Patents by Inventor Ben Boudaoud

Ben Boudaoud has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240119664
    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.
    Type: Application
    Filed: December 19, 2023
    Publication date: April 11, 2024
    Inventors: Michael Stengel, Alexander Majercik, Ben Boudaoud, Morgan McGuire
  • Patent number: 11947742
    Abstract: A cheat detection methodology is disclosed that relates to identifying cheaters making super-human movements in interactive programs. For example, users trying to outcompete their opponents in video games using large aim assists and aim bots that perform actions that are not feasibly human. The disclosed methodology substantially reduces or even eliminates the benefit that various cheating solutions offer. In one aspect, the disclosure provides a method of monitoring cheating in interactive programs. In one example, the method includes: (1) obtaining motion data corresponding to a user input device interacting with an interactive program, (2) segmenting data submovements from the motion data, (3) determining one or more attributes of the data submovements, and (4) detecting, based on the one or more attributes, the data submovements that are a deviation of human submovements.
    Type: Grant
    Filed: October 28, 2022
    Date of Patent: April 2, 2024
    Assignee: NVIDIA Corporation
    Inventor: Ben Boudaoud
  • Patent number: 11941752
    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.
    Type: Grant
    Filed: February 16, 2021
    Date of Patent: March 26, 2024
    Assignee: NVIDIA CORPORATION
    Inventors: Michael Stengel, Alexander Majercik, Ben Boudaoud, Morgan McGuire
  • Publication number: 20230241511
    Abstract: A cheat detection methodology is disclosed that relates to identifying cheaters making super-human movements in interactive programs. For example, users trying to outcompete their opponents in video games using large aim assists and aim bots that perform actions that are not feasibly human. The disclosed methodology substantially reduces or even eliminates the benefit that various cheating solutions offer. In one aspect, the disclosure provides a method of monitoring cheating in interactive programs. In one example, the method includes: (1) obtaining motion data corresponding to a user input device responding to an interactive program, (2) segmenting data submovements from the motion data, and (3) determining data submovements that are a deviation of human submovements.
    Type: Application
    Filed: April 29, 2022
    Publication date: August 3, 2023
    Inventor: Ben Boudaoud
  • Publication number: 20230244329
    Abstract: A cheat detection methodology is disclosed that relates to identifying cheaters making super-human movements in interactive programs. For example, users trying to outcompete their opponents in video games using large aim assists and aim bots that perform actions that are not feasibly human. The disclosed methodology substantially reduces or even eliminates the benefit that various cheating solutions offer. In one aspect, the disclosure provides a method of monitoring cheating in interactive programs. In one example, the method includes: (1) obtaining motion data corresponding to a user input device interacting with an interactive program, (2) segmenting data submovements from the motion data, (3) determining one or more attributes of the data submovements, and (4) detecting, based on the one or more attributes, the data submovements that are a deviation of human submovements.
    Type: Application
    Filed: October 28, 2022
    Publication date: August 3, 2023
    Inventor: Ben Boudaoud
  • Patent number: 11660535
    Abstract: The disclosure provides features or schemes that improve a user's experience with an interactive computer product by reducing latency through late latching and late warping. The late warping can be applied by imaging hardware based on late latch inputs and is applicable for both local and cloud computing environments. In one aspect, the disclosure provides a method of operating an imaging system employing late latching and late warping. In one example the method of operating an imaging system includes: (1) rendering a rendered image based on a user input from an input device and scene data from an application engine, (2) obtaining a late latch input from the input device, (3) rendering, employing imaging hardware, a warped image by late warping at least a portion of the rendered image based on the late latch input, and (4) updating state information in the application engine with late latch and warp information.
    Type: Grant
    Filed: July 30, 2020
    Date of Patent: May 30, 2023
    Assignee: NVIDIA Corporation
    Inventors: Pyarelal Knowles, Ben Boudaoud, Josef Spjut, Morgan McGuire, Kamran Binaee, Joohwan Kim, Harish Vutukuru
  • Patent number: 11506888
    Abstract: A gaze tracking system for use by the driver of a vehicle includes an opaque frame circumferentially enclosing a transparent field of view of the driver, light emitting diodes coupled to the opaque frame for emitting infrared light onto various regions of the driver's eye gazing through the transparent field of view, and diodes for sensing intensity of infrared light reflected off of various regions of the driver's eye.
    Type: Grant
    Filed: September 20, 2019
    Date of Patent: November 22, 2022
    Assignee: NVIDIA CORP.
    Inventors: Eric Whitmire, Kaan Aksit, Michael Stengel, Jan Kautz, David Luebke, Ben Boudaoud
  • Patent number: 11501467
    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing lossless or lossy compression and one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.
    Type: Grant
    Filed: May 5, 2021
    Date of Patent: November 15, 2022
    Assignee: NVIDIA CORPORATION
    Inventors: Michael Stengel, Alexander Majercik, Ben Boudaoud, Morgan McGuire, Dawid Stanislaw Pajak
  • Publication number: 20220138988
    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing lossless or lossy compression and one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.
    Type: Application
    Filed: May 5, 2021
    Publication date: May 5, 2022
    Inventors: Michael Stengel, Alexander Majercik, Ben Boudaoud, Morgan McGuire, Dawid Stanislaw Pajak
  • Publication number: 20220028158
    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.
    Type: Application
    Filed: February 16, 2021
    Publication date: January 27, 2022
    Inventors: Michael Stengel, Alexander Majercik, Ben Boudaoud, Morgan McGuire
  • Publication number: 20210106912
    Abstract: The disclosure provides features or schemes that improve a user's experience with an interactive computer product by reducing latency through late latching and late warping. The late warping can be applied by imaging hardware based on late latch inputs and is applicable for both local and cloud computing environments. In one aspect, the disclosure provides a method of operating an imaging system employing late latching and late warping. In one example the method of operating an imaging system includes: (1) rendering a rendered image based on a user input from an input device and scene data from an application engine, (2) obtaining a late latch input from the input device, (3) rendering, employing imaging hardware, a warped image by late warping at least a portion of the rendered image based on the late latch input, and (4) updating state information in the application engine with late latch and warp information.
    Type: Application
    Filed: July 30, 2020
    Publication date: April 15, 2021
    Inventors: Pyarelal Knowles, Ben Boudaoud, Josef Spjut, Morgan McGuire, Kamran Binaee, Joohwan Kim, Harish Vutukuru
  • Publication number: 20210088784
    Abstract: A gaze tracking system for use by the driver of a vehicle includes an opaque frame circumferentially enclosing a transparent field of view of the driver, light emitting diodes coupled to the opaque frame for emitting infrared light onto various regions of the driver's eye gazing through the transparent field of view, and diodes for sensing intensity of infrared light reflected off of various regions of the driver's eye.
    Type: Application
    Filed: September 20, 2019
    Publication date: March 25, 2021
    Applicant: Nvidia Corp.
    Inventors: Eric Whitmire, Kaan Aksit, Michael Stengel, Jan Kautz, David Luebke, Ben Boudaoud
  • Patent number: 10838492
    Abstract: A gaze tracking system for use in head mounted displays includes an eyepiece having an opaque frame circumferentially enclosing a transparent field of view, light emitting diodes coupled to the opaque frame for emitting infrared light onto various regions of an eye gazing through the transparent field of view, and diodes for sensing intensity of infrared light reflected off of various regions of the eye.
    Type: Grant
    Filed: September 20, 2019
    Date of Patent: November 17, 2020
    Assignee: NVIDIA Corp.
    Inventors: Eric Whitmire, Kaan Aksit, Michael Stengel, Jan Kautz, David Luebke, Ben Boudaoud