Patents by Inventor Ben JAMES

Ben JAMES has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9364746
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.
    Type: Grant
    Filed: May 12, 2014
    Date of Patent: June 14, 2016
    Assignee: Activision Publishing, Inc.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20160150981
    Abstract: We describe a medical device, in embodiments a battlefield triage device, configured to be attached to and carried by a person. The device comprises a sensor module to attach to a person's face. The module having a respiratory sensing region comprising an air temperature sensor and a humidity sensor arranged such that, when the module is attached, airflow in and out of the person's lungs flows over said respiratory sensing region. The device also includes a signal processing system, coupled to the sensor module, to process and combine signals from the temperature sensor and from the humidity sensor to determine a respiration rate for the person and a system to output data indicating the respiration rate. The sensor is arranged to attach to/over the person's nose and/or mouth such that airflow in and out of the person's lungs, in particular, via the nostrils flows over the respiratory sensing region.
    Type: Application
    Filed: July 14, 2014
    Publication date: June 2, 2016
    Inventors: James George BAKER, Lucy Ann SHELDON, Ben James CRUNDWELL
  • Publication number: 20160042491
    Abstract: A data processing system comprises processing circuitry arranged to generate data to form an output array of data, processing circuitry arranged to store the generated data in an output buffer 15 by writing compressed blocks of data representing particular regions of the output array of data to the output buffer, processing circuitry 14 arranged to read a compressed block of data representing a particular region of the array of data from the output buffer, processing circuitry 16 arranged to acquire meta-data from the compressed block of data, and processing circuitry 21 arranged to process the block of data. The acquired meta-data is used to affect the processing of the block of data.
    Type: Application
    Filed: August 10, 2015
    Publication date: February 11, 2016
    Applicant: ARM Limited
    Inventors: Daren Croxford, Ben James, Sean Ellis, Edward Charles Plowman
  • Publication number: 20160021384
    Abstract: A method and an apparatus are provided for generating an output frame from an input frame, in which the input frame is processed when generating the output frame. A region of a current input frame is compared with a region of a preceding input frame to determine if the region of the current input frame is similar to the region of the preceding input frame. When the region of the current input frame is determined to be similar to the region of the preceding input frame, information relating to processing performed on the region of the preceding input frame when generating a region of a preceding output frame is read, wherein the information is generated during the processing on the region of the preceding input frame. When the information indicates that the processing is unnecessary, a part or all of the processing of the region of the current input frame can be bypassed or eliminated.
    Type: Application
    Filed: July 8, 2015
    Publication date: January 21, 2016
    Inventors: Daren CROXFORD, Sean ELLIS, Ben JAMES
  • Publication number: 20150352448
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Application
    Filed: December 15, 2014
    Publication date: December 10, 2015
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: MARTYN RICHARD CHUDLEY, CRAIG HOWARD, PAUL KERBY, GARETH GEORGE WILSON, GERARD-LEE TALBOT, BEN JAMES WARD
  • Patent number: 9123613
    Abstract: An image sensor, for example for incorporation within an active matrix display, comprises an array of sensor elements 10. Each sensor element (10) comprise an amplifying transistor (M1) whose gate is connected to an integrating node (11). The integrating node (11) is connected to one plate of an integrating capacitor (C1) and to one electrode of a photodiode (D1), whose other electrode is connected to a resetting line (RST). The sensor element (10) performs a repeating sensing cycle comprising a resetting phase, an integrating phase and a reading phase. During the resetting phase, the resetting line (RST) receives a voltage which forward-biases the photodiode (D1) so as to charge the integrating node (11) to a predetermined voltage. The resetting line (RST) is then returned to a voltage for reverse-biasing the photodiode (D1) so that the integrating and reading phases may be performed.
    Type: Grant
    Filed: June 11, 2007
    Date of Patent: September 1, 2015
    Assignee: Sharp Kabushiki Kaisha
    Inventors: Christopher James Brown, Ben James Hadwen
  • Patent number: 8911296
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Grant
    Filed: April 22, 2013
    Date of Patent: December 16, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20140248944
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.
    Type: Application
    Filed: May 12, 2014
    Publication date: September 4, 2014
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20140163929
    Abstract: A pipe modelling system is provided that includes a series of components. Each of the series of components has an elongate body which has an axis, a first end and a second end. Means are provided for detachably coupling one of the series of components to another of the series of components in end to end relation to form a desired pipe layout. Each of the series of components has at least one identifying marker representing at least one measurable feature of the component.
    Type: Application
    Filed: December 11, 2012
    Publication date: June 12, 2014
    Applicant: PINE RICH HOLDINGS CORP.
    Inventors: Michael Richter, Ben James Cornelius
  • Patent number: 8721412
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.
    Type: Grant
    Filed: August 12, 2013
    Date of Patent: May 13, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20130337911
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.
    Type: Application
    Filed: August 12, 2013
    Publication date: December 19, 2013
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20130237325
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Application
    Filed: April 22, 2013
    Publication date: September 12, 2013
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Patent number: 8506372
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different virtual geographic locations at which players perform activities. A group of players may be associated with each location. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from location to location, performing objectives at the various locations, and interacting with the players at the locations.
    Type: Grant
    Filed: June 10, 2009
    Date of Patent: August 13, 2013
    Assignee: Activision Publishing, Inc.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Patent number: 8425326
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Grant
    Filed: February 20, 2009
    Date of Patent: April 23, 2013
    Assignee: Activision Publishing, Inc.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20100238135
    Abstract: An image sensor, for example for incorporation within an active matrix display, comprises an array of sensor elements 10. Each sensor element (10) comprise an amplifying transistor (M1) whose gate is connected to an integrating node (11). The integrating node (11) is connected to one plate of an integrating capacitor (C1) and to one electrode of a photodiode (D1), whose other electrode is connected to a resetting line (RST). The sensor element (10) performs a repeating sensing cycle comprising a resetting phase, an integrating phase and a reading phase. During the resetting phase, the resetting line (RST) receives a voltage which forward-biases the photodiode (D1) so as to charge the integrating node (11) to a predetermined voltage. The resetting line (RST) is then returned to a voltage for reverse-biasing the photodiode (D1) so that the integrating and reading phases may be performed.
    Type: Application
    Filed: June 11, 2007
    Publication date: September 23, 2010
    Inventors: Christopher James Brown, Ben James Hadwen
  • Publication number: 20100216530
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different virtual geographic locations at which players perform activities. A group of players may be associated with each location. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from location to location, performing objectives at the various locations, and interacting with the players at the locations.
    Type: Application
    Filed: June 10, 2009
    Publication date: August 26, 2010
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Patent number: D730077
    Type: Grant
    Filed: November 20, 2013
    Date of Patent: May 26, 2015
    Assignee: NSE PRODUCTS, INC.
    Inventors: Ben James Watson, Neil Baron
  • Patent number: D731203
    Type: Grant
    Filed: November 20, 2013
    Date of Patent: June 9, 2015
    Assignee: NSE Products, Inc.
    Inventors: Ben James Watson, Neil Baron
  • Patent number: D731204
    Type: Grant
    Filed: November 20, 2013
    Date of Patent: June 9, 2015
    Assignee: NSE Products, Inc.
    Inventors: Ben James Watson, Neil Baron
  • Patent number: D733455
    Type: Grant
    Filed: November 20, 2013
    Date of Patent: July 7, 2015
    Assignee: NSE Products, Inc.
    Inventors: Ben James Watson, Neil Baron