Patents by Inventor Celeste Bean
Celeste Bean has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20260315919Abstract: An electronic system is configured to use a tailored large language model to process natural language spoken by a computer gamer during gameplay. Non-verbal output can then be provided in response, where the non-verbal output may be visual, tactile, and/or audible. As examples, the non-verbal output may respond to a request from the user, may acknowledge that the natural language is being processed, and/or may indicate that a requested action has been registered for execution in the future.Type: ApplicationFiled: June 26, 2026Publication date: October 15, 2026Inventors: Michael TAYLOR, Celeste BEAN
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Publication number: 20260321005Abstract: System, process, and device configurations are provided for analyzing video data, such as electronic game data, and generating scoring data for video data. Processes and device configurations include training a video data analysis model to generate scoring parameters, and for an evaluation tool for video data. Highly viewed and popular videos may be used as training input to the video analysis model. At least one score parameter may be determined for scoring videos. For electronic games, at least one score may be associated with a game scene, gameplay storylines, and for scoring video data in general. Analysis of game titles and game design may be performed during design to ensure that game scenes will have a high likelihood of user interest. Embodiments may also include modifying gameplay and gameplay storylines, and evaluating game promotional videos.Type: ApplicationFiled: January 30, 2026Publication date: October 15, 2026Inventors: Sergey Bashkirov, Celeste Bean, Sudha Krishnamurthy, Masanori Omote, Sagar Sudhakara
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Publication number: 20260295434Abstract: System, process and device configurations are provided for detecting user socialization preferences and controlling multiplayer selection. A method can include receiving user voice output during gameplay for a first user, and determining a socialization preference for the first user based on the user voice output. The method may also include updating a user profile for the first user based on the socialization preference, selecting at least one second user, and controlling a gameplay session for the first user and the at least one second user, wherein audio output for the first user is controlled using a the user profile. Socialization preferences detected during gameplay may be used to select other users for multiplayer game sessions. The socialization preferences may also be used to control audio output by way of selection/terminating players from a session, filtering audio output to a user, filtering intensity and/or modifying audio output to a user.Type: ApplicationFiled: March 16, 2026Publication date: October 1, 2026Inventors: Sergey Bashkirov, Celeste Bean, Sudha Krishnamurthy, Masanori Omote, Sagar Sudhakara
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Patent number: 12741219Abstract: Systems and methods for facilitating private communication between users are described. One of the methods includes determining that a gesture directed towards one or more users from a plurality of users is made by a user, generating one or more private communication channels between the user and the one or more users in response to determining that the gesture is directed towards the one or more users, and determining that one or more additional gestures indicated in the one or more private communication channels are made. The one or more additional gestures are associated with one or more meanings, and the one or more meanings are received via the one or more private communication channels. The method includes hiding the one or more additional gestures from remaining ones of the plurality of users.Type: GrantFiled: March 10, 2023Date of Patent: September 22, 2026Assignee: Sony Interactive Entertainment Inc.Inventor: Celeste Bean
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Publication number: 20260273406Abstract: A computer-implemented method including receiving image data while a game is being executed, determining, based at least in part on the image data, a gesture expressed in the image data, and controlling, based at least in part on the gesture, an interaction between assets being rendered in the game.Type: ApplicationFiled: May 11, 2026Publication date: September 17, 2026Inventors: Rae YIP, Jillian MOORE, Celeste BEAN, Ensha NERON, Mehak BHAT, Julie AHN
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Publication number: 20260263930Abstract: Methods and systems for personalizing an avatar for a user for use in a game includes extracting features of the avatar associated with the user. Receiving inputs from the user for customizing at least a feature of the game that is identified as customizable. Constraints of the game are determined and used during updating of a skin of the avatar, wherein the skin of the avatar is updated by adjusting the feature to include the attribute customized using the inputs of the user. The updated skin used to generate an updated avatar that is stored in a user profile of the user and used to represent the user in the game.Type: ApplicationFiled: May 1, 2026Publication date: September 10, 2026Inventors: Celeste Bean, Yayoi Ukai
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Patent number: 12722091Abstract: A method and system for setting a vocal collision queue is disclosed. A plurality of incoming audio streams associated with a plurality of user devices currently involved in a communication session is recorded. There is an overlap between portions of two or more of the audio streams in the communication session that is identified. A queue for the two or more identified audio streams is determined. The queue includes a sequence to the identified audio streams. Recordings corresponding to the overlapping portions of the identified audio stream are retrieved. The retrieved recordings are provided to the user devices in the communication session. The retrieved recordings are played sequentially in accordance with the determined sequence.Type: GrantFiled: September 11, 2024Date of Patent: September 1, 2026Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventor: Celeste Bean
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Patent number: 12722083Abstract: Methods and systems for providing audio synchronization control for game scenes of a game include receiving audio data identified for providing the audio synchronization control and processing the audio data while the game is played by the user to identify characteristics of the audio data and an audio signal that is included with the audio data. Input parameters for the audio data is identified and one or more of the input parameters are used as audio synchronization control of at least two assets rendered in one or more game scenes. The audio synchronization control acts to control changes in movements of the assets in accordance to the input parameters.Type: GrantFiled: December 5, 2023Date of Patent: September 1, 2026Assignees: Sony Interactive Entertainment Inc.Inventors: Rae Yip, Jillian Moore, Celeste Bean, Ensha Neron, Mehak Bhat, Julie Ahn
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Patent number: 12708850Abstract: Systems and methods for testing a non-player character (NPC) for use in a video game are described. One of the methods includes generating parameters that define characteristics of the NPC. The characteristics include data that define visual features for the NPC, physical features for the NPC, and context features for a test video game for the NPC. The method further includes providing the parameters to an artificial intelligence (AI) model. The method includes activating an interactive version of the NPC in the test video game and introducing a quality assurance NPC into the test video game. The quality assurance NPC is programmed to interact with the interactive version of the NPC in the test video game and generate test metrics regarding the interaction. The method includes modifying the interactive version of the NPC responsive to the test metrics.Type: GrantFiled: October 5, 2023Date of Patent: August 18, 2026Assignee: Sony Interactive Entertainment Inc.Inventors: Celeste Bean, Tooba Ahsen, Kristie Ramirez, Victoria Dorn
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Publication number: 20260224984Abstract: A method includes monitoring an interactive session associated with a first device. The interactive session includes a presentation of a virtual environment associated with an interactive content title that is generated by the first device. The method also includes generating a content package associated with the interactive content title. The content package includes a content file and indicates one or more audiovisual capabilities of a second device. The method also includes providing the content package to the second device during the interactive session. The content package, when executed by the second device, generates a supplemental presentation associated with the interactive content title and is based on the one or more audiovisual capabilities of the second device.Type: ApplicationFiled: March 25, 2026Publication date: August 6, 2026Inventors: Ellana FORTUNA, Kristie RAMIREZ, Elizabeth JUENGER, Victoria DORN, Celeste BEAN, Bethany TINKLENBERG, Mahdi AZMANDIAN, Sarah KARP, Ritagya MEHARISHI, Xi ZHOU
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Patent number: 12649109Abstract: Methods and systems for providing audio synchronization control for game scenes of a game includes receiving audio data that is identified for defining the audio synchronization control desired for the game. The audio data is processed to identify a language spoken in the audio signal and to determine characteristics of the audio signal by extracting keywords spoken in the audio signal. A correlation between the keywords is determined and used to identify a sentiment expressed in the audio signal. A subset of the characteristics including the sentiment is provided as input parameters to a game logic. The input parameters include audio synchronization control usable by the game logic to control at least some interactions between two or more assets rendering in one or more game scenes of the game.Type: GrantFiled: December 5, 2023Date of Patent: June 9, 2026Assignees: Sony Interactive Entertainment Inc.Inventors: Rae Yip, Jillian Moore, Celeste Bean, Ensha Neron, Mehak Bhat, Julie Ahn
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Patent number: 12643042Abstract: Methods and systems for personalizing an avatar for a user for use in a game includes extracting features of the avatar associated with the user. Receiving inputs from the user for customizing at least a feature of the game that is identified as customizable. Constraints of the game are determined and used during updating of a skin of the avatar, wherein the skin of the avatar is updated by adjusting the feature to include the attribute customized using the inputs of the user. The updated skin used to generate an updated avatar that is stored in a user profile of the user and used to represent the user in the game.Type: GrantFiled: October 6, 2023Date of Patent: June 2, 2026Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Celeste Bean, Yayoi Ukai
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Patent number: 12605627Abstract: Systems and methods for dynamic content display generation for multiple device setups are provided. Supplemental content files associated with an interactive content title may be stored in memory in association with parameters specific to different types of user devices. A current interactive session associated with a first device may be monitored and determined to include a virtual environment presentation associated with the interactive content title. A type of a secondary device associated with the user may be identified. A supplemental content package may be generated for the secondary device based on a selected set of supplemental content and a set of the parameters associated with the type of the secondary device. The supplemental content package may be provided to the secondary device during the current interactive session, and the secondary device may generate a presentation of the selected set of supplemental content files in accordance with the set of parameters.Type: GrantFiled: August 3, 2023Date of Patent: April 21, 2026Assignee: Sony Interactive Entertainment Inc.Inventors: Ellana Fortuna, Kristie Ramirez, Elizabeth Juenger, Victoria Dorn, Celeste Bean, Bethany Tinklenberg, Mahdi Azmandian, Sarah Karp, Ritagya Meharishi, Xi Zhou
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Patent number: 12605637Abstract: System, process and device configurations are provided for detecting user socialization preferences and controlling multiplayer selection. A method can include receiving user voice output during gameplay for a first user, and determining a socialization preference for the first user based on the user voice output. The method may also include updating a user profile for the first user based on the socialization preference, selecting at least one second user, and controlling a gameplay session for the first user and the at least one second user, wherein audio output for the first user is controlled using a the user profile. Socialization preferences detected during gameplay may be used to select other users for multiplayer game sessions. The socialization preferences may also be used to control audio output by way of selection/terminating players from a session, filtering audio output to a user, filtering intensity and/or modifying audio output to a user.Type: GrantFiled: June 27, 2023Date of Patent: April 21, 2026Assignee: Sony Interactive Entertainment Inc.Inventors: Sergey Bashkirov, Celeste Bean, Sudha Krishnamurthy, Masanori Omote, Sagar Sudhakara
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Patent number: 12594496Abstract: A method is provided, including the following operations: receiving video of a first user; processing the video to identify signed communications in a first sign language made by the first user; translating the signed communications in the first sign language into signed communications in a second sign language; rendering an avatar of the user performing the translated signed communications in the second sign language; presenting the avatar on a display for viewing by a second user.Type: GrantFiled: April 5, 2023Date of Patent: April 7, 2026Assignee: Sony Interactive Entertainment Inc.Inventors: Celeste Bean, Todd Tokubo
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Patent number: 12569752Abstract: A method is provided for facilitating communication between players in a video game, including the following operations: receiving video of a first player during gameplay of the video game; analyzing the video to identify gestures made by the first player; responsive to identifying the gestures, then translating the gestures into a text communication, wherein translating the gestures uses a context of the video game to determine content of the text communication; presenting the text communication through an in-game chat of the video game, for viewing by a second player during the gameplay of the video game.Type: GrantFiled: April 5, 2023Date of Patent: March 10, 2026Assignee: Sony Interactive Entertainment Inc.Inventors: Celeste Bean, Glenn Black, Victoria Dorn
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Patent number: 12567254Abstract: System, process and device configurations are provided for analyzing video data, such as electronic game data, and generating scoring data for video data. Processes and device configurations include training a video data analysis model to generate scoring parameters, and for an evaluation tool for video data. Highly viewed and popular videos may be used as training input to the video analysis model. At least one score parameter may be determined for scoring videos. For electronic games, at least one score may be associated with a game scene, gameplay storylines, and for scoring video data in general. Analysis of game titles and game design may be performed during design to ensure that game scenes will have a high likelihood of user interest. Embodiments may also include modifying gameplay and gameplay storylines, and evaluating game promotional videos.Type: GrantFiled: July 3, 2023Date of Patent: March 3, 2026Assignee: Sony Interactive Entertainment Inc.Inventors: Sergey Bashkirov, Celeste Bean, Sudha Krishnamurthy, Masanori Omote, Sagar Sudhakara
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Publication number: 20260046325Abstract: Alerts can be generated to inform a prime user to unblock another user, whose audio and/or video the prime user has blocked, owing to an emerging context that may be of interest to the prime user. The prime user can be informed of such a context and provided the ability to selectively view the blocked user's comments so the full context can be understood. This aims to help protect the prime user who may have been the subject of harassment from the blocked user originally causing the blocked user to be muted or otherwise blocked in the first place.Type: ApplicationFiled: October 16, 2025Publication date: February 12, 2026Inventors: Glenn Black, Celeste Bean, Michael Taylor
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Patent number: 12533580Abstract: A parallelepiped-shaped body has a flat top surface on which a user draws computer simulation controller buttons with a layout and spacing best fitting the user's physical needs. The user connects wires in the body to random GPIOs and maps the drawn buttons to desired game controller functions using an off-the-shelf controller connected to an MCU by pressing drawn buttons on the body along with corresponding buttons on the off-the-shelf controller, establishing which drawn button has which game controller function.Type: GrantFiled: November 30, 2022Date of Patent: January 27, 2026Assignee: Sony Interactive Entertainment Inc.Inventors: Celeste Bean, Ellana Fortuna, Yvette Chen, Alessandra Luizello, Andrew Perrine, Jeremy Ambers, Elizabeth Osborne, Marvin Barrera
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Patent number: 12477018Abstract: Alerts can be generated to inform a prime user to unblock another user, whose audio and/or video the prime user has blocked, owing to an emerging context that may be of interest to the prime user. The prime user can be informed of such a context and provided the ability to selectively view the blocked user's comments so the full context can be understood. This aims to help protect the prime user who may have been the subject of harassment from the blocked user originally causing the blocked user to be muted or otherwise blocked in the first place.Type: GrantFiled: April 25, 2022Date of Patent: November 18, 2025Assignee: SONY INTERACTiVE ENTERTAINMENT INC.Inventors: Glenn Black, Celeste Bean, Michael Taylor