Patents by Inventor Celeste Bean

Celeste Bean has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12293752
    Abstract: To avoid startling a computer game player immersed in virtual reality for example, active noise cancelation is gradually introduced. As an alternative, ambient noise is gradually increased to conceal loud external sounds. The noise cancelation or ambient noise generation is established according to sound exceeding a background threshold as detected by a microphone. The noise cancelation or ambient noise generation can be established according to images of a noisy object as imaged by a camera.
    Type: Grant
    Filed: October 9, 2022
    Date of Patent: May 6, 2025
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Sarah Karp, Celeste Bean, Tatianna Manzon-Gutzman
  • Patent number: 12274932
    Abstract: Methods and systems for processing audio for a user include identifying an interactive zone of the user as the user is interacting with a video game in a real-world environment. The real-world environment is monitored to detect any changes that can affect the interactive zone. Responsive to detecting changes, a volume of the audio directed to one side or both side of a headphone providing the audio to one or both ears of the user is dynamically adjusted. The adjustment to the audio is to prevent the user from getting distracted while interacting with the video game.
    Type: Grant
    Filed: May 27, 2022
    Date of Patent: April 15, 2025
    Assignees: Sony Interactive Entertainment LLC, Sony Interactive Entertainment Inc.
    Inventors: Victoria Dorn, Celeste Bean, Sepideh Karimi, Mahdi Azmandian
  • Publication number: 20250114708
    Abstract: Systems and methods for testing a non-player character (NPC) for use in a video game are described. One of the methods includes generating parameters that define characteristics of the NPC. The characteristics include data that define visual features for the NPC, physical features for the NPC, and context features for a test video game for the NPC. The method further includes providing the parameters to an artificial intelligence (AI) model. The method includes activating an interactive version of the NPC in the test video game and introducing a quality assurance NPC into the test video game. The quality assurance NPC is programmed to interact with the interactive version of the NPC in the test video game and generate test metrics regarding the interaction. The method includes modifying the interactive version of the NPC responsive to the test metrics.
    Type: Application
    Filed: October 5, 2023
    Publication date: April 10, 2025
    Inventors: Celeste Bean, Tooba Ahsen, Kristie Ramirez, Victoria Dorn
  • Publication number: 20250114699
    Abstract: Methods and systems for personalizing an avatar for a user for use in a game includes extracting features of the avatar associated with the user. Receiving inputs from the user for customizing at least a feature of the game that is identified as customizable. Constraints of the game are determined and used during updating of a skin of the avatar, wherein the skin of the avatar is updated by adjusting the feature to include the attribute customized using the inputs of the user. The updated skin used to generate an updated avatar that is stored in a user profile of the user and used to represent the user in the game.
    Type: Application
    Filed: October 6, 2023
    Publication date: April 10, 2025
    Inventors: Celeste Bean, Yayoi Ukai
  • Publication number: 20250071157
    Abstract: Systems and methods of intelligent reporting within online communities are provided. A current communication session associated with a plurality of user device may be monitored. The current communication session may include a stream of audio-visual content generated in real-time based on interactions between the user devices. A recording trigger may be detected within the current communication session. A recording of a portion of the stream of audio-visual content may be recorded in response to the detected trigger event. The recording may be analyzed to attribute one or more sub-portions within the recording to one or more of the user devices. At least one of the sub-portions attributed to an identified one of the user devices may be determined to meet a moderation event. A report regarding the identified user device may be generated that includes the at least one sub-portion that meets the moderation event.
    Type: Application
    Filed: August 25, 2023
    Publication date: February 27, 2025
    Inventors: Brielle Powell, Celeste Bean, Victoria Walker, Olga Rudi, Steven Osman
  • Publication number: 20250061716
    Abstract: A method and system for generating a customized summary of virtual actions and events. Gameplay data sent over a communication network from a client device of the player engaged in a current activity of the respective interactive content title within a current gameplay session may be monitored. A trigger in the monitored gameplay data is detected and associated with a request for a summary that encapsulates actions and events of past gameplay associated with the trigger. A subset of the actions and events of the past gameplay for the summary is selected based on one or more selected customized tags associated with the trigger. The summary is generated based on the selected subset of the actions and events and provided to the client device for presentation.
    Type: Application
    Filed: October 31, 2024
    Publication date: February 20, 2025
    Inventors: Angela Bartolome, Supriti Dan, Genie-Rose Luluquisin, Benaisha Patel, Celeste Bean
  • Publication number: 20250058227
    Abstract: Systems and methods for providing gameplay assistance are described. One of the methods includes monitoring gameplay of a user of a game. The monitoring occurs to identify interactive skills of gameplay by the user during a session of the game. The method further includes determining that the interactive skills of gameplay have fallen below a threshold level for progressing the game and initiating gameplay assistance responsive to the interactive skills falling below the threshold level. The gameplay assistance includes a blended bifurcation of user inputs to complete one or more interactive tasks of the game. The blended bifurcation of user inputs include an amount of assistance inputs that override selected ones of the user inputs. The amount of assistance inputs vary over time during the gameplay of the game to maintain the interactive skills of the gameplay above the threshold level of interactive skills for playing the game.
    Type: Application
    Filed: August 15, 2023
    Publication date: February 20, 2025
    Inventors: Celeste Bean, Bethany Tinklenberg, Kristie Ramirez
  • Patent number: 12230288
    Abstract: Systems and methods for audio processing are described. An audio processing system receives audio content that includes a voice sample. The audio processing system analyzes the voice sample to identify a sound type in the voice sample. The sound type corresponds to pronunciation of at least one specified character in the voice sample. The audio processing system generates a filtered voice sample at least in part by filtering the voice sample to modify the sound type. The audio processing system outputs the filtered voice sample.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: February 18, 2025
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Jin Zhang, Celeste Bean, Sepideh Karimi, Sudha Krishnamurthy
  • Publication number: 20250056091
    Abstract: Systems and methods for automated visual trigger profiling and detection within virtual environments are provided. A visual trigger profile may be stored in memory that includes a set of visual trigger characteristics associated with a type of visual sensitivity. Buffered frames of an audiovisual stream that have not yet been displayed may be monitored to identify when a buffered frame includes a threshold level of the visual trigger characteristics associated with the visual sensitivity. A frame modification that decreases the level of the detected visual trigger characteristics associated with the visual sensitivity may be identified and applied to the identified frames. The modified frames may thereafter be presented during the audiovisual stream in place of the original (unmodified) identified frames.
    Type: Application
    Filed: October 24, 2024
    Publication date: February 13, 2025
    Inventors: Celeste Bean, Kristie Ramirez, Elizabeth Juenger, Steven Osman, Olga Rudi
  • Publication number: 20250050224
    Abstract: Embodiments of the present invention include systems and methods for dynamically moderating gameplay content according to speech patterns of a user. The system may receive one or more audio segments set over a communication network from a user device, where the audio segments include recorded communications associated with a user of the user device. This may include monitoring a gameplay session of the user device, where one or more gameplay interactions within a virtual environment are detected in the gameplay session. Using a machine-learning model, one or more inferences regarding the user may be generated based upon the audio segments and the detected gameplay interactions. A set of moderation parameters, based on the user inferences, may be generated by the machine-learning model. The system may modify content within the virtual environment of the gameplay session according to the set of moderation parameters.
    Type: Application
    Filed: August 8, 2023
    Publication date: February 13, 2025
    Inventors: Nataliya Goji, Michelle Nguyen, Celeste Bean, Kathleen Burns, Jessica Chiang
  • Publication number: 20250050217
    Abstract: A system uses map data of a virtual environment and object data of an avatar object including a moveset to generate an action path for traversal of the virtual environment by the avatar object. The system applies machine learning model(s) to generate one or more pathways through the virtual environment, and decompose the one or more pathways into one or more pathway segments that can be evaluated for feasibility and other factors. The system can iteratively generate and evaluate a move sequence of the action path having one or more parameters for execution by the avatar object. The system can construct the action path by combination of a plurality of pathway segments to satisfy one or more constraints associated with traversal by the avatar object from a start location to a destination location within the virtual environment.
    Type: Application
    Filed: August 7, 2023
    Publication date: February 13, 2025
    Inventors: Alex Duplessie, Victoria Dorn, Celeste Bean, Ritagya Meharishi, Kristie Ramirez, Tooba Ahsen
  • Publication number: 20250041720
    Abstract: Systems and methods for dynamic content display generation for multiple device setups are provided. Supplemental content files associated with an interactive content title may be stored in memory in association with parameters specific to different types of user devices. A current interactive session associated with a first device may be monitored and determined to include a virtual environment presentation associated with the interactive content title. A type of a secondary device associated with the user may be identified. A supplemental content package may be generated for the secondary device based on a selected set of supplemental content and a set of the parameters associated with the type of the secondary device. The supplemental content package may be provided to the secondary device during the current interactive session, and the secondary device may generate a presentation of the selected set of supplemental content files in accordance with the set of parameters.
    Type: Application
    Filed: August 3, 2023
    Publication date: February 6, 2025
    Inventors: Ellana Fortuna, Kristie Ramirez, Elizabeth Juenger, Victoria Dorn, Celeste Bean, Bethany Tinklenberg, Mahdi Azmandian, Sarah Karp, Ritagya Meharishi, Xi Zhou
  • Publication number: 20250032911
    Abstract: An electronic system is configured to use a tailored large language model to process natural language spoken by a computer gamer during gameplay. Non-verbal output can then be provided in response, where the non-verbal output may be visual, tactile, and/or audible. As examples, the non-verbal output may respond to a request from the user, may acknowledge that the natural language is being processed, and/or may indicate that a requested action has been registered for execution in the future.
    Type: Application
    Filed: July 28, 2023
    Publication date: January 30, 2025
    Inventors: Michael Taylor, Celeste Bean
  • Publication number: 20250032937
    Abstract: The present disclosure generally relates to systems and methods to for encouraging spectator participation by permitting audience participation to provide different types of in-game help or hindrance to eSport players or teams when certain tiers or thresholds of spectator engagement are reached. In one example, a player's fanbase may cheer by pressing a button or providing other input/feedback. When a specific number of spectators or a level of participation is reached, a helpful object, power-up, or other in-game advantage may be given to the player. Conversely, a harmful item, loss of an object, or other in-game hindrance may be given to the player.
    Type: Application
    Filed: October 16, 2024
    Publication date: January 30, 2025
    Inventors: Lachmin Singh, Celeste Bean, Olga Rudi, Katie Egeland, Steven Osman
  • Patent number: 12194387
    Abstract: A method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. The method including determining a current context in the game play of the video game based on the game state data. The method including determining a user sentiment of the player towards the current context in the game play of the video game. The method including determining that the user sentiment of the player is inconsistent with an expected user sentiment for the current context. The method including generating an in-game effect for the current context. The method including presenting the in-game effect simultaneous with one or more video frames associated with the current context in the game play of the video game.
    Type: Grant
    Filed: July 27, 2022
    Date of Patent: January 14, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Celeste Bean, Victoria Dorn
  • Publication number: 20250014336
    Abstract: System, process and device configurations are provided for analyzing video data, such as electronic game data, and generating scoring data for video data. Processes and device configurations include training a video data analysis model to generate scoring parameters, and for an evaluation tool for video data. Highly viewed and popular videos may be used as training input to the video analysis model. At least one score parameter may be determined for scoring videos. For electronic games, at least one score may be associated with a game scene, gameplay storylines, and for scoring video data in general. Analysis of game titles and game design may be performed during design to ensure that game scenes will have a high likelihood of user interest. Embodiments may also include modifying gameplay and gameplay storylines, and evaluating game promotional videos.
    Type: Application
    Filed: July 3, 2023
    Publication date: January 9, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Sergey Bashkirov, Celeste Bean, Sudha Krishnamurthy, Masanori Omote, Sagar Sudhakara
  • Publication number: 20250001307
    Abstract: System, process and device configurations are provided for detecting user socialization preferences and controlling multiplayer selection. A method can include receiving user voice output during gameplay for a first user, and determining a socialization preference for the first user based on the user voice output. The method may also include updating a user profile for the first user based on the socialization preference, selecting at least one second user, and controlling a gameplay session for the first user and the at least one second user, wherein audio output for the first user is controlled using a the user profile. Socialization preferences detected during gameplay may be used to select other users for multiplayer game sessions. The socialization preferences may also be used to control audio output by way of selection/terminating players from a session, filtering audio output to a user, filtering intensity and/or modifying audio output to a user.
    Type: Application
    Filed: June 27, 2023
    Publication date: January 2, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Sergey Bashkirov, Celeste Bean, Sudha Krishnamurthy, Masanori Omote, Sagar Sudhakara
  • Patent number: 12183316
    Abstract: A method is provided, including: executing an interactive application, wherein executing the interactive application includes rendering video and audio of a virtual environment, the video being presented on a display viewed by a user, and the audio being presented through headphones worn by the user, and wherein executing the interactive application is responsive to user input generated from interactivity by the user with the presented video and audio; receiving environmental input from at least one sensor that senses a local environment in which the user is disposed; analyzing the environmental input to identify activity occurring in the local environment; responsive to identifying the activity, then adjusting a level of active noise cancellation applied by the headphones.
    Type: Grant
    Filed: May 28, 2022
    Date of Patent: December 31, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Celeste Bean, Tatianna Manzon-Gutzman, Sarah Karp
  • Publication number: 20240424417
    Abstract: A method and system for setting a vocal collision queue is disclosed. A plurality of incoming audio streams associated with a plurality of user devices currently involved in a communication session is recorded. There is an overlap between portions of two or more of the audio streams in the communication session that is identified. A queue for the two or more identified audio streams is determined. The queue includes a sequence to the identified audio streams. Recordings corresponding to the overlapping portions of the identified audio stream are retrieved. The retrieved recordings are provided to the user devices in the communication session. The retrieved recordings are played sequentially in accordance with the determined sequence.
    Type: Application
    Filed: September 11, 2024
    Publication date: December 26, 2024
    Inventor: Celeste Bean
  • Patent number: 12160634
    Abstract: Systems and methods for automated visual trigger profiling and detection within virtual environments are provided. A visual trigger profile may be stored in memory that includes a set of visual trigger characteristics associated with a type of visual sensitivity. Buffered frames of an audiovisual stream that have not yet been displayed may be monitored to identify when a buffered frame includes a threshold level of the visual trigger characteristics associated with the visual sensitivity. A frame modification that decreases the level of the detected visual trigger characteristics associated with the visual sensitivity may be identified and applied to the identified frames. The modified frames may thereafter be presented during the audiovisual stream in place of the original (unmodified) identified frames.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: December 3, 2024
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Celeste Bean, Kristie Ramirez, Elizabeth Juenger, Steve Osman, Olga Rudi