Patents by Inventor Ben Honda Rottler

Ben Honda Rottler has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12189841
    Abstract: Methods and systems are provided for fetching graphics data for rendering a scene presented on a display device. The method includes receiving gaze information for eyes of a user while the user is interacting with the scene. The method includes tracking gestures of the user while the user is interacting with the scene. The method includes identifying a content item in the scene as being a potential focus of interactivity by the user. The method includes processing the gaze information and the gestures of the user to generate a prediction of interaction with the content item by the user. The method includes processing a pre-fetching operation to access and load the graphics data into system memory in anticipation of the user interacting with the content item. In this way, when a prediction of interaction with a content item in the scene is determined based on the game actions (e.g., eye gaze, gestures, etc.
    Type: Grant
    Filed: November 29, 2021
    Date of Patent: January 7, 2025
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Ben Honda Rottler, Steven Trombetta
  • Patent number: 12179101
    Abstract: Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata is used to build legacy of the game asset and to track use of the digital asset in the video game.
    Type: Grant
    Filed: November 21, 2023
    Date of Patent: December 31, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Daniel Hiatt, Matthew Tomczek, Ben Honda Rottler, Charlie Denison, Warren Benedetto
  • Publication number: 20240082710
    Abstract: Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata is used to build legacy of the game asset and to track use of the digital asset in the video game.
    Type: Application
    Filed: November 21, 2023
    Publication date: March 14, 2024
    Inventors: Daniel Hiatt, Matthew Tomczek, Ben Honda Rottler, Charlie Denison, Warren Benedetto
  • Patent number: 11819760
    Abstract: Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata is used to build legacy of the game asset and to track use of the digital asset in the video game.
    Type: Grant
    Filed: December 1, 2021
    Date of Patent: November 21, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Daniel Hiatt, Matthew Tomczek, Ben Honda Rottler, Charlie Denison, Warren Benedetto
  • Publication number: 20230166185
    Abstract: Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata is used to build legacy of the game asset and to track use of the digital asset in the video game.
    Type: Application
    Filed: December 1, 2021
    Publication date: June 1, 2023
    Inventors: Daniel Hiatt, Matthew Tomczek, Ben Honda Rottler, Charlie Denison, Warren Benedetto
  • Publication number: 20230168736
    Abstract: Methods and systems are provided for fetching graphics data for rendering a scene presented on a display device. The method includes receiving gaze information for eyes of a user while the user is interacting with the scene. The method includes tracking gestures of the user while the user is interacting with the scene. The method includes identifying a content item in the scene as being a potential focus of interactivity by the user. The method includes processing the gaze information and the gestures of the user to generate a prediction of interaction with the content item by the user. The method includes processing a pre-fetching operation to access and load the graphics data into system memory in anticipation of the user interacting with the content item. In this way, when a prediction of interaction with a content item in the scene is determined based on the game actions (e.g., eye gaze, gestures, etc.
    Type: Application
    Filed: November 29, 2021
    Publication date: June 1, 2023
    Inventors: Ben Honda Rottler, Steven Trombetta