Patents by Inventor Brian Scott Murphy

Brian Scott Murphy has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9369543
    Abstract: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
    Type: Grant
    Filed: May 27, 2011
    Date of Patent: June 14, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
  • Patent number: 9025832
    Abstract: A method of finding a new social network service friend for a player belonging to a social network service and having a friend group including one or more player-accepted friends includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, and adding the observer to the friend group of the player in the social network service if the observer satisfies a friending criteria of the player.
    Type: Grant
    Filed: June 1, 2011
    Date of Patent: May 5, 2015
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Stephen Latta, Relja Markovic, Kevin Geisner, A. Dylan Vance, Brian Scott Murphy, Matt Coohill
  • Patent number: 9005029
    Abstract: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
    Type: Grant
    Filed: September 14, 2012
    Date of Patent: April 14, 2015
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
  • Patent number: 8814693
    Abstract: In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being played by that particular user. The particular user can provide requests to interact with the avatar of the second user (e.g., calling out the name of the second user, tapping the avatar of the second user on the shoulder, etc.), these requests being invitations for the second user to join in a game with the first user. An indication of such an invitation is presented to the second user, which can, for example, accept the invitation to join in a game with the first user.
    Type: Grant
    Filed: May 27, 2011
    Date of Patent: August 26, 2014
    Assignee: Microsoft Corporation
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Kevin Geisner, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings
  • Patent number: 8696461
    Abstract: A method of matching a player of a multi-player game with a remote participant includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, using an identity of the observer to find one or more candidates to play as the remote participant of the multi-player game, and when selecting the remote participant, choosing a candidate from the one or more candidates above a non-candidate if the candidate satisfies a matching criteria.
    Type: Grant
    Filed: June 1, 2011
    Date of Patent: April 15, 2014
    Assignee: Microsoft Corporation
    Inventors: Relja Markovic, Stephen Latta, Kevin Geisner, A. Dylan Vance, Brian Scott Murphy, Matt Coohill
  • Publication number: 20130013093
    Abstract: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
    Type: Application
    Filed: September 14, 2012
    Publication date: January 10, 2013
    Applicant: Microsoft Corporation
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
  • Publication number: 20120311031
    Abstract: A method of finding a new social network service friend for a player belonging to a social network service and having a friend group including one or more player-accepted friends includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, and adding the observer to the friend group of the player in the social network service if the observer satisfies a friending criteria of the player.
    Type: Application
    Filed: June 1, 2011
    Publication date: December 6, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Stephen Latta, Relja Markovic, Kevin Geisner, A. Dylan Vance, Brian Scott Murphy, Matt Coohill
  • Publication number: 20120309534
    Abstract: A method of matching a player of a multi-player game with a remote participant includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, using an identity of the observer to find one or more candidates to play as the remote participant of the multi-player game, and when selecting the remote participant, choosing a candidate from the one or more candidates above a non-candidate if the candidate satisfies a matching criteria.
    Type: Application
    Filed: June 1, 2011
    Publication date: December 6, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Relja Markovic, Stephen Latta, Kevin Geisner, A. Dylan Vance, Brian Scott Murphy, Matt Coohill
  • Publication number: 20120309538
    Abstract: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
    Type: Application
    Filed: June 6, 2011
    Publication date: December 6, 2012
    Applicant: Microsoft Corporation
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
  • Publication number: 20120311032
    Abstract: Emotional response data of a particular user, when the particular user is interacting with each of multiple other users, is collected. Using the emotional response data, an emotion of the particular user when interacting with each of multiple other users is determined. Based on the determined emotions, one or more of the multiple other users are identified to share an online experience with the particular user.
    Type: Application
    Filed: June 2, 2011
    Publication date: December 6, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Ryan Lucas Hastings, Kevin Geisner
  • Publication number: 20120302351
    Abstract: In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being played by that particular user. The particular user can provide requests to interact with the avatar of the second user (e.g., calling out the name of the second user, tapping the avatar of the second user on the shoulder, etc.), these requests being invitations for the second user to join in a game with the first user. An indication of such an invitation is presented to the second user, which can, for example, accept the invitation to join in a game with the first user.
    Type: Application
    Filed: May 27, 2011
    Publication date: November 29, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Kevin Geisner, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings
  • Publication number: 20120302350
    Abstract: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
    Type: Application
    Filed: May 27, 2011
    Publication date: November 29, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
  • Patent number: 8317623
    Abstract: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
    Type: Grant
    Filed: June 6, 2011
    Date of Patent: November 27, 2012
    Assignee: Microsoft Corporation
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
  • Publication number: 20110099476
    Abstract: Disclosed herein are systems and methods for decorating a display environment. In one embodiment, a user may decorate a display environment by making one or more gestures, using voice commands, using a suitable interface device, and/or combinations thereof. A voice command can be detected for user selection of an artistic feature, such as, for example, a color, a texture, an object, and a visual effect for decorating in a display environment. The user can also gesture for selecting a portion of the display environment for decoration. Next, the selected portion of the display environment can be altered based on the selected artistic feature. The user's motions can be reflected in the display environment by an avatar. In addition, a virtual canvas or three-dimensional object can be displayed in the display environment for decoration by the user.
    Type: Application
    Filed: October 23, 2009
    Publication date: April 28, 2011
    Applicant: Microsoft Corporation
    Inventors: Gregory N. Snook, Relja Markovic, Stephen G. Latta, Kevin Geisner, Christopher Vuchetich, Darren Alexander Bennett, Arthur Charles Tomlin, Joel Deaguero, Matt Puls, Matt Coohill, Ryan Hastings, Kate Kolesar, Brian Scott Murphy