Patents by Inventor Brian Pasley
Brian Pasley has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 12613570Abstract: Embodiments are directed to aspects of the extended reality environments that are selected or otherwise modified to account for distracting stimuli. Similarly, one or more metrics that reflect, or are otherwise indicative of, a user's ability to focus on a current or upcoming activity may be used to adjust a user's interaction with the extended reality environment. The extended reality environment can generated by an extended reality system that includes a head-mounted display, a set of sensors and a processor configured to enter a focus mode that reduces distraction in an extended reality environment. While in the focus mode, the process or can receive imaging data of a physical environment around a user using the set of sensors and generate the extended reality environment that includes a reproduction of the first region of the physical environment where an identified object is replaced with the additional content.Type: GrantFiled: September 21, 2023Date of Patent: April 28, 2026Assignee: Apple Inc.Inventors: Grant H. Mulliken, Anura A. Patil, Brian Pasley, Christine Godwin, Eve Ekman, Jonathan Hadida, Lauren Cheung, Mary A. Pyc, Patrick O. Eronini, Raphael A. Bernier, Steven A. Marchette, Fletcher R. Rothkopf
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Publication number: 20260083387Abstract: Various implementations disclosed herein include devices, systems, and methods that determine an interaction event during presentation of an interaction element. For example, an example process may include obtaining physiological data associated with neurological signals during presentation of content to a user at the device, the content including an interaction element (e.g., a selectable icon). The process may further include predicting that the user is thinking of performing a physical act with a portion of a body of the user based on the physiological data, the performance of the physical act being associated with a particular type of interaction and is detectable based on sensor data (e.g., a pinch-based selection). The process may further include determining user interaction feedback corresponding to an interaction event associated with the interaction element based on the predicting that the user is thinking of performing the physical act.Type: ApplicationFiled: September 24, 2025Publication date: March 26, 2026Inventors: Stephen Meisenhelter, Hyun Jong Won, Brian Pasley, Izzet B. Yildiz, Nikola Vukovic, Grant H. Mulliken, Eva Pilar Esteban Velasco
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Publication number: 20250362796Abstract: Various implementations disclosed herein include devices, systems, and methods that determine an interaction event during presentation of an interaction element. For example, an example process may include obtaining physiological data associated with a pupil during presentation of an interaction element, determining, based on the obtained physiological data, a pupillary response during the presentation of the interaction element, determining that the pupillary response corresponds to attention response characteristics associated with attention of a region of the regions of the interaction element based on the different illumination characteristics of the regions, and determining an interaction event during the presentation of the interaction element based on determining that the pupillary response corresponds to directing attention to the region during the presentation of the interaction element.Type: ApplicationFiled: August 6, 2025Publication date: November 27, 2025Inventors: Brian PASLEY, Grant H. MULLIKEN
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Patent number: 12422917Abstract: Embodiments are directed to aspects of the extended reality environments that are selected or otherwise modified to account for distracting stimuli. Similarly, one or more metrics that reflect, or are otherwise indicative of, a user's ability to focus on a current or upcoming activity may be used to adjust a user's interaction with the extended reality environment. The extended reality environment can generated by an extended reality system that includes a head-mounted display, a set of sensors and a processor configured to enter a focus mode that reduces distraction in an extended reality environment. While in the focus mode, the process or can receive imaging data of a physical environment around a user using the set of sensors and generate the extended reality environment that includes a reproduction of the first region of the physical environment where an identified object is replaced with the additional content.Type: GrantFiled: September 21, 2023Date of Patent: September 23, 2025Assignee: Apple Inc.Inventors: Grant H. Mulliken, Anura A. Patil, Brian Pasley, Christine Godwin, Eve Ekman, Jonathan Hadida, Lauren Cheung, Mary A. Pyc, Patrick O. Eronini, Raphael A. Bernier, Steven A. Marchette, Fletcher R. Rothkopf
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Patent number: 12411598Abstract: Various implementations disclosed herein include devices, systems, and methods that determine an interaction event during presentation of an interaction element. For example, an example process may include obtaining physiological data associated with a pupil during presentation of an interaction element, determining, based on the obtained physiological data, a pupillary response during the presentation of the interaction element, determining that the pupillary response corresponds to attention response characteristics associated with attention of a region of the regions of the interaction element based on the different illumination characteristics of the regions, and determining an interaction event during the presentation of the interaction element based on determining that the pupillary response corresponds to directing attention to the region during the presentation of the interaction element.Type: GrantFiled: September 20, 2022Date of Patent: September 9, 2025Assignee: Apple Inc.Inventors: Brian Pasley, Grant H. Mulliken
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Publication number: 20250130709Abstract: Various implementations disclosed herein include devices, systems, and methods that determine an interaction event during presentation of an interaction element. For example, an example process may include obtaining physiological data associated with a pupil during presentation of an interaction element, determining, based on the obtained physiological data, a pupillary response during the presentation of the interaction element, determining that the pupillary response corresponds to attention response characteristics associated with attention of a region of the regions of the interaction element based on the different illumination characteristics of the regions, and determining an interaction event during the presentation of the interaction element based on determining that the pupillary response corresponds to directing attention to the region during the presentation of the interaction element.Type: ApplicationFiled: September 20, 2022Publication date: April 24, 2025Inventors: Brian PASLEY, Grant H. MULLIKEN
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Publication number: 20240423484Abstract: A wearable electronic device may be provided that includes a first image sensor oriented to capture luminance of an area of skin around a user's eye when wearing the wearable electronic device and a second image sensor oriented to capture luminance of an area of skin around the user's nose when wearing the wearable electronic device. The wearable electronic device further includes a processor configured to determine a pulse signal based on changes in luminance captured over time using at least one of the first image sensor or the second image sensor.Type: ApplicationFiled: September 13, 2022Publication date: December 26, 2024Inventors: Izzet B. YILDIZ, Grant H. MULLIKEN, Jonathan HADIDA, Dimitri E. DIAKOPOULOS, Brian PASLEY
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Patent number: 12099654Abstract: Devices, systems, and methods that provide content that distracts a user's attention away from discomfort, for example, occurring due to a prior injury or ongoing medical condition. The content is adjusted over time based on tracking the user's attentiveness towards the content. Specifically, the user's current attentive state may be tracked using physiological sensors and used to adapt content to mitigate the perception of discomfort. In some implementations, the user's stress is also assessed and used an indication of the user's current discomfort level to better track when the user's attentive state is shifting from the content to the discomfort and adjust the content accordingly.Type: GrantFiled: June 13, 2022Date of Patent: September 24, 2024Assignee: Apple Inc.Inventors: Grant H. Mulliken, Srinath Nizampatnam, Fletcher R. Rothkopf, Brian Pasley, Izzet B. Yildiz
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Publication number: 20240164672Abstract: Various implementations disclosed herein include devices, systems, and methods that determine a stress level of a user during presentation of content. For example, an example process may include obtaining physiological data associated with a user during an experience in an environment, determining a context of the experience based on sensor data of the environment, determining a stress level of the user during a portion of the experience based on the obtained physiological data and the context of the experience, and providing a feedback mechanism during the experience based on the stress level.Type: ApplicationFiled: March 16, 2022Publication date: May 23, 2024Inventors: Brian Pasley, Grant H. Mulliken
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Publication number: 20240104864Abstract: Embodiments are directed to aspects of the extended reality environments that are selected or otherwise modified to account for distracting stimuli. Similarly, one or more metrics that reflect, or are otherwise indicative of, a user's ability to focus on a current or upcoming activity may be used to adjust a user's interaction with the extended reality environment. The extended reality environment can generated by an extended reality system that includes a head-mounted display, a set of sensors and a processor configured to enter a focus mode that reduces distraction in an extended reality environment. While in the focus mode, the process or can receive imaging data of a physical environment around a user using the set of sensors and generate the extended reality environment that includes a reproduction of the first region of the physical environment where an identified object is replaced with the additional content.Type: ApplicationFiled: September 21, 2023Publication date: March 28, 2024Inventors: Grant H. Mulliken, Anura A. Patil, Brian Pasley, Christine Godwin, Eve Ekman, Jonathan Hadida, Lauren Cheung, Mary A. Pyc, Patrick O. Eronini, Raphael A. Bernier, Steven A. Marchette, Fletcher Rothkopf
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Publication number: 20240104792Abstract: Embodiments are directed to aspects of the extended reality environments that are selected or otherwise modified to account for distracting stimuli. Similarly, one or more metrics that reflect, or are otherwise indicative of, a user's ability to focus on a current or upcoming activity may be used to adjust a user's interaction with the extended reality environment. The extended reality environment can generated by an extended reality system that includes a head-mounted display, a set of sensors and a processor configured to enter a focus mode that reduces distraction in an extended reality environment. While in the focus mode, the process or can receive imaging data of a physical environment around a user using the set of sensors and generate the extended reality environment that includes a reproduction of the first region of the physical environment where an identified object is replaced with the additional content.Type: ApplicationFiled: September 21, 2023Publication date: March 28, 2024Inventors: Grant H. Mulliken, Anura A. Patil, Brian Pasley, Christine Godwin, Eve Ekman, Jonathan Hadida, Lauren Cheung, Mary A. Pyc, Patrick O. Eronini, Raphael A. Bernier, Steven A. Marchette, Fletcher Rothkopf
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Patent number: 10264990Abstract: The present disclosure provides methods of decoding speech from brain activity data. Aspects of the methods include receiving brain speech activity data from a subject, and processing the brain speech activity data to output speech feature data. Also provided are devices and systems for practicing the subject methods.Type: GrantFiled: October 25, 2013Date of Patent: April 23, 2019Assignee: The Regents of the University of CaliforniaInventors: Brian Pasley, Robert T. Knight
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Publication number: 20150297106Abstract: The present disclosure provides methods of decoding speech from brain activity data. Aspects of the methods include receiving brain speech activity data from a subject, and processing the brain speech activity data to output speech feature data. Also provided are devices and systems for practicing the subject methods.Type: ApplicationFiled: October 25, 2013Publication date: October 22, 2015Applicant: The Regents of the University of CaliforniaInventors: Brian Pasley, Robert T. Knight