Patents by Inventor Brent Travis McLeod

Brent Travis McLeod has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240009568
    Abstract: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
    Type: Application
    Filed: June 7, 2023
    Publication date: January 11, 2024
    Inventors: Kevin Todd Alderman, John Preston Glenn, Brent Travis McLeod, Carlos Emmanuel Reyes Pineda, Rayme Christopher Vinson
  • Patent number: 11673048
    Abstract: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
    Type: Grant
    Filed: August 3, 2021
    Date of Patent: June 13, 2023
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Kevin Todd Alderman, John Preston Glenn, Brent Travis McLeod, Carlos Emmanuel Reyes Pineda, Rayme Christopher Vinson
  • Publication number: 20220023759
    Abstract: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
    Type: Application
    Filed: August 3, 2021
    Publication date: January 27, 2022
    Inventors: Kevin Todd Alderman, John Preston Glenn, Brent Travis McLeod, Carlos Emmanuel Reyes Pineda, Rayme Christopher Vinson
  • Patent number: 11097189
    Abstract: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
    Type: Grant
    Filed: July 30, 2019
    Date of Patent: August 24, 2021
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Kevin Todd Alderman, John Preston Glenn, Brent Travis McLeod, Carlos Emmanuel Reyes Pineda, Rayme Christopher Vinson
  • Publication number: 20210031106
    Abstract: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
    Type: Application
    Filed: July 30, 2019
    Publication date: February 4, 2021
    Inventors: Kevin Todd Alderman, John Preston Glenn, Brent Travis McLeod, Carlos Emmanel Reyes Pineda, Rayme Christopher Vinson