Patents by Inventor Boris Mitelman
Boris Mitelman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20200051388Abstract: Embodiments generally relate to a method of prize generation. The method comprises generating a pre-determined number of virtual pots; generating a pre-determined number of virtual objects, each virtual object being assigned to one of the virtual pots and comprising a pre-determined number of unique faces; randomly selecting a pre-determined number of virtual objects from the virtual pots; for each randomly selected virtual object, randomly selecting a face of the virtual object; presenting the randomly selected objects on a display, each of the randomly selected objects being oriented to show its randomly selected face; for each randomly selected object, determining whether its randomly selected face comprises a predetermined discard symbol; and for each randomly selected face comprising a predetermined discard symbol, discarding the object and randomly selecting a new virtual object.Type: ApplicationFiled: August 12, 2019Publication date: February 13, 2020Applicant: Atlas Gaming Technologies Pty Ltd.Inventors: Zenja Solaja, Michael Manto, Daniel Julio Montenegro, Boris Mitelman
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Publication number: 20200051377Abstract: Some embodiments relate to a gaming host machine configured to communicate with a pool of gaming machines. The gaming machine capable of receiving a message from a first gaming machine, the first gaming machine being part of the pool of gaming machines, the message indicating occurrence of a first winning event on the first gaming machine. The gaming machine determining a first set of eligible gaming machines from the pool of gaming machines and then sending a first bonus game trigger message to each of the first set of eligible gaming machines. The first bonus game trigger message comprising instructions to trigger a first bonus game on each of the first set of eligible gaming machines resulting in the gaming machine receiving a first bonus game outcome message from each of the eligible gaming machines.Type: ApplicationFiled: August 12, 2019Publication date: February 13, 2020Applicant: Atlas Gaming Technologies Pty Ltd.Inventors: Daniel Julio Montenegro, Robert Sloot, Alessandro Ciampoli, Zenja Solaja, Boris Mitelman
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Publication number: 20190122498Abstract: Embodiments generally relate to a gaming machine, comprising at least one processor; memory storing executable program code; at least one display to display game-related images; and input components to receive player input.Type: ApplicationFiled: July 19, 2018Publication date: April 25, 2019Inventors: Daniel Julio Montenegro, Zenja Solaja, Boris Mitelman, Wade Gregory Clark
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Patent number: 9659457Abstract: A gaming machine includes a player interface and an electronic controller arranged to control play of a game on the player interface. Prior to commencement of a bonus round, the electronic controller is arranged to display on the player interface a range of bonus features. Then in response to receiving via the player interface a player-selected bonus feature, the electronic controller determines a number of bonus games to be awarded to the player in the bonus round. The determination of the number of bonus games is randomized and is equalized so that a return to player percentage is at least equal to a predetermined return to player. The gaming machine is further arranged such that the player selected bonus feature applies to each and every awarded bonus game in the bonus round.Type: GrantFiled: April 4, 2014Date of Patent: May 23, 2017Assignee: Atlas Gaming Technologies Pty Ltd.Inventors: Boris Mitelman, Daniel Julio Montenegro, Robert Sloot, Alessandro Ciampoli, Zenja Solaja, Wade Clark
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Patent number: 9659431Abstract: A gaming machine has a display device; an input device; and a controller comprising a processor and a memory device. The memory device stores a plurality of instructions which when executed by the processor cause the processor to operate with the display device and the input device to display game data in the gaming window on the display device for each of a plurality of plays of a game. The gaming window has sides defining a geometrical shape and defining an enclosed area for presenting the game data on the display device. Upon a replay triggering event, the processor resizes the geometric shape of the gaming window and replays at least one of a plurality of plays of the game in the resized gaming window, wherein the game data displayed in the resized gaming window is accordingly scaled.Type: GrantFiled: April 4, 2014Date of Patent: May 23, 2017Assignee: Atlas Gaming Technologies Pty Ltd.Inventors: Daniel Julio Montenegro, Robert Sloot, Alessandro Ciampoli, Zenja Solaja, Wade Clark, Boris Mitelman
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Patent number: 9589415Abstract: Embodiments relate to gaming machines and methods to be performed in relation to gaming machines. An example gaming machine comprises: a display screen; an input mechanism operable to receive an input from a user; a gaming controller configured to: (i) control a game play sequence comprising a presentation of one or more games of chance on the gaming machine; and (ii) in response to the received input from the user, generate and encrypt visual code from a set of data and display the encrypted visual code on the display screen, wherein the encrypted visual code includes a timestamp; wherein the displayed encrypted code is able to be captured by an external handheld device, and the visual code is dynamically re-generated upon each successive input from a user made through the input mechanism.Type: GrantFiled: April 12, 2014Date of Patent: March 7, 2017Assignee: Atlas Gaming Technologies Pty Ltd.Inventors: Daniel Julio Montenegro, Zenja Solaja, Robert Sloot, Alessandro Ciampoli, Boris Mitelman, Wade Clark
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Patent number: 9095773Abstract: The present disclosure provides a gaming system including a game controller arranged to generate a skill outcome in response to an input from a player and that is at least partially dependent on a skill of the player. The game controller is arranged to generate an artificial outcome that is controlled by the game controller. The gaming system also includes a game outcome controller arranged to generate a game outcome based on a criterion such that, if the criterion is met, the game outcome is at least partially determined by one of the skill outcome and the artificial outcome and, if the criterion is not met, the game outcome is at least partially determined by the other one of the skill outcome and the artificial outcome. A reward allocator is arranged to allocate a reward that is at least partially dependent on the game outcome.Type: GrantFiled: December 6, 2012Date of Patent: August 4, 2015Assignee: Aristocrat Technologies Australia PTY LimitedInventor: Boris Mitelman
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Patent number: 9092948Abstract: A method of gaming in a gaming system includes conducting a plurality of game rounds, determining as part of each game round whether a designated game event has occurred, each designated game event conferring a benefit on the player in at least one game round, increasing a count in response to the designated game event occurring in a game round, and ending the series of game rounds in response to the count reaching a designated number, whereby the number of game rounds is determined by occurrence of the designated game event in plural game rounds to thereby set a minimum number of game rounds.Type: GrantFiled: June 4, 2010Date of Patent: July 28, 2015Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventors: Rowan Arthur Newman Bond, Boris Mitelman, Christian James Salmon
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Patent number: 9022849Abstract: There is disclosed a method of gaming. The method comprises selecting a plurality of symbols for display on a display at a plurality of display positions, modifying the displayed symbols by applying a symbol characteristic to at least one of the symbols displayed within a designated area on the display, the designated area encompassing a subset of the plurality of display positions, and determining whether or not to make an award based on the plurality of symbols as modified.Type: GrantFiled: June 30, 2011Date of Patent: May 5, 2015Assignee: Aristocrat Technologies Australia Pty LimitedInventors: Daniel Julio Montenegro, Boris Mitelman, Michael Manto
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Publication number: 20150018076Abstract: A gaming machine has a display device; an input device; and a controller comprising a processor and a memory device. The memory device stores a plurality of instructions which when executed by the processor cause the processor to operate with the display device and the input device to display game data in the gaming window on the display device for each of a plurality of plays of a game. The gaming window has sides defining a geometrical shape and defining an enclosed area for presenting the game data on the display device. Upon a replay triggering event, the processor resizes the geometric shape of the gaming window and replays at least one of a plurality of plays of the game in the resized gaming window, wherein the game data displayed in the resized gaming window is accordingly scaled.Type: ApplicationFiled: April 4, 2014Publication date: January 15, 2015Applicant: Atlas Gaming Technologies Pty. Ltd.Inventors: Daniel Julio Montenegro, Robert Sloot, Alessandro Ciampoli, Zenja Solaja, Wade Clark, Boris Mitelman
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Patent number: 8348736Abstract: The present disclosure provides a gaming system including a game controller arranged to generate a skill outcome in response to an input from a player and that is at least partially dependent on a skill of the player. The game controller is arranged to generate an artificial outcome that is controlled by the game controller. The gaming system also includes a game outcome controller arranged to generate a game outcome based on a criterion such that, if the criterion is met, the game outcome is at least partially determined by one of the skill outcome and the artificial outcome and, if the criterion is not met, the game outcome is at least partially determined by the other one of the skill outcome and the artificial outcome. A reward allocator is arranged to allocate a reward that is at least partially dependent on the game outcome.Type: GrantFiled: April 22, 2009Date of Patent: January 8, 2013Assignee: Aristocrat Technologies Australia Pty LimitedInventor: Boris Mitelman
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Publication number: 20100317426Abstract: A method of gaming in a gaming system includes conducting a plurality of game rounds, determining as part of each game round whether a designated game event has occurred, each designated game event conferring a benefit on the player in at least one game round, increasing a count in response to the designated game event occurring in a game round, and ending the series of game rounds in response to the count reaching a designated number, whereby the number of game rounds is determined by occurrence of the designated game event in plural game rounds to thereby set a minimum number of game rounds.Type: ApplicationFiled: June 4, 2010Publication date: December 16, 2010Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventors: Rowan Arthur Newman Bond, Boris Mitelman, Christian James Salmon
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Publication number: 20090270163Abstract: The present disclosure provides a gaming system including a game controller arranged to generate a skill outcome in response to an input from a player and that is at least partially dependent on a skill of the player. The game controller is arranged to generate an artificial outcome that is controlled by the game controller. The gaming system also includes a game outcome controller arranged to generate a game outcome based on a criterion such that, if the criterion is met, the game outcome is at least partially determined by one of the skill outcome and the artificial outcome and, if the criterion is not met, the game outcome is at least partially determined by the other one of the skill outcome and the artificial outcome. A reward allocator is arranged to allocate a reward that is at least partially dependent on the game outcome.Type: ApplicationFiled: April 22, 2009Publication date: October 29, 2009Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventor: Boris Mitelman