Patents by Inventor Berkley Frei

Berkley Frei has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20180122148
    Abstract: The present disclosure illustrates systems and methods for automatically adjusting a following 3D asset based on a deformation of a related base 3D asset. The systems and methods may use geomaps to index the relationship between the following 3D asset and base 3D asset. By automatically adjusting a following 3D asset based on the base 3D asset, the following 3D asset may retain full functionality.
    Type: Application
    Filed: October 30, 2017
    Publication date: May 3, 2018
    Inventors: Jesse Janzer, Jon Middleton, Berkley Frei
  • Publication number: 20180122140
    Abstract: Systems and methods for rendering 3D assets associated and/or configured as stacked meshes are disclosed. Stacking meshes can include loading the first mesh and the second mesh from a character definition, identifying a lowest depth mesh from the first mesh and the second mesh, identifying shared polygons from the first mesh and the second mesh, and hiding the shared polygons of the lowest depth mesh.
    Type: Application
    Filed: October 31, 2017
    Publication date: May 3, 2018
    Inventors: Jesse Janzer, Jon Middleton, Berkley Frei
  • Publication number: 20180122139
    Abstract: A system for generating a nearest neighboring vertices index. The system includes a memory and one or more processors. The one or more processors receive a base figure asset and an item asset, determine nearest neighbor vertices between the base figure asset and the item asset using at least one of a k-dimensional tree algorithm and a geodesic algorithm, and generate the nearest neighboring vertices index based on the determined nearest neighbor vertices between the base figure asset and the item asset.
    Type: Application
    Filed: October 30, 2017
    Publication date: May 3, 2018
    Inventors: Jesse Janzer, Jon Middleton, Berkley Frei
  • Publication number: 20180122124
    Abstract: Systems and methods for generating and porting a persistent virtual identity. Generating and porting a persistent virtual identity can include processing a 3D asset received from a source application, determining a plurality of standards associated with the 3D asset, comparing the plurality of standards associated with the 3D asset with a plurality of standards enforced by a destination application, configuring the plurality of standards associated with the 3D asset to correspond with the plurality of standards enforced by the destination application based on a determination that the plurality of standards associated with the 3D asset do not conform to the plurality of standards enforced by the destination application, and transferring the 3D asset to the destination application based on a determination that the plurality of standards associated with the 3D asset conform to the plurality of standards enforced by the destination application.
    Type: Application
    Filed: October 30, 2017
    Publication date: May 3, 2018
    Inventors: James Thornton, Matthew Wilburn, Berkley Frei, Jon Middleton, Steve Spencer, Brian Howell, Chris Madsen, Jesse Gomez, Jesse Janzer