Patents by Inventor Brian David Williams
Brian David Williams has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20220414742Abstract: Navigation and reward techniques involving physical goods and services are described. In one example, digital content is configured to aid navigation of a user between different physical goods or services. This navigation includes user specified good or services as well as recommended goods or services that are not specified by the user. In another example, digital content is provided as part of a reward system. In return for permitting access to user data, the user is provided with rewards that are based on this monitored interaction. In this way, an owner of the store may gain detailed knowledge which may be used to increase likelihood of offering goods or services of interest to the user. In return, the user is provided with rewards to permit access to this detailed knowledge.Type: ApplicationFiled: August 29, 2022Publication date: December 29, 2022Applicant: Adobe Inc.Inventors: Peter Raymond Fransen, Matthew William Rozen, Brian David Williams, Cory Lynn Edwards
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Patent number: 11461820Abstract: Navigation and reward techniques involving physical goods and services are described. In one example, digital content is configured to aid navigation of a user between different physical goods or services. This navigation includes user specified good or services as well as recommended goods or services that are not specified by the user. In another example, digital content is provided as part of a reward system. In return for permitting access to user data, the user is provided with rewards that are based on this monitored interaction. In this way, an owner of the store may gain detailed knowledge which may be used to increase likelihood of offering goods or services of interest to the user. In return, the user is provided with rewards to permit access to this detailed knowledge.Type: GrantFiled: August 16, 2016Date of Patent: October 4, 2022Assignee: Adobe Inc.Inventors: Peter Raymond Fransen, Matthew William Rozen, Brian David Williams, Cory Lynn Edwards
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Patent number: 10803642Abstract: Techniques and systems to support collaborative interaction as part of virtual reality video are described. In one example, a viewport is generated such that a reviewing user of a reviewing user device may view VR video viewed by a source user of a source user device. The viewport, for instance, may be configured as a border at least partially surrounding a portion of the VR video output by the reviewing VR device. In another instance, the viewport is configured to support output of thumbnails within an output of VR video by the reviewing VR device. Techniques and systems are also described to support communication of annotations between the source and reviewing VR devices. Techniques and systems are also described to support efficient distribution of VR video within a context of a content editing application.Type: GrantFiled: August 18, 2017Date of Patent: October 13, 2020Assignee: Adobe Inc.Inventors: Stephen Joseph DiVerdi, Aaron Phillip Hertzmann, Brian David Williams
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Patent number: 10701431Abstract: Embodiments disclosed herein facilitate virtual reality (VR) video playback using handheld controller gestures. More specifically, jog and shuttle gestures are associated with controller rotations that can be tracked once a triggering event is detected (e.g., pressing and holding a controller play button). A corresponding jog or shuttle command can be initialized when the VR controller rotates more than a defined angular threshold in an associated rotational direction (e.g., yaw, pitch, roll). For example, the jog gesture can be associated with changes in controller yaw, and the shuttle gesture can be associated with changes in controller pitch. Subsequent controller rotations can be mapped to playback adjustments for a VR video, such as a frame adjustment for a jog gesture and a playback speed adjustment for the shuttle gesture. Corresponding visualizations of available gestures and progress bars can be generated or otherwise triggered to facilitate efficient VR video playback control.Type: GrantFiled: November 16, 2017Date of Patent: June 30, 2020Assignee: Adobe Inc.Inventors: Stephen Joseph DiVerdi, Seth John Walker, Brian David Williams
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Patent number: 10521967Abstract: Digital content interaction and navigation techniques and systems in virtual and augmented reality are described. In one example, techniques are employed to aid user interaction within a physical environment in which the user is disposed while viewing a virtual or augmented reality environment. In another example, techniques are described to support a world relative field of view and a fixed relative field of view. The world relative field of view is configured to follow motion of the user (e.g., movement of the user's head or mobile phone) within the environment to support navigation to different locations within the environment. The fixed relative field of view is configured to remain fixed during this navigation such that digital content disposed in this field of view remains at that relative location to a user's field of view.Type: GrantFiled: July 25, 2018Date of Patent: December 31, 2019Assignee: Adobe Inc.Inventors: Henricus Maria Cabanier, Yuyan Song, Brian David Williams, Cory Lynn Edwards, Byungmoon Kim, Gavin Stuart Peter Miller
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Publication number: 20190149873Abstract: Embodiments disclosed herein facilitate virtual reality (VR) video playback using handheld controller gestures. More specifically, jog and shuttle gestures are associated with controller rotations that can be tracked once a triggering event is detected (e.g., pressing and holding a controller play button). A corresponding jog or shuttle command can be initialized when the VR controller rotates more than a defined angular threshold in an associated rotational direction (e.g., yaw, pitch, roll). For example, the jog gesture can be associated with changes in controller yaw, and the shuttle gesture can be associated with changes in controller pitch. Subsequent controller rotations can be mapped to playback adjustments for a VR video, such as a frame adjustment for a jog gesture and a playback speed adjustment for the shuttle gesture. Corresponding visualizations of available gestures and progress bars can be generated or otherwise triggered to facilitate efficient VR video playback control.Type: ApplicationFiled: November 16, 2017Publication date: May 16, 2019Inventors: Stephen Joseph DiVerdi, Seth John Walker, Brian David Williams
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Publication number: 20190057529Abstract: Techniques and systems to support collaborative interaction as part of virtual reality video are described. In one example, a viewport is generated such that a reviewing user of a reviewing user device may view VR video viewed by a source user of a source user device. The viewport, for instance, may be configured as a border at least partially surrounding a portion of the VR video output by the reviewing VR device. In another instance, the viewport is configured to support output of thumbnails within an output of VR video by the reviewing VR device. Techniques and systems are also described to support communication of annotations between the source and reviewing VR devices. Techniques and systems are also described to support efficient distribution of VR video within a context of a content editing application.Type: ApplicationFiled: August 18, 2017Publication date: February 21, 2019Applicant: Adobe Systems IncorporatedInventors: Stephen Joseph DiVerdi, Aaron Phillip Hertzmann, Brian David Williams
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Publication number: 20180330548Abstract: Digital content interaction and navigation techniques and systems in virtual and augmented reality are described. In one example, techniques are employed to aid user interaction within a physical environment in which the user is disposed while viewing a virtual or augmented reality environment. In another example, techniques are described to support a world relative field of view and a fixed relative field of view. The world relative field of view is configured to follow motion of the user (e.g., movement of the user's head or mobile phone) within the environment to support navigation to different locations within the environment. The fixed relative field of view is configured to remain fixed during this navigation such that digital content disposed in this field of view remains at that relative location to a user's field of view.Type: ApplicationFiled: July 25, 2018Publication date: November 15, 2018Applicant: Adobe Systems IncorporatedInventors: Henricus Maria Cabanier, Yuyan Song, Brian David Williams, Cory Lynn Edwards, Byungmoon Kim, Gavin Stuart Peter Miller
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Patent number: 10068378Abstract: Digital content interaction and navigation techniques and systems in virtual and augmented reality are described. In one example, techniques are employed to aid user interaction within a physical environment in which the user is disposed while viewing a virtual or augmented reality environment. In another example, techniques are described to support a world relative field of view and a fixed relative field of view. The world relative field of view is configured to follow motion of the user (e.g., movement of the user's head or mobile phone) within the environment to support navigation to different locations within the environment. The fixed relative field of view is configured to remain fixed during this navigation such that digital content disposed in this field of view remains at that relative location to a user's field of view.Type: GrantFiled: September 12, 2016Date of Patent: September 4, 2018Assignee: ADOBE SYSTEMS INCORPORATEDInventors: Henricus Maria Cabanier, Yuyan Song, Brian David Williams, Cory Lynn Edwards, Byungmoon Kim, Gavin Stuart Peter Miller
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Publication number: 20180075655Abstract: Digital content interaction and navigation techniques and systems in virtual and augmented reality are described. In one example, techniques are employed to aid user interaction within a physical environment in which the user is disposed while viewing a virtual or augmented reality environment. In another example, techniques are described to support a world relative field of view and a fixed relative field of view. The world relative field of view is configured to follow motion of the user (e.g., movement of the user's head or mobile phone) within the environment to support navigation to different locations within the environment. The fixed relative field of view is configured to remain fixed during this navigation such that digital content disposed in this field of view remains at that relative location to a user's field of view.Type: ApplicationFiled: September 12, 2016Publication date: March 15, 2018Applicant: Adobe Systems IncorporatedInventors: Henricus Maria Cabanier, Yuyan Song, Brian David Williams, Cory Lynn Edwards, Byungmoon Kim, Gavin Stuart Peter Miller
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Publication number: 20180061128Abstract: Digital content rendering coordination techniques in augmented reality are described. In one example, a user is provided with a first display device via which an augmented reality environment is to be viewed that includes at least a partial view of a physical environment. As part of this physical environment, a second display device (e.g., a desktop monitor, a mobile phone, and so forth) is also viewable by a user through the first display device, i.e., is directly viewable. Techniques are described herein in which a view of digital content on the second display device is coordinated with a display of digital content on the first display device. This may be used to support a variety of usage scenarios to expand and share functionality associated with these different devices.Type: ApplicationFiled: August 23, 2016Publication date: March 1, 2018Applicant: Adobe Systems IncorporatedInventors: Henricus Maria Cabanier, Yuyan Song, Brian David Williams, Cory Lynn Edwards, Byungmoon Kim, Gavin Stuart Peter Miller
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Publication number: 20180053236Abstract: Navigation and reward techniques involving physical goods and services are described. In one example, digital content is configured to aid navigation of a user between different physical goods or services. This navigation includes user specified good or services as well as recommended goods or services that are not specified by the user. In another example, digital content is provided as part of a reward system. In return for permitting access to user data, the user is provided with rewards that are based on this monitored interaction. In this way, an owner of the store may gain detailed knowledge which may be used to increase likelihood of offering goods or services of interest to the user. In return, the user is provided with rewards to permit access to this detailed knowledge.Type: ApplicationFiled: August 16, 2016Publication date: February 22, 2018Applicant: Adobe Systems IncorporatedInventors: Peter Raymond Fransen, Matthew William Rozen, Brian David Williams, Cory Lynn Edwards
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Patent number: 3964156Abstract: A method of manufacturing an electrical solid-state device in which the separation of adjacent areas of film material is controlled at a low value. The method employs established photoengraving techniques, and exploits the undermining of edges of photo-resist when the film material is etched away. The etching action is continued after exposure of the substrate, until the wall of film material recedes sufficiently to give a stable wall profile and a margin of exposed substrate which is overhung by photo-resist. Further film material is deposited on the substrate, but the margin, being sheltered by the overhanging photo-resist, remains uncovered.Type: GrantFiled: March 25, 1975Date of Patent: June 22, 1976Assignee: Plessey Handel und Investments A.G.Inventors: Brian David Williams, David Perkins, Dennis George Dale