Patents by Inventor Brian McNeely

Brian McNeely has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9436364
    Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
    Type: Grant
    Filed: August 20, 2014
    Date of Patent: September 6, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Yukimi Shimura, Dean Russell, Steven Petofalvi, Brian McNeely, Rory Johnston, Yoonjoon Lee
  • Patent number: 8982143
    Abstract: There are both flat and sloped ground surfaces on which the game characters traverse. In areas where a sloped surface changes angle (i.e. where a sloped surface connects to a flat surface), a transitional method has been created to make the adjoining textures on the top surface area of the ground blend together seamlessly. A unique texture is used for this purpose. This texture uses the same material as the flat “ground trim” texture seen on the top of every surface. The texture has a diagonally drawn alpha mask that blends from completely transparent to completely opaque from the bottom right corner of the texture to the top left corner. When this texture is drawn at the ends of each sloped surface where they change angle, the combination of the color channels and the alpha mask line up with adjoining textures to blend them together and create a seamless visual transition.
    Type: Grant
    Filed: June 14, 2011
    Date of Patent: March 17, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Rory Johnston, Brian McNeely, Kunitake Aoki
  • Publication number: 20150058784
    Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
    Type: Application
    Filed: August 20, 2014
    Publication date: February 26, 2015
    Inventors: Yukimi SHIMURA, Dean RUSSELL, Steven PETOFALVI, Brian MCNEELY, Rory JOHNSTON, Yoonjoon LEE
  • Patent number: 8913064
    Abstract: In-game characters select the proper animation to use depending on the state of the terrain on which they are currently moving. In this specific case the character chooses an animation depending on the angle of the ground on which it is walking. The method involves real-time determination of the ground angle which is then used to choose the most desirable animation from a closed set of pre-created animations. The animation set consists of animations rendered with the character moving on flat terrain, as well as animations rendered of the character moving uphill and downhill (separately) at pre-determined angles. In this game an animation set consisted of the following animations: 0 degrees, 15 degrees uphill, 30 degrees uphill, 45 degrees uphill, 15 degrees downhill, 30 degrees downhill, 45 degrees downhill). Drawing of the animation is offset to give the best appearance relative to the ground angle.
    Type: Grant
    Filed: June 14, 2011
    Date of Patent: December 16, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Brian McNeely, Dean Russell
  • Patent number: 8823733
    Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
    Type: Grant
    Filed: June 14, 2011
    Date of Patent: September 2, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Dean Russell, Steven Petofalvi, Brian McNeely, Rory Johnston, Yoonjoon Lee
  • Patent number: 8814679
    Abstract: A method and apparatus that utilizes techniques for modifying the game space of a video game displayed on a display screen by inserting structural elements which become part of the game space and can interact with various game characters.
    Type: Grant
    Filed: June 9, 2011
    Date of Patent: August 26, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Brian McNeely, Steven Petofalvi, Dean Russell, Rory Johnston, Yukimi Shimura, Philip Brodsky
  • Publication number: 20110304638
    Abstract: There are both flat and sloped ground surfaces on which the game characters traverse. In areas where a sloped surface changes angle (i.e. where a sloped surface connects to a flat surface), a transitional method has been created to make the adjoining textures on the top surface area of the ground blend together seamlessly. A unique texture is used for this purpose. This texture uses the same material as the flat “ground trim” texture seen on the top of every surface. The texture has a diagonally drawn alpha mask that blends from completely transparent to completely opaque from the bottom right corner of the texture to the top left corner. When this texture is drawn at the ends of each sloped surface where they change angle, the combination of the color channels and the alpha mask line up with adjoining textures to blend them together and create a seamless visual transition.
    Type: Application
    Filed: June 14, 2011
    Publication date: December 15, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Rory Johnston, Brian McNeely, Kunitake Aoki
  • Publication number: 20110306414
    Abstract: A method and apparatus that utilizes techniques for modifying the game space of a video game displayed on a display screen by inserting structural elements which become part of the game space and can interact with various game characters.
    Type: Application
    Filed: June 9, 2011
    Publication date: December 15, 2011
    Applicant: Nintendo Co., Ltd.
    Inventors: Brian McNeely, Steven Petofalvi, Dean Russell, Rory Johnston, Yukimi Shimura, Philip Brodsky
  • Publication number: 20110304630
    Abstract: In-game characters select the proper animation to use depending on the state of the terrain on which they are currently moving. In this specific case the character chooses an animation depending on the angle of the ground on which it is walking. The method involves real-time determination of the ground angle which is then used to choose the most desirable animation from a closed set of pre-created animations. The animation set consists of animations rendered with the character moving on flat terrain, as well as animations rendered of the character moving uphill and downhill (separately) at pre-determined angles. In this game an animation set consisted of the following animations: 0 degrees, 15 degrees uphill, 30 degrees uphill, 45 degrees uphill, 15 degrees downhill, 30 degrees downhill, 45 degrees downhill). Drawing of the animation is offset to give the best appearance relative to the ground angle.
    Type: Application
    Filed: June 14, 2011
    Publication date: December 15, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Brian McNeely, Dean Russell
  • Publication number: 20110304651
    Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
    Type: Application
    Filed: June 14, 2011
    Publication date: December 15, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Yukimi Shimura, Dean Russell, Steven Petolfalvi, Brian McNeely, Rory Johnston, Yoonjoon Lee