Patents by Inventor Cameron McNeil

Cameron McNeil has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9873046
    Abstract: Methods for allowing a user to participate and change outcome of an asynchronous game includes receiving an indication of an attack initiated by a second player on a first player's game base during game play. In response, a first social post is generated to inform friends of the first player of the attack and request assistance to defend the first player's game base. An acceptance to defend the first player's game base is detected from a third player at the first social post. In response, game replay of the attack by the second player is initiated and the third player is enabled to participate in the game replay and defend the game base of the first player. A second social post is generated to inform the first player and the friends of the first player of the third player's contribution in defending the first player's game base.
    Type: Grant
    Filed: August 22, 2017
    Date of Patent: January 23, 2018
    Assignee: Zynga Inc.
    Inventors: Cameron McNeil, Jordan Maynard
  • Publication number: 20170348599
    Abstract: Methods for allowing a user to participate and change outcome of an asynchronous game includes receiving an indication of an attack initiated by a second player on a first player's game base during game play. In response, a first social post is generated to inform friends of the first player of the attack and request assistance to defend the first player's game base. An acceptance to defend the first player's game base is detected from a third player at the first social post. In response, game replay of the attack by the second player is initiated and the third player is enabled to participate in the game replay and defend the game base of the first player. A second social post is generated to inform the first player and the friends of the first player of the third player's contribution in defending the first player's game base.
    Type: Application
    Filed: August 22, 2017
    Publication date: December 7, 2017
    Inventors: Cameron McNeil, Jordan Maynard
  • Patent number: 9737810
    Abstract: Methods for allowing a user to participate and change outcome of an asynchronous game includes receiving an indication of an attack initiated by a second player on a first player's game base during game play. In response, a first social post is generated to inform friends of the first player of the attack and request assistance to defend the first player's game base. An acceptance to defend the first player's game base is detected from a third player at the first social post. In response, game replay of the attack by the second player is initiated and the third player is enabled to participate in the game replay and defend the game base of the first player. A second social post is generated to inform the first player and the friends of the first player of the third player's contribution in defending the first player's game base.
    Type: Grant
    Filed: December 18, 2014
    Date of Patent: August 22, 2017
    Assignee: Zynga Inc.
    Inventors: Cameron McNeil, Jordan Maynard
  • Publication number: 20160236087
    Abstract: Methods for allowing a user to participate and change outcome of an asynchronous game includes receiving an indication of an attack initiated by a second player on a first player's game base during game play. In response, a first social post is generated to inform friends of the first player of the attack and request assistance to defend the first player's game base. An acceptance to defend the first player's game base is detected from a third player at the first social post. In response, game replay of the attack by the second player is initiated and the third player is enabled to participate in the game replay and defend the game base of the first player. A second social post is generated to inform the first player and the friends of the first player of the third player's contribution in defending the first player's game base.
    Type: Application
    Filed: December 18, 2014
    Publication date: August 18, 2016
    Inventors: Cameron McNeil, Jordan Maynard
  • Publication number: 20160170589
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing a smart ping mechanism are presented. For example, an example embodiment may generate a game board on a first client device and a second client device. Then, the embodiment may detect, from the first client device, user activation of a smart ping mechanic. Responsive to detecting the user activation, the embodiment may generate, on the first client device, one or more user selectable communication artifacts based at least in part on contextual data derived from the game board. Then, responsive to detecting a user selection of one of the user selectable communication artifacts, the embodiment may surface the selected communication artifact to the second client device.
    Type: Application
    Filed: February 25, 2016
    Publication date: June 16, 2016
    Inventors: Jordan D. Maynard, Jason C. Leong, Cameron McNeil
  • Patent number: 9295919
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing a smart ping mechanism are presented. For example, an example embodiment may generate a game board on a first client device and a second client device. Then, the embodiment may detect, from the first client device, user activation of a smart ping mechanic. Responsive to detecting the user activation, the embodiment may generate, on the first client device, one or more user selectable communication artifacts based at least in part on contextual data derived from the game board. Then, responsive to detecting a user selection of one of the user selectable communication artifacts, the embodiment may surface the selected communication artifact to the second client device.
    Type: Grant
    Filed: March 14, 2014
    Date of Patent: March 29, 2016
    Assignee: Zynga Inc.
    Inventors: Jordan D. Maynard, Jason C. Leong, Cameron McNeil
  • Publication number: 20140274410
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing a smart ping mechanism are presented. For example, an example embodiment may generate a game board on a first client device and a second client device. Then, the embodiment may detect, from the first client device, user activation of a smart ping mechanic. Responsive to detecting the user activation, the embodiment may generate, on the first client device, one or more user selectable communication artifacts based at least in part on contextual data derived from the game board. Then, responsive to detecting a user selection of one of the user selectable communication artifacts, the embodiment may surface the selected communication artifact to the second client device.
    Type: Application
    Filed: March 14, 2014
    Publication date: September 18, 2014
    Applicant: Zynga Inc.
    Inventors: Jordan D. Maynard, Jason C. Leong, Cameron McNeil