Patents by Inventor Cem Yuksel

Cem Yuksel has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250239017
    Abstract: Some implementations relate to methods, systems, and computer-readable media for generating a constructive solid geometry (CSG) model. A groundtruth occupancy function descriptive of a three-dimensional (3D) object is obtained. A constructive solid geometry (CSG) model of the 3D object is constructed. The CSG model is defined by a binary tree wherein nodes of the binary tree define Boolean operations and leaves of the binary tree define parameters of CSG primitives, wherein values of the Boolean operations and values of the parameters of the CSG primitives for the binary tree are identified by minimizing an error between an occupancy function of the CSG model and the groundtruth occupancy function of the 3D object. The Boolean operations may correspond to unified fuzzy Boolean operators that are differentiable with respect to a type of Boolean operator.
    Type: Application
    Filed: July 12, 2024
    Publication date: July 24, 2025
    Applicant: Roblox Corporation
    Inventors: Hsueh-Ti Derek Liu, Maneesh Agrawala, Cem Yuksel, Timothy Paul Omernick, Vinith Misra, Stefano Corazza, Morgan Samuel McGuire, Victor B. Zordan
  • Patent number: 9177421
    Abstract: Aspects include provision of a hair mesh structure that can be used for modeling, animating, simulating, and/or rendering hair and hair-like objects in the field of computer graphics. The hair mesh structure can use an ordered plurality of surface primitives, which can be represented by correspondence data, and mapping(s) of points on corresponding surface primitives. A plurality of paths can be generated based on the mappings. These paths can be used to generate hair-like geometry elements. Therefore, hair can be modeled, edited, and animated by editing surface primitives. This approach provides control of the hair shape and permits hair modeling using surface modeling processes, without direct editing of curves defining hairs themselves.
    Type: Grant
    Filed: September 14, 2010
    Date of Patent: November 3, 2015
    Inventor: Cem Yuksel
  • Publication number: 20110063291
    Abstract: Aspects include provision of a hair mesh structure that can be used for modeling, animating, simulating, and/or rendering hair and hair-like objects in the field of computer graphics. The hair mesh structure can use an ordered plurality of surface primitives, which can be represented by correspondence data, and mapping(s) of points on corresponding surface primitives. A plurality of paths can be generated based on the mappings. These paths can be used to generate hair-like geometry elements. Therefore, hair can be modeled, edited, and animated by editing surface primitives. This approach provides control of the hair shape and permits hair modeling using surface modeling processes, without direct editing of curves defining hairs themselves.
    Type: Application
    Filed: September 14, 2010
    Publication date: March 17, 2011
    Inventor: Cem Yuksel