Patents by Inventor Brian Bright

Brian Bright has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11964197
    Abstract: This disclosure describes a system that allows a user to track performance metrics from a game controller. These performance metrics are displayed on a screen of the game controller. In addition to the game controller, the disclosed system may comprise an app, on a device external from the game controller, that is also able to display the performance metrics as they are updated.
    Type: Grant
    Filed: September 16, 2021
    Date of Patent: April 23, 2024
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Andrew Brian Young, Stephen Thomas Bright, Daniel Adam Nuth
  • Patent number: 11719591
    Abstract: The invention relates to a method for detecting leakage of a hollow component, comprising the steps of sealing said hollow component (1, 31), creating a pressure difference P1 and P2 between said hollow component interior and an adjacent compartment/enclosure (2, 32), putting a tracer gas in one of the hollow component or said compartment/enclosure, waiting for an enriching time T and then carrying out a step of transferring, via a non-selective or selective restriction (6, 7; 49), the content of said hollow component or said compartment/enclosure (2; 32) into which tracer gas has not been put, in order to concentrate, in a volume downstream of said restriction (6, 7; 49), the tracer gas that said content may possibly contain, and then in looking for the presence of tracer gas in said volume. The invention also relates to an installation for implementing the method.
    Type: Grant
    Filed: July 6, 2018
    Date of Patent: August 8, 2023
    Assignee: ATEQ
    Inventors: Jean Luc Regef, Brian Bright, Youri Dolgorouky
  • Publication number: 20200240868
    Abstract: The invention relates to a method for detecting leakage of a hollow component, comprising the steps of sealing said hollow component (1, 31), creating a pressure difference P1 and P2 between said hollow component interior and an adjacent compartment/enclosure (2, 32), putting a tracer gas in one of the hollow component or said compartment/enclosure, waiting for an enriching time T and then carrying out a step of transferring, via a non-selective or selective restriction (6, 7; 49), the content of said hollow component or said compartment/enclosure (2; 32) into which tracer gas has not been put, in order to concentrate, in a volume downstream of said restriction (6, 7; 49), the tracer gas that said content may possibly contain, and then in looking for the presence of tracer gas in said volume. The invention also relates to an installation for implementing the method.
    Type: Application
    Filed: July 6, 2018
    Publication date: July 30, 2020
    Applicants: ATEQ, ATEQ
    Inventors: Jean Luc Regef, Brian Bright, Youri Dolgorouky
  • Patent number: 10029177
    Abstract: A videogame playable on a traditional gaming platform has an associated metagame playable on a handheld “second screen” device. In some embodiments, a player's performance in the videogame affects the player's performance in the metagame.
    Type: Grant
    Filed: November 25, 2013
    Date of Patent: July 24, 2018
    Assignee: Activision Publishing, Inc.
    Inventors: John Linden, Trey Watkins, Mark Rubin, Brian Bright
  • Patent number: 9452358
    Abstract: A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.
    Type: Grant
    Filed: June 26, 2014
    Date of Patent: September 27, 2016
    Assignee: Activision Publishing, Inc.
    Inventors: Jack J. McCauley, Brian Bright, John Devecka, Jason VandenBerghe
  • Publication number: 20150126269
    Abstract: A videogame playable on a traditional gaming platform has an associated metagame playable on a handheld “second screen” device. In some embodiments, a player's performance in the videogame affects the player's performance in the metagame.
    Type: Application
    Filed: November 25, 2013
    Publication date: May 7, 2015
    Inventors: John Linden, Trey Watkins, Mark Rubin, Brian Bright
  • Publication number: 20140309003
    Abstract: A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.
    Type: Application
    Filed: June 26, 2014
    Publication date: October 16, 2014
    Inventors: Jack J. McCauley, Brian Bright, John Devecka, Jason VandenBerghe
  • Patent number: 8827806
    Abstract: A music video game provides a guitar shaped video game controller with an analog control device with touch sensor. In some embodiments the analog control device is in the form of a touch sensitive pad on a neck of a guitar shaped video game compeller. In some embodiments, the analog control device may resemble additional buttons on a neck of a guitar shaped video game controller. The analog control device may be used to simulate various techniques which may be performed on strings of a guitar.
    Type: Grant
    Filed: May 20, 2008
    Date of Patent: September 9, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Jack J. McCauley, Brian Bright, John Devecka
  • Patent number: 8814687
    Abstract: A video game allows dynamic transitions in the number of players. A player may join other players already playing the game without interrupting the play of the existing players, and a player may cease playing the game without interrupting the play of players who continue playing. The video game uses a method including providing game play for at least one game player including displaying video information based on game program instructions and inputs from a controller. The method also includes determining whether a further player is joining the video game, and if the further player is joining the video game, displaying player specific information associated with the further player to the video information. The method also includes determining whether a player is quitting the video game, and if the player is quitting the video game, removing display of the player specific information associated with the player.
    Type: Grant
    Filed: February 11, 2013
    Date of Patent: August 26, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Robinson, Dan Nelson, Brian Bright
  • Patent number: 8802953
    Abstract: A music based video game in which a game player's singing performance is digitally sampled while the player performs a free-form vocal over a prerecorded musical composition. Aspects of the game player's free-form vocal performance are compared with predetermined criteria. For example, the vocal performance may be compared with tempo and key information to generate performance evaluation data. The performance evaluation data may be used to present performance feedback to the game player while the game player is singing.
    Type: Grant
    Filed: March 1, 2012
    Date of Patent: August 12, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Brian Bright, Brian Marvin, Mark Wojtowicz
  • Patent number: 8777747
    Abstract: A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.
    Type: Grant
    Filed: September 14, 2012
    Date of Patent: July 15, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Jack J. McCauley, Brian Bright, John Devecka, Jason VandenBergbe
  • Patent number: 8696456
    Abstract: A music-based video game additionally evaluates a game player's physical performance. The game player's physical performance is evaluated in some embodiments by determining if an indication of controller movement matches predefined patterns while the game player responds to instructive cues to operate a representation of a musical instrument. A representation of a musician may be provided, with the game player to mimic movements of the representation of the musician. The game player may be provided additional points for properly responding to instructive cues while moving in predefined manners.
    Type: Grant
    Filed: July 29, 2009
    Date of Patent: April 15, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Brian Bright, Michael J. Chrzanowski, Jr., Jonathan L. Hilliker
  • Patent number: 8608566
    Abstract: A music based video game provides an auxiliary palm input on an associated guitar shaped video game controller. In some embodiments, the auxiliary palm input is positioned near a strum input on a body of the guitar shaped video game controller, allowing for simultaneous operation of both the strum input and the auxiliary palm input with one hand. In some embodiments, the auxiliary palm input modifies audio outputs generated in the music based video game. In some embodiments, the auxiliary palm input triggers an alternate game mode, for example, a bonus mode, during video game play of the music based video game.
    Type: Grant
    Filed: April 15, 2008
    Date of Patent: December 17, 2013
    Assignee: Activision Publishing, Inc.
    Inventors: Lee Guinchard, Travis Chen, Brian Bright, Clark Wen, Michael Chrzanowski
  • Patent number: 8591332
    Abstract: A video editor for a video game is discussed. The video editor manipulates information of video game play to provide videos of game play and in some embodiments scoring of videos.
    Type: Grant
    Filed: May 5, 2008
    Date of Patent: November 26, 2013
    Assignee: Activision Publishing, Inc.
    Inventors: Brian Bright, Gavin Pugh, Stuart Scandrett
  • Patent number: 8371940
    Abstract: A video game allows dynamic transitions in the number of players. A player may join other players already playing the game without interrupting the play of the existing players, and a player may cease playing the game without interrupting the play of players who continue playing. The video game uses a method including providing game play for at least one game player including displaying video information based on game program instructions and inputs from a controller. The method also includes determining whether a further player is joining the video game, and if the further player is joining the video game, displaying player specific information associated with the further player to the video information. The method also includes determining whether a player is quitting the video game, and if the player is quitting the video game, removing display of the player specific information associated with the player.
    Type: Grant
    Filed: May 5, 2010
    Date of Patent: February 12, 2013
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Robinson, Dan Nelson, Brian Bright
  • Publication number: 20130012279
    Abstract: A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.
    Type: Application
    Filed: September 14, 2012
    Publication date: January 10, 2013
    Applicant: Activision Publishing Inc.
    Inventors: Jack J. McCauley, Brian Bright, John Devecka, Jason VandenBerghe
  • Patent number: 8317614
    Abstract: A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.
    Type: Grant
    Filed: April 15, 2008
    Date of Patent: November 27, 2012
    Assignee: Activision Publishing, Inc.
    Inventors: Jack J. McCauley, Brian Bright, John Devecka, Jason VandenBerghe
  • Publication number: 20120165086
    Abstract: A music based video game in which a game player's singing performance is digitally sampled while the player performs a free-form vocal over a prerecorded musical composition. Aspects of the game player's free-form vocal performance are compared with predetermined criteria. For example, the vocal performance may be compared with tempo and key information to generate performance evaluation data. The performance evaluation data may be used to present performance feedback to the game player while the game player is singing.
    Type: Application
    Filed: March 1, 2012
    Publication date: June 28, 2012
    Inventors: Brian Bright, Brian Marvin, Mark Wojtowicz
  • Patent number: 8148621
    Abstract: A music based video game in which a game player's singing performance is digitally sampled while the player performs a free-form vocal over a prerecorded musical composition. Aspects of the game player's free-form vocal performance are compared with predetermined criteria. For example, the vocal performance may be compared with tempo and key information to generate performance evaluation data. The performance evaluation data may be used to present performance feedback to the game player while the game player is singing.
    Type: Grant
    Filed: February 5, 2009
    Date of Patent: April 3, 2012
    Inventors: Brian Bright, Brian Marvin, Mark Wojtowicz
  • Publication number: 20110028214
    Abstract: A music-based video game additionally evaluates a game player's physical performance. The game player's physical performance is evaluated in some embodiments by determining if an indication of controller movement matches predefined patterns while the game player responds to instructive cues to operate a representation of a musical instrument. A representation of a musician may be provided, with the game player to mimic movements of the representation of the musician. The game player may be provided additional points for properly responding to instructive cues while moving in predefined manners.
    Type: Application
    Filed: July 29, 2009
    Publication date: February 3, 2011
    Inventors: Brian Bright, Michael J. Chrzanowski, JR., Jonathan L. Hilliker