Patents by Inventor Brian Mount

Brian Mount has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20130335435
    Abstract: Embodiments related to improving a color-resolving ability of a user of a see-thru display device are disclosed. For example, one disclosed embodiment includes, on a see-thru display device, constructing and displaying virtual imagery to superpose onto real imagery sighted by the user through the see-thru display device. The virtual imagery is configured to accentuate a locus of the real imagery of a color poorly distinguishable by the user. Such virtual imagery is then displayed by superposing it onto the real imagery, in registry with the real imagery, in a field of view of the user.
    Type: Application
    Filed: June 18, 2012
    Publication date: December 19, 2013
    Inventors: Tony Ambrus, Adam Smith-Kipnis, Stephen Latta, Daniel McCulloch, Brian Mount, Kevin Geisner, Ian McIntyre
  • Publication number: 20130194259
    Abstract: A system and related methods for visually augmenting an appearance of a physical environment as seen by a user through a head-mounted display device are provided. In one embodiment, a virtual environment generating program receives eye-tracking information, lighting information, and depth information from the head-mounted display. The program generates a virtual environment that models the physical environment and is based on the lighting information and the distance of a real-world object from the head-mounted display. The program visually augments a virtual object representation in the virtual environment based on the eye-tracking information, and renders the virtual object representation on a transparent display of the head-mounted display device.
    Type: Application
    Filed: January 27, 2012
    Publication date: August 1, 2013
    Inventors: Darren Bennett, Brian Mount, Stephen Latta, Alex Kipman, Ryan Hastings, Arthur Tomlin, Sebastian Sylvan, Daniel McCulloch, Jonathan Steed, Jason Scott, Mathew Lamb
  • Publication number: 20130194304
    Abstract: A method for presenting real and virtual images correctly positioned with respect to each other. The method includes, in a first field of view, receiving a first real image of an object and displaying a first virtual image. The method also includes, in a second field of view oriented independently relative to the first field of view, receiving a second real image of the object and displaying a second virtual image, the first and second virtual images positioned coincidently within a coordinate system.
    Type: Application
    Filed: February 1, 2012
    Publication date: August 1, 2013
    Inventors: Stephen Latta, Darren Bennett, Peter Tobias Kinnebrew, Kevin Geisner, Brian Mount, Arthur Tomlin, Mike Scavezze, Daniel McCulloch, David Nister, Drew Steedly, Jeffrey Alan Kohler, Ben Sugden, Sebastian Sylvan
  • Publication number: 20130196772
    Abstract: Embodiments for matching participants in a virtual multiplayer entertainment experience are provided. For example, one embodiment provides a method including receiving from each user of a plurality of users a request to join the virtual multiplayer entertainment experience, receiving from each user of the plurality of users information regarding characteristics of a physical space in which each user is located, and matching two or more users of the plurality of users for participation in the virtual multiplayer entertainment experience based on the characteristics of the physical space of each of the two or more users.
    Type: Application
    Filed: January 31, 2012
    Publication date: August 1, 2013
    Inventors: Stephen Latta, Kevin Geisner, Brian Mount, Daniel McCulloch, Cameron Brown, Jeffrey Alan Kohler, Wei Zhang, Ryan Hastings, Darren Bennett, Ian McIntyre
  • Publication number: 20130196757
    Abstract: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.
    Type: Application
    Filed: January 30, 2012
    Publication date: August 1, 2013
    Applicant: MICROSOFT CORPORATION
    Inventors: Stephen Latta, Kevin Geisner, Brian Mount, Jonathan Steed, Tony Ambrus, Arnulfo Zepeda, Aaron Krauss
  • Publication number: 20130141419
    Abstract: A head-mounted display device is configured to visually augment an observed physical space to a user. The head-mounted display device includes a see-through display and is configured to receive augmented display information, such as a virtual object with occlusion relative to a real world object from a perspective of the see-through display.
    Type: Application
    Filed: December 1, 2011
    Publication date: June 6, 2013
    Inventors: Brian Mount, Stephen Latta, Daniel McCulloch, Kevin Geisner, Jason Scott, Jonathan Steed, Arthur Tomlin, Mark Mihelich
  • Publication number: 20130141421
    Abstract: A head-mounted display includes a see-through display and a virtual reality engine. The see-through display is configured to visually augment an appearance of a physical space to a user viewing the physical space through the see-through display. The virtual reality engine is configured to cause the see-through display to visually present a virtual monitor that appears to be integrated with the physical space to a user viewing the physical space through the see-through display.
    Type: Application
    Filed: December 6, 2011
    Publication date: June 6, 2013
    Inventors: Brian Mount, Stephen Latta, Adam Poulos, Daniel McCulloch, Darren Bennett, Ryan Hastings, Jason Scott
  • Publication number: 20130141434
    Abstract: A head-mounted display system includes a see-through display that is configured to visually augment an appearance of a physical environment to a user viewing the physical environment through the see-through display. Graphical content presented via the see-through display is created by modeling the ambient lighting conditions of the physical environment.
    Type: Application
    Filed: December 1, 2011
    Publication date: June 6, 2013
    Inventors: Ben Sugden, Darren Bennett, Brian Mount, Sebastian Sylvan, Arthur Tomlin, Ryan Hastings, Daniel McCulloch, Kevin Geisner, Robert Crocco, JR.
  • Publication number: 20130127994
    Abstract: Optical sensor information captured via one or more optical sensors imaging a scene that includes a human subject is received by a computing device. The optical sensor information is processed by the computing device to model the human subject with a virtual skeleton, and to obtain surface information representing the human subject. The virtual skeleton is transmitted by the computing device to a remote computing device at a higher frame rate than the surface information. Virtual skeleton frames are used by the remote computing device to estimate surface information for frames that have not been transmitted by the computing device.
    Type: Application
    Filed: November 17, 2011
    Publication date: May 23, 2013
    Inventors: Mark Mihelich, Kevin Geisner, Mike Scavezze, Stephen Latta, Daniel McCulloch, Brian Mount
  • Publication number: 20120308140
    Abstract: A system and method are disclosed relating to a pipeline for generating a computer model of a target user, including a hand model of the user's hands, captured by an image sensor in a NUI system. The computer model represents a best estimate of the position of a user's hand or hands and whether the hand or hand is in an open or closed state. The generated hand model may be used by a gaming or other application to determine such things as user gestures and control actions.
    Type: Application
    Filed: November 18, 2011
    Publication date: December 6, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Anthony Ambrus, Kyungsuk David Lee, Andrew Campbell, David Haley, Brian Mount, Albert Robles, Daniel Osborn, Shawn Wright, Nahil Sharkasi, Dave Hill, Daniel McCulloch, Alexandru Balan
  • Publication number: 20120309532
    Abstract: A system and method are disclosed relating to a pipeline for generating a computer model of a target user, including a hand model of the user's hands and fingers, captured by an image sensor in a NUI system. The computer model represents a best estimate of the position and orientation of a user's hand or hands. The generated hand model may be used by a gaming or other application to determine such things as user gestures and control actions.
    Type: Application
    Filed: October 19, 2011
    Publication date: December 6, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Anthony Ambrus, Kyungsuk David Lee, Andrew Campbell, David Haley, Brian Mount, Albert Robles, Daniel Osborn, Shawn Wright, Nahil Sharkasi, Dave Hill, Daniel McCulloch
  • Publication number: 20120299827
    Abstract: Systems and methods for multi-platform motion interactivity, is provided. The system includes a motion-sensing subsystem, a display subsystem including a display, a logic subsystem, and a data-holding subsystem containing instructions executable by the logic subsystem. The system configured to display a displayed scene on the display; receive a dynamically-changing motion input from the motion-sensing subsystem that is generated in response to movement of a tracked object; generate, in real time, a dynamically-changing 3D spatial model of the tracked object based on the motion input; control, based on the movement of the tracked object and using the 3D spatial model, motion within the displayed scene. The system further configured to receive, from a secondary computing system, a secondary input; and control the displayed scene in response to the secondary input to visually represent interaction between the motion input and the secondary input.
    Type: Application
    Filed: May 27, 2011
    Publication date: November 29, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Dan Osborn, Christopher Willoughby, Brian Mount, Vaibhav Goel, Tim Psiaki, Shawn C. Wright, Christopher Vuchetich
  • Publication number: 20100324770
    Abstract: A method of assisting a driver in aligning a vehicle hitch with a trailer hitch and electronic trailer alignment system includes providing a stereoscopic-imaging system and positioning the imaging system at one of the vehicle hitch or the trailer hitch. The imaging system includes at least two image sensors. At least two different images of a surface at the other of the vehicle hitch or the trailer hitch are captured with the at least two image sensors. Position data is captured from the at least two different images of the surface at the other of the vehicle hitch or the trailer hitch. The position data defines a position of the other of the vehicle hitch or the trailer hitch with respect to the one of the vehicle hitch or the trailer hitch. Steering data that will cause the vehicle hitch to approach the position of the trailer hitch is determined.
    Type: Application
    Filed: July 2, 2008
    Publication date: December 23, 2010
    Inventors: J. Edward Ramsey, John S. Betts, James D. Lark, Brian A. Mount, Robert J. Newton