Patents by Inventor Brendan Reilly

Brendan Reilly has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10821347
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.
    Type: Grant
    Filed: November 21, 2019
    Date of Patent: November 3, 2020
    Assignee: WIN REALITY, LLC
    Inventors: Brendan Reilly, Yazhou Huang, Lloyd Churches, Chris O'Dowd, Sebastien Goisbeault, Mats Johansson
  • Patent number: 10817813
    Abstract: A method of operating a resource configuration and project management system involves identifying, for a project, sandboxed task data and task parameters including project skill sets and project tools. The method configures a first selector with project skill sets to select at least one developer from a developer pool. The method configures a second selector with project tools to select at least one container including at least one set of programming functions from a container library. The method assigns at least one developer to a working task queue generated from the task parameters. The method configures the at least one container to operate as a sandboxed environment. The method authorizes the at least one developer to access the at least one container and the sandboxed task data within the sandboxed environment. The method monitors developer resources and computing resources during execution of the project by the selected at least one.
    Type: Grant
    Filed: October 25, 2019
    Date of Patent: October 27, 2020
    Assignee: Qlytics LLC
    Inventors: Brendan Reilly, Marco Buchbinder
  • Publication number: 20200134564
    Abstract: A method of operating a resource configuration and project management system involves identifying, for a project, sandboxed task data and task parameters including project skill sets and project tools. The method configures a first selector with project skill sets to select at least one developer from a developer pool. The method configures a second selector with project tools to select at least one container including at least one set of programming functions from a container library. The method assigns at least one developer to a working task queue generated from the task parameters. The method configures the at least one container to operate as a sandboxed environment. The method authorizes the at least one developer to access the at least one container and the sandboxed task data within the sandboxed environment. The method monitors developer resources and computing resources during execution of the project by the selected at least one.
    Type: Application
    Filed: October 25, 2019
    Publication date: April 30, 2020
    Applicant: Qlytics LLC
    Inventors: Brendan Reilly, Marco Buchbinder
  • Publication number: 20200086199
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.
    Type: Application
    Filed: November 21, 2019
    Publication date: March 19, 2020
    Inventors: BRENDAN REILLY, YAZHOU HUANG, LLOYD CHURCHES, CHRIS O'DOWD, SEBASTIEN GOISBEAULT, MATS JOHANSSON
  • Patent number: 10486050
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.
    Type: Grant
    Filed: May 6, 2019
    Date of Patent: November 26, 2019
    Assignee: WIN REALITY, LLC
    Inventors: Brendan Reilly, Yazhou Huang, Lloyd Churches, Chris O'Dowd, Sebastien Goisbeault, Mats Johansson
  • Publication number: 20190255419
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.
    Type: Application
    Filed: May 6, 2019
    Publication date: August 22, 2019
    Inventors: BRENDAN REILLY, YAZHOU HUANG, LLOYD CHURCHES, CHRIS O'DOWD, SEBASTIEN GOISBEAULT, MATS JOHANSSON
  • Patent number: 10300362
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.
    Type: Grant
    Filed: February 13, 2017
    Date of Patent: May 28, 2019
    Assignee: WIN REALITY, LLC
    Inventors: Brendan Reilly, Yazhou Huang, Lloyd Churches, Chris O'Dowd, Sebastien Goisbeault, Mats Johansson
  • Publication number: 20170151484
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.
    Type: Application
    Filed: February 13, 2017
    Publication date: June 1, 2017
    Applicant: EON REALITY SPORTS, LLC
    Inventors: BRENDAN REILLY, YAZHOU HUANG, LLOYD CHURCHES, CHRIS O'DOWD, SEBASTIEN GOISBEAULT, MATS JOHANSSON
  • Publication number: 20160314620
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual teammates in a simulated environment of a virtual reality sporting event. As the sporting event unfolds, the user's actions and decisions are monitored by the simulated environment. The sports training environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. Athletes in a virtual environment may experience an increased number of meaningful play repetitions without the risk of injury. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.
    Type: Application
    Filed: April 23, 2015
    Publication date: October 27, 2016
    Applicant: EON REALITY SPORTS, LLC
    Inventors: Brendan REILLY, Mats JOHANSSON, Yazhou HUANG, Lloyd CHURCHES
  • Publication number: 20080291879
    Abstract: A man-portable incident command platform is provided. A controller for a rechargeable battery system is disclosed that evaluates whether a cover of the rechargeable battery system is open or closed; determines whether an AC power source is available; evaluates a charge level (for example, from a system management bus) of one or more batteries in the rechargeable battery system; and enables a charging circuit for one or more batteries requiring a charge based on whether the cover of the rechargeable battery system is open or closed and if the AC power source is available A charging circuit for the rechargeable battery system is disclosed that comprises one or more programmable voltage sources for charging one or more batteries in the rechargeable battery system.
    Type: Application
    Filed: May 22, 2007
    Publication date: November 27, 2008
    Inventors: Adam C. Duff, Thomas M. Duff, JR., Jerard I. Herman, Brendan Reilly
  • Patent number: D664754
    Type: Grant
    Filed: May 28, 2010
    Date of Patent: August 7, 2012
    Assignee: MSD Consumer Care, Inc.
    Inventors: Karla Klein, Pamela Curtiss, Brendan Reilly, Theresa Chee, Richard T. Avent, Swapna Purani, Leanne Blair, David Contract, Christopher Cortina, Elizabeth Morgan
  • Patent number: D665566
    Type: Grant
    Filed: May 28, 2010
    Date of Patent: August 21, 2012
    Assignee: MSD Consumber Care, Inc.
    Inventors: Karla Klein, Pamela Curtiss, Brendan Reilly, Theresa Chee, Richard T. Avent, Swapna Purani, Leanne Blair, David Contract, Christopher Cortina, Elizabeth Morgan
  • Patent number: D675412
    Type: Grant
    Filed: May 28, 2010
    Date of Patent: February 5, 2013
    Assignee: MSD Consumer Care, Inc.
    Inventors: Karla Klein, Pamela Curtiss, Brendan Reilly, Theresa Chee, Richard T. Avent, Swapna Purani, Leanne Blair, David Contract, Christopher Cortina, Elizabeth Morgan
  • Patent number: D689276
    Type: Grant
    Filed: May 28, 2010
    Date of Patent: September 10, 2013
    Assignee: MSD Consumer Care, Inc.
    Inventors: Karla Klein, Pamela Curtiss, Brendan Reilly, Theresa Chee, Richard T. Avent, Swapna Purani, Leanne Blair, David Contract, Christopher Cortina, Elizabeth Morgan
  • Patent number: D750879
    Type: Grant
    Filed: May 28, 2010
    Date of Patent: March 8, 2016
    Assignee: MSD Consumer Care, Inc.
    Inventors: Karla Klein, Pamela Curtiss, Brendan Reilly, Theresa Chee, Richard T. Avent, Swapna Purani, Leanne Blair, David Contract, Christopher Cortina, Elizabeth Morgan