Patents by Inventor Carsten DACHSBACHER

Carsten DACHSBACHER has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11817063
    Abstract: A perceived gamut (PG) of a physical display device presenting frames of an image sequence to a human viewer may be increased. An interface of the system receives a sequence of frames from an image sequence source with each frame having input color data associated with each pixel of the respective frame, the input color data being given in a specified color space. A perceived color computation module computes for each particular frame of the received image sequence perceived colors of each pixel and a frame-specific adapted white point. An optimizer module applies a chromatic adaptation transformation to each window frame to determine display gamut adjusted perceived colors of each pixel of the respective frame and an error per window frame. The chromatic adaptation transformation is updated for all window frames to minimize the determined error, and the current frame is output to the display.
    Type: Grant
    Filed: April 8, 2022
    Date of Patent: November 14, 2023
    Assignee: Karlsruher Institut für Technologie
    Inventors: Carsten Dachsbacher, Emanuel Schrade
  • Publication number: 20230137267
    Abstract: Techniques are described for enhancing the perceived gamut (PG) of a physical display device presenting frames of an image sequence to a human viewer wherein the gamut (DG) of the display device is given by the primary colors of the display device. An interface receives a sequence of frames from an image sequence source with each frame having input color data associated with each pixel of the respective frame. A white point computation module computes frame-specific target white points (TWP) to which the viewer would adapt when watching a respective frame on a display capable of showing all perceivable colors. A chromatic adaptation transformation module applies a temporal filter function to the target white points of all frames within a sliding window to compute a filtered white point and applies a chromatic adaptation transformation to one or more future frames by using the filtered white point.
    Type: Application
    Filed: October 17, 2022
    Publication date: May 4, 2023
    Inventors: Carsten Dachsbacher, Emanuel Schrade
  • Publication number: 20220230601
    Abstract: A perceived gamut (PG) of a physical display device presenting frames of an image sequence to a human viewer may be increased. An interface of the system receives a sequence of frames from an image sequence source with each frame having input color data associated with each pixel of the respective frame, the input color data being given in a specified color space. A perceived color computation module computes for each particular frame of the received image sequence perceived colors of each pixel and a frame-specific adapted white point. An optimizer module applies a chromatic adaptation transformation to each window frame to determine display gamut adjusted perceived colors of each pixel of the respective frame and an error per window frame. The chromatic adaptation transformation is updated for all window frames to minimize the determined error, and the current frame is output to the display.
    Type: Application
    Filed: April 8, 2022
    Publication date: July 21, 2022
    Inventors: Carsten Dachsbacher, Emanuel Schrade
  • Patent number: 9472016
    Abstract: The disclosure provides an approach for rendering granular media. According to one aspect of the disclosure, granular media are rendered using bidirectional point scattering distribution functions (BPSDFs). The dimensionality of BPSDFs may be reduced by making certain assumptions, such as random orientations of grains, thereby simplifying light transport for computational efficiency. To generate a BPSDF from a grain, light transport may be precomputed using a Monte Carlo simulation in which photons are shot onto the grain from all directions. The precomputed BPSDF may be used, during rendering, for describing the interactions within grains. When a light ray traced during rendering intersects proxy geometry which replaces grain geometry, the BPSDF may be evaluated to determine light transport. By repeating this process for many light rays in a Monte Carlo simulation, the light propagation through the granular medium may be determined.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: October 18, 2016
    Assignee: Disney Enterprises, Inc.
    Inventors: Wojciech Jarosz, Johannes Meng, Marios Papas, Ralf Habel, Carsten Dachsbacher, Steve Marschner
  • Publication number: 20160005209
    Abstract: A computer system, computer implemented method and computer program product for light transport path manipulation. A three-dimensional virtual scene description is received. The scene description includes location properties and optical behavior properties of a plurality of three-dimensional virtual objects and at least one virtual light source. The system generates at least one portion of a particular light transport path within the three-dimensional scene by applying a ray tracing based-light transport algorithm to the scene description. A comparator compares the at least one portion of the particular light transport path with a path selection scheme. The path selection scheme defines a sub-space of the entire path space wherein the entire path space is defined by the ray tracing-based light transport algorithm describing the distribution of light in the three-dimensional scene.
    Type: Application
    Filed: July 7, 2014
    Publication date: January 7, 2016
    Inventor: Carsten Dachsbacher
  • Publication number: 20140267275
    Abstract: The disclosure provides an approach for rendering granular media. According to one aspect of the disclosure, granular media are rendered using bidirectional point scattering distribution functions (BPSDFs). The dimensionality of BPSDFs may be reduced by making certain assumptions, such as random orientations of grains, thereby simplifying light transport for computational efficiency. To generate a BPSDF from a grain, light transport may be precomputed using a Monte Carlo simulation in which photons are shot onto the grain from all directions. The precomputed BPSDF may be used, during rendering, for describing the interactions within grains. When a light ray traced during rendering intersects proxy geometry which replaces grain geometry, the BPSDF may be evaluated to determine light transport. By repeating this process for many light rays in a Monte Carlo simulation, the light propagation through the granular medium may be determined.
    Type: Application
    Filed: March 15, 2013
    Publication date: September 18, 2014
    Applicant: Disney Enterprises, Inc.
    Inventors: Wojciech JAROSZ, Johannes MENG, Marios PAPAS, Ralf HABEL, Carsten DACHSBACHER, Steve Marschner