Patents by Inventor Bryan Tsao
Bryan Tsao has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240198238Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.Type: ApplicationFiled: February 27, 2024Publication date: June 20, 2024Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
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Patent number: 11944910Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.Type: GrantFiled: June 15, 2023Date of Patent: April 2, 2024Assignee: Kabam, Inc.Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
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Publication number: 20230321551Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.Type: ApplicationFiled: June 15, 2023Publication date: October 12, 2023Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
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Patent number: 11697070Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.Type: GrantFiled: January 20, 2022Date of Patent: July 11, 2023Assignee: Kabam, Inc.Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
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Publication number: 20220143515Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.Type: ApplicationFiled: January 20, 2022Publication date: May 12, 2022Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
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Patent number: 11241629Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.Type: GrantFiled: September 16, 2020Date of Patent: February 8, 2022Assignee: Kabam, Inc.Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
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Patent number: 11198070Abstract: Approaches for secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements are provided. Actions by user-controlled elements of a first user or other game-space elements in a primary game mode of a game space may be managed. A session request for a session in a secondary game mode of the game space may be received from the first user. A first session for the first user may be executed in the secondary game mode such that: the first session involves artificial-intelligence-controlled elements as opponents against the user-controlled elements; (ii) an arrangement of the user-controlled elements at a beginning of the first session is the same as an arrangement of the user-controlled elements in the primary game mode at a time of the session request; and (iii) impacts on the user-controlled elements during the first session in the secondary game mode are not reflected in the primary game mode.Type: GrantFiled: May 4, 2020Date of Patent: December 14, 2021Assignee: Electronic Arts Inc.Inventors: John Kim, Bryan Tsao, Inyang Akpan, Kevin Chanthasiriphan, Albert Wei, David McNeill
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Publication number: 20200406151Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.Type: ApplicationFiled: September 16, 2020Publication date: December 31, 2020Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
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Patent number: 10828574Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.Type: GrantFiled: May 2, 2019Date of Patent: November 10, 2020Assignee: Kabam, Inc.Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
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Publication number: 20200289945Abstract: Approaches for secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements are provided. Actions by user-controlled elements of a first user or other game-space elements in a primary game mode of a game space may be managed. A session request for a session in a secondary game mode of the game space may be received from the first user. A first session for the first user may be executed in the secondary game mode such that: the first session involves artificial-intelligence-controlled elements as opponents against the user-controlled elements; (ii) an arrangement of the user-controlled elements at a beginning of the first session is the same as an arrangement of the user-controlled elements in the primary game mode at a time of the session request; and (iii) impacts on the user-controlled elements during the first session in the secondary game mode are not reflected in the primary game mode.Type: ApplicationFiled: May 4, 2020Publication date: September 17, 2020Inventors: John Kim, Bryan Tsao, Inyang Akpan, Kevin Chanthasiriphan, Albert Wei, David McNeill
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Patent number: 10639555Abstract: Approaches for secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements are provided. Actions by user-controlled elements of a first user or other game-space elements in a primary game mode of a game space may be managed. A session request for a session in a secondary game mode of the game space may be received from the first user. A first session for the first user may be executed in the secondary game mode such that: (i) the first session involves artificial-intelligence-controlled elements as opponents against the user-controlled elements; (ii) an arrangement of the user-controlled elements at a beginning of the first session is the same as an arrangement of the user-controlled elements in the primary game mode at a time of the session request; and (iii) impacts on the user-controlled elements during the first session in the secondary game mode are not reflected in the primary game mode.Type: GrantFiled: July 9, 2018Date of Patent: May 5, 2020Assignee: ELECTRONICS ARTS INC.Inventors: John Kim, Bryan Tsao, Inyang Akpan, Kevin Chanthasiriphan, Albert Wei, David McNeill
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Patent number: 10576374Abstract: A system and method for facilitating users to obtain location information in a virtual space is disclosed. Query items may be offered to sell to the users. Upon user activation of the query items, identification information identifying target entities may be obtained from the users. Based on such identification information, location information regarding virtual space locations controlled by or associated with the target entities may be provided to the users. The provided location information may include coordinate information reflecting virtual space coordinates of such locations. In some examples, the level of detail and/or accuracy of such location information provided to the users may be based on the activated query items being specific grades and/or based on levels of the users.Type: GrantFiled: April 18, 2017Date of Patent: March 3, 2020Assignee: ELECTRONIC ARTS INC.Inventors: Inyang Akpan, Bryan Tsao, Albert Wei, John Kim, David McNeill, Kevin Chanthasiriphan
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Patent number: 10535227Abstract: One aspect of the disclosure relates to providing players of an online game the option of performing one or more activities external to the online game instead of spend virtual currency to accomplish a specific action in the game. This option is presented through an interface that creates and displays separate “offer walls” for separation actions in the game. The activities may thematically correspond to the type of action the player wants to perform.Type: GrantFiled: April 27, 2017Date of Patent: January 14, 2020Assignee: ELECTRONIC ARTS INC.Inventors: Inyang Akpan, Bryan Tsao, Albert Wei, John Kim, David McNeill, Kevin Chanthasiriphan
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Publication number: 20190255447Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.Type: ApplicationFiled: May 2, 2019Publication date: August 22, 2019Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
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Patent number: 10279271Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.Type: GrantFiled: May 10, 2018Date of Patent: May 7, 2019Assignee: Kabam, Inc.Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
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Publication number: 20190046885Abstract: Approaches for secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements are provided. Actions by user-controlled elements of a first user or other game-space elements in a primary game mode of a game space may be managed. A session request for a session in a secondary game mode of the game space may be received from the first user. A first session for the first user may be executed in the secondary game mode such that: (i) the first session involves artificial-intelligence-controlled elements as opponents against the user-controlled elements; (ii) an arrangement of the user-controlled elements at a beginning of the first session is the same as an arrangement of the user-controlled elements in the primary game mode at a time of the session request; and (iii) impacts on the user-controlled elements during the first session in the secondary game mode are not reflected in the primary game mode.Type: ApplicationFiled: July 9, 2018Publication date: February 14, 2019Inventors: John Kim, Bryan Tsao, Inyang Akpan, Kevin Chanthasiriphan, Albert Wei, David McNeill
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Patent number: 10115267Abstract: A method and system for facilitating chance-based payment for items in a game. In implementations, the disclosure relates to such systems which can be used in the payment for items in an affiliation based game. A user may be part of an affiliation and wish to contribute to their affiliation and show their loyalty in a non-direct manner. The contribution may be achieved by the user entering into a chance-based selection process such as a draw, where the user selected in the draw is the person that pays for a group virtual item used in the game. The item used in the game may benefit all members of the affiliation, simultaneously or in alternating fashion.Type: GrantFiled: January 9, 2017Date of Patent: October 30, 2018Assignee: ELECTRONICS ARTS INC.Inventors: Christopher Yu, Bryan Tsao, John Kim, Kevin Chanthasiriphan, Wynne Chyou
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Publication number: 20180256988Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.Type: ApplicationFiled: May 10, 2018Publication date: September 13, 2018Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
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Patent number: 10016682Abstract: A system and method for garrisoning virtual units in virtual structures such that the attributes of the virtual structure are modified to reflect the garrisoning of the virtual unit inside the virtual structure.Type: GrantFiled: May 26, 2017Date of Patent: July 10, 2018Assignee: ELECTRONICS ARTS INC.Inventors: David McNeill, Kevin Chanthasiriphan, Bryan Tsao, John Kim
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Patent number: 10016688Abstract: Approaches for secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements are provided. Actions by user-controlled elements of a first user or other game-space elements in a primary game mode of a game space may be managed. A session request for a session in a secondary game mode of the game space may be received from the first user. A first session for the first user may be executed in the secondary game mode such that: (i) the first session involves artificial-intelligence-controlled elements as opponents against the user-controlled elements; (ii) an arrangement of the user-controlled elements at a beginning of the first session is the same as an arrangement of the user-controlled elements in the primary game mode at a time of the session request; and (iii) impacts on the user-controlled elements during the first session in the secondary game mode are not reflected in the primary game mode.Type: GrantFiled: February 3, 2017Date of Patent: July 10, 2018Assignee: ELECTRONIC ARTS INC.Inventors: John Kim, Bryan Tsao, Inyang Akpan, Kevin Chanthasiriphan, Albert Wei, David McNeill