Patents by Inventor Brendan Reilly
Brendan Reilly has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 10821347Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: GrantFiled: November 21, 2019Date of Patent: November 3, 2020Assignee: WIN REALITY, LLCInventors: Brendan Reilly, Yazhou Huang, Lloyd Churches, Chris O'Dowd, Sebastien Goisbeault, Mats Johansson
-
Patent number: 10817813Abstract: A method of operating a resource configuration and project management system involves identifying, for a project, sandboxed task data and task parameters including project skill sets and project tools. The method configures a first selector with project skill sets to select at least one developer from a developer pool. The method configures a second selector with project tools to select at least one container including at least one set of programming functions from a container library. The method assigns at least one developer to a working task queue generated from the task parameters. The method configures the at least one container to operate as a sandboxed environment. The method authorizes the at least one developer to access the at least one container and the sandboxed task data within the sandboxed environment. The method monitors developer resources and computing resources during execution of the project by the selected at least one.Type: GrantFiled: October 25, 2019Date of Patent: October 27, 2020Assignee: Qlytics LLCInventors: Brendan Reilly, Marco Buchbinder
-
Publication number: 20200134564Abstract: A method of operating a resource configuration and project management system involves identifying, for a project, sandboxed task data and task parameters including project skill sets and project tools. The method configures a first selector with project skill sets to select at least one developer from a developer pool. The method configures a second selector with project tools to select at least one container including at least one set of programming functions from a container library. The method assigns at least one developer to a working task queue generated from the task parameters. The method configures the at least one container to operate as a sandboxed environment. The method authorizes the at least one developer to access the at least one container and the sandboxed task data within the sandboxed environment. The method monitors developer resources and computing resources during execution of the project by the selected at least one.Type: ApplicationFiled: October 25, 2019Publication date: April 30, 2020Applicant: Qlytics LLCInventors: Brendan Reilly, Marco Buchbinder
-
Publication number: 20200086199Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: ApplicationFiled: November 21, 2019Publication date: March 19, 2020Inventors: BRENDAN REILLY, YAZHOU HUANG, LLOYD CHURCHES, CHRIS O'DOWD, SEBASTIEN GOISBEAULT, MATS JOHANSSON
-
Patent number: 10486050Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: GrantFiled: May 6, 2019Date of Patent: November 26, 2019Assignee: WIN REALITY, LLCInventors: Brendan Reilly, Yazhou Huang, Lloyd Churches, Chris O'Dowd, Sebastien Goisbeault, Mats Johansson
-
Publication number: 20190255419Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: ApplicationFiled: May 6, 2019Publication date: August 22, 2019Inventors: BRENDAN REILLY, YAZHOU HUANG, LLOYD CHURCHES, CHRIS O'DOWD, SEBASTIEN GOISBEAULT, MATS JOHANSSON
-
Patent number: 10300362Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: GrantFiled: February 13, 2017Date of Patent: May 28, 2019Assignee: WIN REALITY, LLCInventors: Brendan Reilly, Yazhou Huang, Lloyd Churches, Chris O'Dowd, Sebastien Goisbeault, Mats Johansson
-
Publication number: 20170151484Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: ApplicationFiled: February 13, 2017Publication date: June 1, 2017Applicant: EON REALITY SPORTS, LLCInventors: BRENDAN REILLY, YAZHOU HUANG, LLOYD CHURCHES, CHRIS O'DOWD, SEBASTIEN GOISBEAULT, MATS JOHANSSON
-
Publication number: 20160314620Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual teammates in a simulated environment of a virtual reality sporting event. As the sporting event unfolds, the user's actions and decisions are monitored by the simulated environment. The sports training environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. Athletes in a virtual environment may experience an increased number of meaningful play repetitions without the risk of injury. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: ApplicationFiled: April 23, 2015Publication date: October 27, 2016Applicant: EON REALITY SPORTS, LLCInventors: Brendan REILLY, Mats JOHANSSON, Yazhou HUANG, Lloyd CHURCHES
-
Publication number: 20080291879Abstract: A man-portable incident command platform is provided. A controller for a rechargeable battery system is disclosed that evaluates whether a cover of the rechargeable battery system is open or closed; determines whether an AC power source is available; evaluates a charge level (for example, from a system management bus) of one or more batteries in the rechargeable battery system; and enables a charging circuit for one or more batteries requiring a charge based on whether the cover of the rechargeable battery system is open or closed and if the AC power source is available A charging circuit for the rechargeable battery system is disclosed that comprises one or more programmable voltage sources for charging one or more batteries in the rechargeable battery system.Type: ApplicationFiled: May 22, 2007Publication date: November 27, 2008Inventors: Adam C. Duff, Thomas M. Duff, JR., Jerard I. Herman, Brendan Reilly
-
Patent number: D664754Type: GrantFiled: May 28, 2010Date of Patent: August 7, 2012Assignee: MSD Consumer Care, Inc.Inventors: Karla Klein, Pamela Curtiss, Brendan Reilly, Theresa Chee, Richard T. Avent, Swapna Purani, Leanne Blair, David Contract, Christopher Cortina, Elizabeth Morgan
-
Patent number: D665566Type: GrantFiled: May 28, 2010Date of Patent: August 21, 2012Assignee: MSD Consumber Care, Inc.Inventors: Karla Klein, Pamela Curtiss, Brendan Reilly, Theresa Chee, Richard T. Avent, Swapna Purani, Leanne Blair, David Contract, Christopher Cortina, Elizabeth Morgan
-
Patent number: D675412Type: GrantFiled: May 28, 2010Date of Patent: February 5, 2013Assignee: MSD Consumer Care, Inc.Inventors: Karla Klein, Pamela Curtiss, Brendan Reilly, Theresa Chee, Richard T. Avent, Swapna Purani, Leanne Blair, David Contract, Christopher Cortina, Elizabeth Morgan
-
Patent number: D689276Type: GrantFiled: May 28, 2010Date of Patent: September 10, 2013Assignee: MSD Consumer Care, Inc.Inventors: Karla Klein, Pamela Curtiss, Brendan Reilly, Theresa Chee, Richard T. Avent, Swapna Purani, Leanne Blair, David Contract, Christopher Cortina, Elizabeth Morgan
-
Patent number: D750879Type: GrantFiled: May 28, 2010Date of Patent: March 8, 2016Assignee: MSD Consumer Care, Inc.Inventors: Karla Klein, Pamela Curtiss, Brendan Reilly, Theresa Chee, Richard T. Avent, Swapna Purani, Leanne Blair, David Contract, Christopher Cortina, Elizabeth Morgan