Patents by Inventor Benjamin POYNTER
Benjamin POYNTER has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250147873Abstract: Disclosed herein are system, method, and computer program product embodiments for generating a Virtual Reality (VR) simulation. By combining physical and simulated data from a physical, virtual mobile device and virtual environment and rendering that within a VR simulation, the system can give the developer a more hands-on accurate representation and feel for how their mobile app can work at a real-world environment. This VR simulation assists a developer to cut down on iteration and travel time when developing, debugging, and testing their mobile apps/games for real-world environments, location-based entertainment (LBE) venues including indoor or outdoor installations.Type: ApplicationFiled: January 8, 2025Publication date: May 8, 2025Applicant: Sphere Entertainment Group, LLCInventors: Benjamin POYNTER, David E. RODRIGUEZ
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Patent number: 12229041Abstract: Disclosed herein are system, method, and computer program product embodiments for generating a Virtual Reality (VR) simulation. By combining physical and simulated data from a physical, virtual mobile device and virtual environment and rendering that within a VR simulation, the system can give the developer a more hands-on accurate representation and feel for how their mobile app can work at a real-world environment. This VR simulation assists a developer to cut down on iteration and travel time when developing, debugging, and testing their mobile apps/games for real-world environments, location-based entertainment (LBE) venues including indoor or outdoor installations.Type: GrantFiled: May 7, 2021Date of Patent: February 18, 2025Assignee: Sphere Entertainment Group, LLCInventors: Benjamin Poynter, David E. Rodriguez
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Publication number: 20250014300Abstract: Disclosed herein are system, method, and computer program product embodiments for mobile device tracking system within a VR simulation. The method includes determining a position and orientation of a mobile device tracking module (e.g., case) attached to a mobile device, calculating a position and orientation of the of the mobile device based at least partially on a position and orientation of a tracking module, simulating a real world environment, generating a virtual visualization of the mobile device and rendering a VR simulation based at least partially on the position and orientation of the display screen of the mobile device. The position and orientation of the display screen provides a virtual position and orientation of the display screen relative to a virtual origin within the VR simulation.Type: ApplicationFiled: September 26, 2024Publication date: January 9, 2025Applicant: Sphere Entertainment Group, LLCInventors: Benjamin POYNTER, David E. RODRIGUEZ
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Publication number: 20250005835Abstract: Systems, methods, and apparatuses disclosed herein can incorporate one or more real-world performers that are performing within a venue into interactive content. These systems, methods, and apparatuses can identify one or more joints or ligaments, for example, left shoulders, right knees, among others, of the one or more real-world performers from the image, or the series of images, of the one or more real-world performers. These joints or ligaments can be represented as one or more performer markers. These systems, methods, and apparatuses can generate one or more three-dimensional models of the one or more real-world performers in a three-dimensional space from the one or more performer markers. These systems, methods, and apparatuses can apply the one or more three-dimensional models of the one or more real-world performers to the one or more virtual characters in the three-dimensional space.Type: ApplicationFiled: June 29, 2023Publication date: January 2, 2025Applicant: Sphere Entertainment Group, LLCInventor: Benjamin Poynter
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Patent number: 12141934Abstract: Disclosed herein are system, method, and computer program product embodiments for mobile device tracking system within a VR simulation. The method includes determining a position and orientation of a mobile device tracking module (e.g., case) attached to a mobile device, calculating a position and orientation of the of the mobile device based at least partially on a position and orientation of a tracking module, simulating a real world environment, generating a virtual visualization of the mobile device and rendering a VR simulation based at least partially on the position and orientation of the display screen of the mobile device. The position and orientation of the display screen provides a virtual position and orientation of the display screen relative to a virtual origin within the VR simulation.Type: GrantFiled: October 6, 2023Date of Patent: November 12, 2024Assignee: Sphere Entertainment Group, LLCInventors: Benjamin Poynter, David E. Rodriguez
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Publication number: 20240320894Abstract: A system and methods for providing interactive content to an audience is disclosed. In aspects, system implements methods to receive sensor data captured by one or more sensors affixed to a performer. A graphical visualization is rendered based on the sensor data. The graphical visualization is transmitted to one or more external devices associated with one or more members of the audience for incorporation into a application executing on the one or more external devices.Type: ApplicationFiled: June 7, 2024Publication date: September 26, 2024Applicant: Sphere Entertainment Group, LLCInventor: Benjamin POYNTER
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Publication number: 20240296644Abstract: Systems, methods, and apparatuses can access one or more real-world images, also referred to as video, of one or more real-world user devices within a real-world environment. These systems, methods, and apparatuses can capture one or more real-world images, also referred to as video, of one or more tracking markers being displayed by the one or more real-world user devices. These systems, methods, and apparatuses can estimate position, orientation, for example, roll, pitch, and/or yaw, and/or motion of the one or more real-world devices in the real-world environment based upon the one or more tracking markers. These systems, methods, and apparatuses can render one or more virtual user devices to have substantially similar positions, substantially similar orientations, for example, rolls, pitches, and/or yaws, and/or substantially similar motions as the one or more real-world devices in the real-world environment.Type: ApplicationFiled: May 10, 2024Publication date: September 5, 2024Applicant: SPHERE ENTERTAINMENT GROUP, LLCInventor: Benjamin POYNTER
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Patent number: 12051141Abstract: A system and methods for providing interactive content to an audience is disclosed. In aspects, system implements methods to receive sensor data captured by one or more sensors affixed to a performer. A graphical visualization is rendered based on the sensor data. The graphical visualization is transmitted to one or more external devices associated with one or more members of the audience for incorporation into a application executing on the one or more external devices.Type: GrantFiled: August 30, 2021Date of Patent: July 30, 2024Assignee: MSG Entertainment Group, LLCInventor: Benjamin Poynter
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Patent number: 12048877Abstract: Exemplary venues allow for members of an audience at different locations within these venues to simultaneously interact with an interactive content. The interactive content can convey one or more requisite actions to be performed by the members of the audience. However, the one or more requisite actions can reach members of the audience at different instances in time. These exemplary venues can effectively compensate for these different instances in time such that the accuracy and/or the synchronization of one or more response actions, which are performed by the members of the audience in response to the one or more requisite actions, can be characterized as no longer being dependent upon their distance from the interactive content. Rather, the accuracy and/or the synchronization of the one or more response actions by the members of the audience to the one or more requisite actions can be considered as being related to the performance, for example, timing, of the one or more response actions themselves.Type: GrantFiled: April 22, 2021Date of Patent: July 30, 2024Assignee: MSG Entertainment Group, LLCInventors: Andrey Dobrikov, Sarah Huth, Aaron Pulkka, Benjamin Poynter
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Publication number: 20240029385Abstract: Disclosed herein are system, method, and computer program product embodiments for mobile device tracking system within a VR simulation. The method includes determining a position and orientation of a mobile device tracking module (e.g., case) attached to a mobile device, calculating a position and orientation of the of the mobile device based at least partially on a position and orientation of a tracking module, simulating a real world environment, generating a virtual visualization of the mobile device and rendering a VR simulation based at least partially on the position and orientation of the display screen of the mobile device. The position and orientation of the display screen provides a virtual position and orientation of the display screen relative to a virtual origin within the VR simulation.Type: ApplicationFiled: October 6, 2023Publication date: January 25, 2024Applicant: MSG Entertainment Group, LLCInventors: Benjamin POYNTER, David E. RODRIGUEZ
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Patent number: 11823344Abstract: Disclosed herein are system, method, and computer program product embodiments for mobile device tracking system within a VR simulation. The method includes determining a position and orientation of a mobile device tracking module (e.g., case) attached to a mobile device, calculating a position and orientation of the of the mobile device based at least partially on a position and orientation of a tracking module, simulating a real world environment, generating a virtual visualization of the mobile device and rendering a VR simulation based at least partially on the position and orientation of the display screen of the mobile device. The position and orientation of the display screen provides a virtual position and orientation of the display screen relative to a virtual origin within the VR simulation.Type: GrantFiled: May 7, 2021Date of Patent: November 21, 2023Assignee: MSG Entertainment Group, LLCInventors: Benjamin Poynter, David E. Rodriguez
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Publication number: 20230330529Abstract: Exemplary venues allow for members of an audience at different locations within these venues to simultaneously interact with an interactive content. The interactive content can convey one or more requisite actions to be performed by the members of the audience. However, the one or more requisite actions can reach members of the audience at different instances in time. These exemplary venues can effectively compensate for these different instances in time such that the accuracy and/or the synchronization of one or more response actions, which are performed by the members of the audience in response to the one or more requisite actions, can be characterized as no longer being dependent upon their distance from the interactive content. Rather, the accuracy and/or the synchronization of the one or more response actions by the members of the audience to the one or more requisite actions can be considered as being related to the performance, for example, timing, of the one or more response actions themselves.Type: ApplicationFiled: June 7, 2023Publication date: October 19, 2023Applicant: MSG Entertainment Group, LLCInventors: Andrey DOBRIKOV, Sarah Huth, Aaron Pulkka, Benjamin Poynter
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Publication number: 20230062315Abstract: A system and methods for providing interactive content to an audience is disclosed. In aspects, system implements methods to receive sensor data captured by one or more sensors affixed to a performer. A graphical visualization is rendered based on the sensor data. The graphical visualization is transmitted to one or more external devices associated with one or more members of the audience for incorporation into a application executing on the one or more external devices.Type: ApplicationFiled: August 30, 2021Publication date: March 2, 2023Applicant: MSG Entertainment Group, LLCInventor: Benjamin POYNTER
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Publication number: 20220358027Abstract: Disclosed herein are system, method, and computer program product embodiments for generating a Virtual Reality (VR) simulation. By combining physical and simulated data from a physical, virtual mobile device and virtual environment and rendering that within a VR simulation, the system can give the developer a more hands-on accurate representation and feel for how their mobile app can work at a real-world environment. This VR simulation assists a developer to cut down on iteration and travel time when developing, debugging, and testing their mobile apps/games for real-world environments, location-based entertainment (LBE) venues including indoor or outdoor installations.Type: ApplicationFiled: May 7, 2021Publication date: November 10, 2022Applicant: MSG Entertainment Group, LLCInventors: Benjamin POYNTER, David E. RODRIGUEZ
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Publication number: 20220358736Abstract: Disclosed herein are system, method, and computer program product embodiments for mobile device tracking system within a VR simulation. The method includes determining a position and orientation of a mobile device tracking module (e.g., case) attached to a mobile device, calculating a position and orientation of the of the mobile device based at least partially on a position and orientation of a tracking module, simulating a real world environment, generating a virtual visualization of the mobile device and rendering a VR simulation based at least partially on the position and orientation of the display screen of the mobile device. The position and orientation of the display screen provides a virtual position and orientation of the display screen relative to a virtual origin within the VR simulation.Type: ApplicationFiled: May 7, 2021Publication date: November 10, 2022Applicant: MSG Entertainment Group, LLCInventors: Benjamin POYNTER, David E. RODRIGUEZ
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Publication number: 20220339536Abstract: Exemplary venues allow for members of an audience at different locations within these venues to simultaneously interact with an interactive content. The interactive content can convey one or more requisite actions to be performed by the members of the audience. However, the one or more requisite actions can reach members of the audience at different instances in time. These exemplary venues can effectively compensate for these different instances in time such that the accuracy and/or the synchronization of one or more response actions, which are performed by the members of the audience in response to the one or more requisite actions, can be characterized as no longer being dependent upon their distance from the interactive content. Rather, the accuracy and/or the synchronization of the one or more response actions by the members of the audience to the one or more requisite actions can be considered as being related to the performance, for example, timing, of the one or more response actions themselves.Type: ApplicationFiled: April 22, 2021Publication date: October 27, 2022Applicant: MSG Entertainment Group, LLCInventors: Andrey DOBRIKOV, Sarah HUTH, Aaron PULKKA, Benjamin POYNTER