling at least first and second player characters in a virtual multiplayer game world in which the difficulty of the game is defined by at least an enemy difficulty, wherein the virtual multiple player game world comprises at least one gaming arena and has at least one game level, the program causing the computer apparatus to function as: an enemy difficulty determining unit configured to detect a change in the number of player characters and to determine a new enemy difficulty in dependence on the change in the number of player characters; an enemy modulating unit configured to modulate the enemy difficulty to the determined new enemy difficulty; and an enemy generating unit configured to generate at least one enemy character at a rate, an
    Type: Grant
    Filed: March 5, 2020
    Date of Patent: July 19, 2022
    Assignee: SQUARE ENIX LTD.
    Inventors: Bartosz Kmita, Piotr Nowakowski
  • Publication number: 20220047950
    Abstract: A computer-readable recording medium including a program which is executed by a computer apparatus to provide a video game that is progressed by controlling a character operated by a player in a virtual game world, the program causing the computer apparatus to function as: a character generating unit that generates the character operated by the player, wherein the character is of one of a plurality of character classes in the game world, each character class having at least one associated behavioural trait; a character behaviour monitoring unit that evaluates a player-controlled behavioural characteristic of the character and determines whether the evaluated behavioural characteristic satisfies a respective predetermined condition, the predetermined condition being respective to the behavioural trait associated with the class of the character; and an award generating unit that generates at least one of: a positive indicator or reward if the evaluated behavioural characteristic satisfies the respective predete
    Type: Application
    Filed: January 27, 2020
    Publication date: February 17, 2022
    Inventors: Bartosz KMITA, Piotr NOWAKOWSKI
  • Publication number: 20220047947
    Abstract: A video game that is progressed by controlling a character operated by a player in a virtual game world in which the character is vulnerable to attack. A computer apparatus functions as: an attack analysing unit configured to determine a direction of an incoming attack, and an intensity of the incoming attack or a level of damage inflicted upon the character as a consequence of the incoming attack; and a graphical indicator generating unit configured to generate an on-screen graphical indicator comprising: a first pointing part arranged to indicate the determined direction of the incoming attack, and a second part arranged to indicate the determined intensity of the incoming attack or the determined level of damage inflicted upon the character as a consequence of the incoming attack; wherein the first pointing part and the second part are joined together to form the graphical indicator.
    Type: Application
    Filed: January 27, 2020
    Publication date: February 17, 2022
    Inventors: Bartosz KMITA, Piotr NOWAKOWSKI
  • Publication number: 20220047949
    Abstract: A computer-readable medium including a program which is executed by at least a first and second computer apparatus in a network to provide a video game that is progressed by at least first and second players using said first and second computer apparatus respectively controlling at least first and second player characters in a virtual multiplayer game world in which the difficulty of the game is defined by at least an enemy difficulty, wherein the virtual multiple player game world comprises at least one gaming arena and has at least one game level, the program causing the computer apparatus to function as: an enemy difficulty determining unit configured to detect a change in the number of player characters and to determine a new enemy difficulty in dependence on the change in the number of player characters; an enemy modulating unit configured to modulate the enemy difficulty to the determined new enemy difficulty; and an enemy generating unit configured to generate at least one enemy character at a rate, an
    Type: Application
    Filed: March 5, 2020
    Publication date: February 17, 2022
    Inventors: Bartosz KMITA, Piotr NOWAKOWSKI