Patents by Inventor Bryan Scott Sefcik

Bryan Scott Sefcik has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11305193
    Abstract: Embodiments of the systems and methods described herein provide an editor hub that can host a virtual environment and allow multiple game developer systems to connect to. The editor hub can manage all change requests by connected game developers and execute the change requests into the runtime version of the data. The connected game developers can receive the same cached build results from the build pipeline, which can allow for simultaneous updates for a plurality of game developers working together on the same virtual content.
    Type: Grant
    Filed: August 19, 2020
    Date of Patent: April 19, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Bryan Scott Sefcik, Matthew Jeremy Doell
  • Publication number: 20200391114
    Abstract: Embodiments of the systems and methods described herein provide an editor hub that can host a virtual environment and allow multiple game developer systems to connect to. The editor hub can manage all change requests by connected game developers and execute the change requests into the runtime version of the data. The connected game developers can receive the same cached build results from the build pipeline, which can allow for simultaneous updates for a plurality of game developers working together on the same virtual content.
    Type: Application
    Filed: August 19, 2020
    Publication date: December 17, 2020
    Inventors: Bryan Scott Sefcik, Matthew Jeremy Doell
  • Patent number: 10758826
    Abstract: Embodiments of the systems and methods described herein provide an editor hub that can host a virtual environment and allow multiple game developer systems to connect to. The editor hub can manage all change requests by connected game developers and execute the change requests into the runtime version of the data. The connected game developers can receive the same cached build results from the build pipeline, which can allow for simultaneous updates for a plurality of game developers working together on the same virtual content.
    Type: Grant
    Filed: November 2, 2018
    Date of Patent: September 1, 2020
    Assignee: Electronic Arts Inc.
    Inventors: Bryan Scott Sefcik, Matthew Jeremy Doell
  • Publication number: 20200139248
    Abstract: Embodiments of the systems and methods described herein provide an editor hub that can host a virtual environment and allow multiple game developer systems to connect to. The editor hub can manage all change requests by connected game developers and execute the change requests into the runtime version of the data. The connected game developers can receive the same cached build results from the build pipeline, which can allow for simultaneous updates for a plurality of game developers working together on the same virtual content.
    Type: Application
    Filed: November 2, 2018
    Publication date: May 7, 2020
    Inventors: Bryan Scott Sefcik, Matthew Jeremy Doell