Patents by Inventor Brian Reid Tinsman

Brian Reid Tinsman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11562626
    Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.
    Type: Grant
    Filed: February 2, 2021
    Date of Patent: January 24, 2023
    Assignee: Zynga Inc.
    Inventors: Brian Reid Tinsman, Michael J. Engle
  • Publication number: 20210304567
    Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.
    Type: Application
    Filed: February 2, 2021
    Publication date: September 30, 2021
    Inventors: Brian Reid Tinsman, Michael J. Engle
  • Patent number: 10937277
    Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.
    Type: Grant
    Filed: September 10, 2019
    Date of Patent: March 2, 2021
    Assignee: Zynga Inc.
    Inventors: Brian Reid Tinsman, Michael J. Engle
  • Publication number: 20200005601
    Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.
    Type: Application
    Filed: September 10, 2019
    Publication date: January 2, 2020
    Inventors: Brian Reid Tinsman, Michael J. Engle
  • Patent number: 10445984
    Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.
    Type: Grant
    Filed: March 31, 2017
    Date of Patent: October 15, 2019
    Assignee: Zynga Inc.
    Inventors: Brian Reid Tinsman, Michael J. Engle
  • Publication number: 20170206744
    Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.
    Type: Application
    Filed: March 31, 2017
    Publication date: July 20, 2017
    Inventors: Brian Reid Tinsman, Michael J. Engle
  • Patent number: 9659458
    Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.
    Type: Grant
    Filed: March 12, 2014
    Date of Patent: May 23, 2017
    Assignee: Zynga Inc.
    Inventors: Brian Reid Tinsman, Michael J. Engle
  • Publication number: 20140274409
    Abstract: A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. A value for a variable attribute of the in-game capability is dynamically adjusted based at least in part on one or more guild metrics for an associated guild of which the player is a member. The one or more guild metrics may include guild size and activity levels of guild members.
    Type: Application
    Filed: March 12, 2014
    Publication date: September 18, 2014
    Applicant: Zynga Inc.
    Inventors: Brian Reid Tinsman, Michael J. Engle