Patents by Inventor Bjørn CARLSEN

Bjørn CARLSEN has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11938404
    Abstract: The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.
    Type: Grant
    Filed: September 15, 2022
    Date of Patent: March 26, 2024
    Assignee: LEGO A/S
    Inventors: Jesper Soederberg, Philip Kongsgaard Døssing, Andrei Zavada, Bjørn Carlsen
  • Publication number: 20230065252
    Abstract: A toy system including a plurality of toy construction elements, an image capturing device, and a processor, wherein the image capturing device is operable to capture one or more images of a toy construction model constructed from the toy construction elements. The processor is configured to execute a digital game configured to cause the processor to provide a digital play experience. The processor is configured to receive an unlock code and unlock virtual objects for use in the digital play experience. The virtual objects are associated with toy construction elements. The processor is configured to receive images captured by the image capturing device, recognize one or more toy construction elements within the images, and provide a digital play experience involving the unlocked virtual. Objects.
    Type: Application
    Filed: September 27, 2022
    Publication date: March 2, 2023
    Inventors: Philip Kongsgaard DØSSING, Andrei Zavada, Jesper Soederberg, Bjørn Carlsen
  • Publication number: 20230068796
    Abstract: The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.
    Type: Application
    Filed: September 15, 2022
    Publication date: March 2, 2023
    Inventors: Jesper SOEDERBERG, Philip Kongsgaard DØSSING, Andrei ZAVADA, Bjørn CARLSEN
  • Patent number: 11504623
    Abstract: The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.
    Type: Grant
    Filed: August 16, 2016
    Date of Patent: November 22, 2022
    Assignee: LEGO A/S
    Inventors: Jesper Soederberg, Philip Kongsgaard Døssing, Andrei Zavada, Bjørn Carlsen
  • Publication number: 20180264365
    Abstract: The invention relates to a method of creating a virtual game environment. The method comprises: selecting one or more physical objects according to pre-determined physical properties; providing a physical model of the game environment/scene using the selected physical objects; scanning the physical model to obtain a digital three dimensional representation of the physical model including information on the pre-determined physical properties; converting the digital three-dimensional representation of the physical model into a virtual toy construction model made up of virtual toy construction elements; and defining game-controlling elements in the virtual toy construction model using information on the pre-determined physical properties, thereby creating the virtual game environment/scene. The invention further relates to an interactive game system including an implementation of the method.
    Type: Application
    Filed: August 16, 2016
    Publication date: September 20, 2018
    Inventors: Jesper SOEDERBERG, Philip Kongsgaard DØSSING, Andrei ZAVADA, Bjørn CARLSEN