Patents by Inventor Brian Liang

Brian Liang has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20260067340
    Abstract: Methods, computer-readable media, and systems provide cross-experience communication in a virtual environment, including receiving a request from a requesting user in a first virtual experience to form a communication session with a receiving user in a second virtual experience; verifying a permission for the requesting user; in response to successfully verifying the permission: reserving a platform instance to coordinate forming the communication session; notifying the receiving user about the communication session; receiving a notification from the receiving user accepting the communication session; notifying the requesting user that the communication session was accepted; starting a designated data model to host the communication session; and forming the communication session between the requesting user and the receiving user using the designated data model and the platform instance, the designated data model having access to a subset of information in a data model associated with the receiving user relate
    Type: Application
    Filed: September 4, 2025
    Publication date: March 5, 2026
    Applicant: Roblox Corporation
    Inventors: Lukasz ZATORSKI, Dmytro LAPCHUK, John BACON, Bryan NEALER, Jan BABARIK, Brian LIANG, Alex KATZ, Alberto COVARRUBIAS GOMEZ
  • Publication number: 20140213372
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing replay data is provided. User input can be received from a first client device of a first user. The user input can include a plurality of data samples representative of a gesture made by a first user making a game move. A compressed version of the user input can be generated. The compressed version includes coded data representative of the plurality of data samples. The coded data has a smaller data size than the plurality of data samples. Replay data can be provided to a second client device of a second user. The replay data can be based on the compressed version of the user input. The replay data can be configured to representationally simulate, at the second device, the gesture made by the first user.
    Type: Application
    Filed: January 31, 2014
    Publication date: July 31, 2014
    Applicant: Zynga Inc.
    Inventor: Brian Liang