Patents by Inventor Carlos Alberto GOMEZ URIBE

Carlos Alberto GOMEZ URIBE has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11087338
    Abstract: One embodiment sets forth technique for computing a similarity score between two digital items is computed based on interaction histories associated with global users and interaction histories associated with local users. Global counts indicating the number of interactions associated with each unique pair of digital items are weighted based on a mixing rate. The weighted global counts are then combined with local counts to compute total counts. An effective interaction probability indicating the likelihood of a user interacting with one digital item in the pair of digital items after interacting with the other digital item in the pair is computed based on the total counts. The effective interaction probability is then corrected for noise, resulting in a similarity score indicating the similarity between the pair of digital items.
    Type: Grant
    Filed: November 12, 2019
    Date of Patent: August 10, 2021
    Assignee: NETFLIX, INC.
    Inventors: Carlos Alberto Gomez Uribe, Vijay Bharadwaj
  • Publication number: 20200082417
    Abstract: One embodiment sets forth technique for computing a similarity score between two digital items is computed based on interaction histories associated with global users and interaction histories associated with local users. Global counts indicating the number of interactions associated with each unique pair of digital items are weighted based on a mixing rate. The weighted global counts are then combined with local counts to compute total counts. An effective interaction probability indicating the likelihood of a user interacting with one digital item in the pair of digital items after interacting with the other digital item in the pair is computed based on the total counts. The effective interaction probability is then corrected for noise, resulting in a similarity score indicating the similarity between the pair of digital items.
    Type: Application
    Filed: November 12, 2019
    Publication date: March 12, 2020
    Inventors: Carlos Alberto Gomez URIBE, Vijay BHARADWAJ
  • Patent number: 10475050
    Abstract: One embodiment sets forth technique for computing a similarity score between two digital items is computed based on interaction histories associated with global users and interaction histories associated with local users. Global counts indicating the number of interactions associated with each unique pair of digital items are weighted based on a mixing rate. The weighted global counts are then combined with local counts to compute total counts. An effective interaction probability indicating the likelihood of a user interacting with one digital item in the pair of digital items after interacting with the other digital item in the pair is computed based on the total counts. The effective interaction probability is then corrected for noise, resulting in a similarity score indicating the similarity between the pair of digital items.
    Type: Grant
    Filed: August 20, 2012
    Date of Patent: November 12, 2019
    Assignee: NETFLIX, INC.
    Inventors: Carlos Alberto Gomez Uribe, Vijay Bharadwaj
  • Patent number: 10311386
    Abstract: One embodiment of the invention sets forth a mechanism for identifying similar items within a plurality of items available to a group of users. The mechanism includes identifying a first count that indicates a number of times any user has interacted with a first item included in the plurality of items and subsequently with any other item, identifying a second count that indicates a number of times any user within the has interacted with a second item included in the plurality of items after interacting with the first item, computing a probability that indicates the likelihood of a particular user interacting with the second item after interacting with the first item based on the first count and the second count, and computing a similarity score that indicates the similarity between the first item and the second item based on the probability and a popularity score associated with the second item.
    Type: Grant
    Filed: July 8, 2011
    Date of Patent: June 4, 2019
    Assignee: NETFLIX, INC.
    Inventors: Carlos Alberto Gomez Uribe, Eric Lucas, Satish Kumar Krishnamurthy, Christopher Francis Pouliot
  • Publication number: 20130013458
    Abstract: One embodiment sets forth technique for computing a similarity score between two digital items is computed based on interaction histories associated with global users and interaction histories associated with local users. Global counts indicating the number of interactions associated with each unique pair of digital items are weighted based on a mixing rate. The weighted global counts are then combined with local counts to compute total counts. An effective interaction probability indicating the likelihood of a user interacting with one digital item in the pair of digital items after interacting with the other digital item in the pair is computed based on the total counts. The effective interaction probability is then corrected for noise, resulting in a similarity score indicating the similarity between the pair of digital items.
    Type: Application
    Filed: August 20, 2012
    Publication date: January 10, 2013
    Inventors: Carlos Alberto Gomez Uribe, Vijay Bharadwaj
  • Publication number: 20130013372
    Abstract: One embodiment of the invention sets forth a mechanism for identifying similar items within a plurality of items available to a group of users. The mechanism includes identifying a first count that indicates a number of times any user has interacted with a first item included in the plurality of items and subsequently with any other item, identifying a second count that indicates a number of times any user within the has interacted with a second item included in the plurality of items after interacting with the first item, computing a probability that indicates the likelihood of a particular user interacting with the second item after interacting with the first item based on the first count and the second count, and computing a similarity score that indicates the similarity between the first item and the second item based on the probability and a popularity score associated with the second item.
    Type: Application
    Filed: July 8, 2011
    Publication date: January 10, 2013
    Inventors: Carlos Alberto GOMEZ URIBE, Eric Lucas, Satish Kumar Krishnamurthy, Christopher Francis Pouliot