Patents by Inventor Brian Bright
Brian Bright has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11964197Abstract: This disclosure describes a system that allows a user to track performance metrics from a game controller. These performance metrics are displayed on a screen of the game controller. In addition to the game controller, the disclosed system may comprise an app, on a device external from the game controller, that is also able to display the performance metrics as they are updated.Type: GrantFiled: September 16, 2021Date of Patent: April 23, 2024Assignee: Voyetra Turtle Beach, Inc.Inventors: Andrew Brian Young, Stephen Thomas Bright, Daniel Adam Nuth
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Patent number: 11719591Abstract: The invention relates to a method for detecting leakage of a hollow component, comprising the steps of sealing said hollow component (1, 31), creating a pressure difference P1 and P2 between said hollow component interior and an adjacent compartment/enclosure (2, 32), putting a tracer gas in one of the hollow component or said compartment/enclosure, waiting for an enriching time T and then carrying out a step of transferring, via a non-selective or selective restriction (6, 7; 49), the content of said hollow component or said compartment/enclosure (2; 32) into which tracer gas has not been put, in order to concentrate, in a volume downstream of said restriction (6, 7; 49), the tracer gas that said content may possibly contain, and then in looking for the presence of tracer gas in said volume. The invention also relates to an installation for implementing the method.Type: GrantFiled: July 6, 2018Date of Patent: August 8, 2023Assignee: ATEQInventors: Jean Luc Regef, Brian Bright, Youri Dolgorouky
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Publication number: 20200240868Abstract: The invention relates to a method for detecting leakage of a hollow component, comprising the steps of sealing said hollow component (1, 31), creating a pressure difference P1 and P2 between said hollow component interior and an adjacent compartment/enclosure (2, 32), putting a tracer gas in one of the hollow component or said compartment/enclosure, waiting for an enriching time T and then carrying out a step of transferring, via a non-selective or selective restriction (6, 7; 49), the content of said hollow component or said compartment/enclosure (2; 32) into which tracer gas has not been put, in order to concentrate, in a volume downstream of said restriction (6, 7; 49), the tracer gas that said content may possibly contain, and then in looking for the presence of tracer gas in said volume. The invention also relates to an installation for implementing the method.Type: ApplicationFiled: July 6, 2018Publication date: July 30, 2020Applicants: ATEQ, ATEQInventors: Jean Luc Regef, Brian Bright, Youri Dolgorouky
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Patent number: 10029177Abstract: A videogame playable on a traditional gaming platform has an associated metagame playable on a handheld “second screen” device. In some embodiments, a player's performance in the videogame affects the player's performance in the metagame.Type: GrantFiled: November 25, 2013Date of Patent: July 24, 2018Assignee: Activision Publishing, Inc.Inventors: John Linden, Trey Watkins, Mark Rubin, Brian Bright
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Patent number: 9452358Abstract: A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.Type: GrantFiled: June 26, 2014Date of Patent: September 27, 2016Assignee: Activision Publishing, Inc.Inventors: Jack J. McCauley, Brian Bright, John Devecka, Jason VandenBerghe
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Publication number: 20150126269Abstract: A videogame playable on a traditional gaming platform has an associated metagame playable on a handheld “second screen” device. In some embodiments, a player's performance in the videogame affects the player's performance in the metagame.Type: ApplicationFiled: November 25, 2013Publication date: May 7, 2015Inventors: John Linden, Trey Watkins, Mark Rubin, Brian Bright
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Publication number: 20140309003Abstract: A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.Type: ApplicationFiled: June 26, 2014Publication date: October 16, 2014Inventors: Jack J. McCauley, Brian Bright, John Devecka, Jason VandenBerghe
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Patent number: 8827806Abstract: A music video game provides a guitar shaped video game controller with an analog control device with touch sensor. In some embodiments the analog control device is in the form of a touch sensitive pad on a neck of a guitar shaped video game compeller. In some embodiments, the analog control device may resemble additional buttons on a neck of a guitar shaped video game controller. The analog control device may be used to simulate various techniques which may be performed on strings of a guitar.Type: GrantFiled: May 20, 2008Date of Patent: September 9, 2014Assignee: Activision Publishing, Inc.Inventors: Jack J. McCauley, Brian Bright, John Devecka
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Patent number: 8814687Abstract: A video game allows dynamic transitions in the number of players. A player may join other players already playing the game without interrupting the play of the existing players, and a player may cease playing the game without interrupting the play of players who continue playing. The video game uses a method including providing game play for at least one game player including displaying video information based on game program instructions and inputs from a controller. The method also includes determining whether a further player is joining the video game, and if the further player is joining the video game, displaying player specific information associated with the further player to the video information. The method also includes determining whether a player is quitting the video game, and if the player is quitting the video game, removing display of the player specific information associated with the player.Type: GrantFiled: February 11, 2013Date of Patent: August 26, 2014Assignee: Activision Publishing, Inc.Inventors: Paul Robinson, Dan Nelson, Brian Bright
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Patent number: 8802953Abstract: A music based video game in which a game player's singing performance is digitally sampled while the player performs a free-form vocal over a prerecorded musical composition. Aspects of the game player's free-form vocal performance are compared with predetermined criteria. For example, the vocal performance may be compared with tempo and key information to generate performance evaluation data. The performance evaluation data may be used to present performance feedback to the game player while the game player is singing.Type: GrantFiled: March 1, 2012Date of Patent: August 12, 2014Assignee: Activision Publishing, Inc.Inventors: Brian Bright, Brian Marvin, Mark Wojtowicz
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Patent number: 8777747Abstract: A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.Type: GrantFiled: September 14, 2012Date of Patent: July 15, 2014Assignee: Activision Publishing, Inc.Inventors: Jack J. McCauley, Brian Bright, John Devecka, Jason VandenBergbe
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Patent number: 8696456Abstract: A music-based video game additionally evaluates a game player's physical performance. The game player's physical performance is evaluated in some embodiments by determining if an indication of controller movement matches predefined patterns while the game player responds to instructive cues to operate a representation of a musical instrument. A representation of a musician may be provided, with the game player to mimic movements of the representation of the musician. The game player may be provided additional points for properly responding to instructive cues while moving in predefined manners.Type: GrantFiled: July 29, 2009Date of Patent: April 15, 2014Assignee: Activision Publishing, Inc.Inventors: Brian Bright, Michael J. Chrzanowski, Jr., Jonathan L. Hilliker
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Patent number: 8608566Abstract: A music based video game provides an auxiliary palm input on an associated guitar shaped video game controller. In some embodiments, the auxiliary palm input is positioned near a strum input on a body of the guitar shaped video game controller, allowing for simultaneous operation of both the strum input and the auxiliary palm input with one hand. In some embodiments, the auxiliary palm input modifies audio outputs generated in the music based video game. In some embodiments, the auxiliary palm input triggers an alternate game mode, for example, a bonus mode, during video game play of the music based video game.Type: GrantFiled: April 15, 2008Date of Patent: December 17, 2013Assignee: Activision Publishing, Inc.Inventors: Lee Guinchard, Travis Chen, Brian Bright, Clark Wen, Michael Chrzanowski
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Patent number: 8591332Abstract: A video editor for a video game is discussed. The video editor manipulates information of video game play to provide videos of game play and in some embodiments scoring of videos.Type: GrantFiled: May 5, 2008Date of Patent: November 26, 2013Assignee: Activision Publishing, Inc.Inventors: Brian Bright, Gavin Pugh, Stuart Scandrett
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Patent number: 8371940Abstract: A video game allows dynamic transitions in the number of players. A player may join other players already playing the game without interrupting the play of the existing players, and a player may cease playing the game without interrupting the play of players who continue playing. The video game uses a method including providing game play for at least one game player including displaying video information based on game program instructions and inputs from a controller. The method also includes determining whether a further player is joining the video game, and if the further player is joining the video game, displaying player specific information associated with the further player to the video information. The method also includes determining whether a player is quitting the video game, and if the player is quitting the video game, removing display of the player specific information associated with the player.Type: GrantFiled: May 5, 2010Date of Patent: February 12, 2013Assignee: Activision Publishing, Inc.Inventors: Paul Robinson, Dan Nelson, Brian Bright
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Publication number: 20130012279Abstract: A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.Type: ApplicationFiled: September 14, 2012Publication date: January 10, 2013Applicant: Activision Publishing Inc.Inventors: Jack J. McCauley, Brian Bright, John Devecka, Jason VandenBerghe
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Patent number: 8317614Abstract: A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.Type: GrantFiled: April 15, 2008Date of Patent: November 27, 2012Assignee: Activision Publishing, Inc.Inventors: Jack J. McCauley, Brian Bright, John Devecka, Jason VandenBerghe
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Publication number: 20120165086Abstract: A music based video game in which a game player's singing performance is digitally sampled while the player performs a free-form vocal over a prerecorded musical composition. Aspects of the game player's free-form vocal performance are compared with predetermined criteria. For example, the vocal performance may be compared with tempo and key information to generate performance evaluation data. The performance evaluation data may be used to present performance feedback to the game player while the game player is singing.Type: ApplicationFiled: March 1, 2012Publication date: June 28, 2012Inventors: Brian Bright, Brian Marvin, Mark Wojtowicz
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Patent number: 8148621Abstract: A music based video game in which a game player's singing performance is digitally sampled while the player performs a free-form vocal over a prerecorded musical composition. Aspects of the game player's free-form vocal performance are compared with predetermined criteria. For example, the vocal performance may be compared with tempo and key information to generate performance evaluation data. The performance evaluation data may be used to present performance feedback to the game player while the game player is singing.Type: GrantFiled: February 5, 2009Date of Patent: April 3, 2012Inventors: Brian Bright, Brian Marvin, Mark Wojtowicz
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Publication number: 20110028214Abstract: A music-based video game additionally evaluates a game player's physical performance. The game player's physical performance is evaluated in some embodiments by determining if an indication of controller movement matches predefined patterns while the game player responds to instructive cues to operate a representation of a musical instrument. A representation of a musician may be provided, with the game player to mimic movements of the representation of the musician. The game player may be provided additional points for properly responding to instructive cues while moving in predefined manners.Type: ApplicationFiled: July 29, 2009Publication date: February 3, 2011Inventors: Brian Bright, Michael J. Chrzanowski, JR., Jonathan L. Hilliker