Patents by Inventor Brielle Powell
Brielle Powell has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 12457256Abstract: Systems and methods of intelligent reporting within online communities are provided. A current communication session associated with a plurality of user device may be monitored. The current communication session may include a stream of audio-visual content generated in real-time based on interactions between the user devices. A recording trigger may be detected within the current communication session. A recording of a portion of the stream of audio-visual content may be recorded in response to the detected trigger event. The recording may be analyzed to attribute one or more sub-portions within the recording to one or more of the user devices. At least one of the sub-portions attributed to an identified one of the user devices may be determined to meet a moderation event. A report regarding the identified user device may be generated that includes the at least one sub-portion that meets the moderation event.Type: GrantFiled: August 25, 2023Date of Patent: October 28, 2025Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Brielle Powell, Celeste Bean, Victoria Walker, Olga Rudi, Steven Osman
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Patent number: 12400649Abstract: Systems and methods for customized dialogue support in virtual environments are provided. Dialogue maps stored in memory may specify dialogue triggers each associated with a corresponding dialogue instruction. Data regarding an interactive session associated with a user device may be monitored based on one or more of the stored dialogue maps. The presence of one of the dialogue triggers specified by the one or more dialogue maps may be detected based on the monitored data. Customized dialogue output may be generated in response to the detected dialogue trigger and based on the dialogue instruction corresponding to the detected dialogue trigger. The customized dialogue output may be provided to the interactive session in real-time with detection of the detected dialogue trigger.Type: GrantFiled: July 21, 2022Date of Patent: August 26, 2025Assignees: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Morgan Fryer-Mcculloch, Victoria Dorn, Brielle Powell, Steven Osman, Geoff Norton
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Publication number: 20250071157Abstract: Systems and methods of intelligent reporting within online communities are provided. A current communication session associated with a plurality of user device may be monitored. The current communication session may include a stream of audio-visual content generated in real-time based on interactions between the user devices. A recording trigger may be detected within the current communication session. A recording of a portion of the stream of audio-visual content may be recorded in response to the detected trigger event. The recording may be analyzed to attribute one or more sub-portions within the recording to one or more of the user devices. At least one of the sub-portions attributed to an identified one of the user devices may be determined to meet a moderation event. A report regarding the identified user device may be generated that includes the at least one sub-portion that meets the moderation event.Type: ApplicationFiled: August 25, 2023Publication date: February 27, 2025Inventors: Brielle Powell, Celeste Bean, Victoria Walker, Olga Rudi, Steven Osman
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Patent number: 11890548Abstract: The present technology provides solutions for crowd-sourcing stream productions for a virtual esports environment. A method can include generating a virtual environment associated with an interactive session that includes a plurality of spectator devices, wherein each of the spectator devices is presented with a different display based on a corresponding vantage point located within the virtual environment; receiving a plurality of media captures from the spectator devices, wherein each of the media captures is captured from the corresponding vantage point of the spectator device within the virtual environment; selecting one of the media captures based on a comparison of visibility of an asset in the virtual environment; and streaming the selected media capture to a primary display on a requesting device.Type: GrantFiled: July 21, 2022Date of Patent: February 6, 2024Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Victoria Walker, Morgan Fryer-McCulloch, Brielle Powell, Olga Rudi, Steven Osman, Angela Bartolome, Charles McCoy
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Publication number: 20240029725Abstract: Systems and methods for customized dialogue support in virtual environments are provided. Dialogue maps stored in memory may specify dialogue triggers each associated with a corresponding dialogue instruction. Data regarding an interactive session associated with a user device may be monitored based on one or more of the stored dialogue maps. The presence of one of the dialogue triggers specified by the one or more dialogue maps may be detected based on the monitored data. Customized dialogue output may be generated in response to the detected dialogue trigger and based on the dialogue instruction corresponding to the detected dialogue trigger. The customized dialogue output may be provided to the interactive session in real-time with detection of the detected dialogue trigger.Type: ApplicationFiled: July 21, 2022Publication date: January 25, 2024Inventors: Morgan Fryer-Mcculloch, Victoria Dorn, Brielle Powell, Steven Osman, Geoff Norton
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Publication number: 20240024788Abstract: The present technology provides solutions for crowd-sourcing stream productions for a virtual esports environment. A method can include generating a virtual environment associated with an interactive session that includes a plurality of spectator devices, wherein each of the spectator devices is presented with a different display based on a corresponding vantage point located within the virtual environment; receiving a plurality of media captures from the spectator devices, wherein each of the media captures is captured from the corresponding vantage point of the spectator device within the virtual environment; selecting one of the media captures based on a comparison of visibility of an asset in the virtual environment; and streaming the selected media capture to a primary display on a requesting device.Type: ApplicationFiled: July 21, 2022Publication date: January 25, 2024Inventors: Victoria Walker, Morgan Fryer-McCulloch, Brielle Powell, Olga Rudi, Steven Osman, Angela Bartolome, Charles McCoy
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Patent number: 11707680Abstract: Systems and methods for integrating biometric data into gameplay of interactive content titles are provided. More specifically, such systems and methods may provide a healthcare gamification hub in an online gaming system. whereby players are incentivized to reach health and wellness goals that may be translated into in-game or metagaming resources for interactive content titles. Earning game resources may be associated stored health gamification rules that specify actions associated with corresponding biometric data and a virtual reward that is redeemable towards one or more in-game rewards associated with one or more interactive content titles. Real-time biometric data regarding a user may be received and the biometric data may be captured by one or more sensor devices.Type: GrantFiled: August 25, 2021Date of Patent: July 25, 2023Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Angela Bartolome, Brielle Powell, Lee Gould, Mahdi Azmandian, Sarah Karp
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Publication number: 20230021350Abstract: Systems and methods for integrating biometric data into gameplay of interactive content titles are provided. More specifically, such systems and methods may provide a healthcare gamification hub in an online gaming system. whereby players are incentivized to reach health and wellness goals that may be translated into in-game or metagaming resources for interactive content titles. Earning game resources may be associated stored health gamification rules that specify actions associated with corresponding biometric data and a virtual reward that is redeemable towards one or more in-game rewards associated with one or more interactive content titles. Real-time biometric data regarding a user may be received and the biometric data may be captured by one or more sensor devices.Type: ApplicationFiled: August 25, 2021Publication date: January 26, 2023Inventors: Angela Bartolome, Brielle Powell, Lee Gould, Mahdi Azmandian, Sarah Karp
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Publication number: 20220292938Abstract: A detachable for a computer game controller or a mobile device includes LEDs, speakers, haptic actuators, an accessory port, and other features. When attached to the phone or controller, the device can enhance the experience by adding extra sound, light, and haptics, or it can replace the game's sound with lights or haptics, replace game visuals with sounds, and replace game haptics by lights. When detached, the device can be handed to a second person to enhance the spectating experience by additional visuals, haptics and sounds and for using light or sound to indicate what actions the player is taking (to help learn the game) and allow play-along through an accessory port that supports controls. Light, sound or haptics can be used to indicate what actions the player is taking.Type: ApplicationFiled: March 15, 2021Publication date: September 15, 2022Inventors: Steven Osman, Brielle Powell, Rizwana Rahman
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Patent number: 11430309Abstract: A detachable for a computer game controller or a mobile device includes LEDs, speakers, haptic actuators, an accessory port, and other features. When attached to the phone or controller, the device can enhance the experience by adding extra sound, light, and haptics, or it can replace the game's sound with lights or haptics, replace game visuals with sounds, and replace game haptics by lights. When detached, the device can be handed to a second person to enhance the spectating experience by additional visuals, haptics and sounds and for using light or sound to indicate what actions the player is taking (to help learn the game) and allow play-along through an accessory port that supports controls. Light, sound or haptics can be used to indicate what actions the player is taking.Type: GrantFiled: March 15, 2021Date of Patent: August 30, 2022Assignee: Sony Interactive Entertainment Inc.Inventors: Steven Osman, Brielle Powell, Rizwana Rahman