Patents by Inventor Charles Denison

Charles Denison has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12461954
    Abstract: A chatbot receives a player query for help and based on being trained on a wide corpus of documents including gamer comments on social media sites, returns in natural human language either spoken or written, a gameplay strategy. Accordingly, a player can input a question to a model such as chatGPT to cause the model to determine an optimum mechanic (such as a weapon) for the player's current game situation and if desired return a video clip showing the mechanic and use thereof. In training, recognized objects can be input to the chatbot with ground truth description. The chatbot can access sites such as Discord, Reddit, etc. to learn what gamers are talking about.
    Type: Grant
    Filed: March 8, 2023
    Date of Patent: November 4, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Charles Denison
  • Patent number: 12403403
    Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.
    Type: Grant
    Filed: June 5, 2023
    Date of Patent: September 2, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Warren Benedetto, Yiwei Yang, Alvin Daniel, Charles Denison, Jonathan Webb
  • Publication number: 20250196001
    Abstract: Techniques and devices are described for building 3D drawings within a 3D scene sourced from a game engine (or other video source) without the benefit of 3D data and other metadata from the game engine itself. Accordingly, in one aspect an apparatus may include at least one processor assembly that is configured to access a parameterization of a virtual 3D space and to receive user input directed to an object represented in the virtual 3D space. The at least pone processor assembly may also be configured to, based on the user input, change the parameterization of the virtual 3D space to represent the user input within the virtual 3D space from different viewing angles.
    Type: Application
    Filed: December 13, 2023
    Publication date: June 19, 2025
    Inventors: Michael Taylor, Charles Denison, Thomas Mitchel
  • Publication number: 20250161810
    Abstract: A machine learning (ML) model is used to identify successful outcomes in computer games based on aggregated game metadata including activity, mechanics, actors, statistics, and zones or locations. A strategy includes how a player over time used a character (actor) to employ one or more mechanics (weapons, vehicles) to execute various activities in various zones or locations in a computer game, with strategies being graded for success. Good strategies are then surfaced to subsequent players by, e.g., advising a player to seek a better location in a game, employ a different mechanic based on the game zone the player's character is in such as employ a different car or car configurations, employ a plane, a particular weapon, etc.
    Type: Application
    Filed: October 22, 2024
    Publication date: May 22, 2025
    Inventor: Charles Denison
  • Publication number: 20250050222
    Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
    Type: Application
    Filed: July 2, 2024
    Publication date: February 13, 2025
    Inventors: Warren Benedetto, Yiwei Yang, Daniel Steven Hiatt, Charles Denison, Joshua Santangelo, Matthew Tomczek, Jonathan Webb, Benjamin Andrew Rottler
  • Patent number: 12145064
    Abstract: A machine learning (ML) model is used to identify successful outcomes in computer games based on aggregated game metadata including activity, mechanics, actors, statistics, and zones or locations. A strategy includes how a player over time used a character (actor) to employ one or more mechanics (weapons, vehicles) to execute various activities in various zones or locations in a computer game, with strategies being graded for success. Good strategies are then surfaced to subsequent players by, e.g., advising a player to seek a better location in a game, employ a different mechanic based on the game zone the player's character is in such as employ a different car or car configurations, employ a plane, a particular weapon, etc.
    Type: Grant
    Filed: September 12, 2021
    Date of Patent: November 19, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Charles Denison
  • Publication number: 20240303261
    Abstract: A chatbot receives a player query for help and based on being trained on a wide corpus of documents including gamer comments on social media sites, returns in natural human language either spoken or written, a gameplay strategy. Accordingly, a player can input a question to a model such as chatGPT to cause the model to determine an optimum mechanic (such as a weapon) for the player's current game situation and if desired return a video clip showing the mechanic and use thereof. In training, recognized objects can be input to the chatbot with ground truth description. The chatbot can access sites such as Discord, Reddit, etc. to learn what gamers are talking about.
    Type: Application
    Filed: March 8, 2023
    Publication date: September 12, 2024
    Inventor: Charles Denison
  • Patent number: 12029984
    Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
    Type: Grant
    Filed: August 3, 2021
    Date of Patent: July 9, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Warren Benedetto, Yiwei Yang, Daniel Steven Hiatt, Charles Denison, Joshua Santangelo, Matthew Tomczek, Jonathan Webb, Benjamin Andrew Rottler
  • Publication number: 20240123354
    Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.
    Type: Application
    Filed: June 5, 2023
    Publication date: April 18, 2024
    Inventors: Warren Benedetto, Yiwei Yang, Alvin Daniel, Charles Denison, Jonathan Webb
  • Patent number: 11707682
    Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.
    Type: Grant
    Filed: September 11, 2021
    Date of Patent: July 25, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Warren Benedetto, Yiwei Yang, Alvin Daniel, Charles Denison, Jonathan Webb
  • Publication number: 20230082732
    Abstract: A machine learning (ML) model is used to identify successful outcomes in computer games based on aggregated game metadata including activity, mechanics, actors, statistics, and zones or locations. A strategy includes how a player over time used a character (actor) to employ one or more mechanics (weapons, vehicles) to execute various activities in various zones or locations in a computer game, with strategies being graded for success. Good strategies are then surfaced to subsequent players by, e.g., advising a player to seek a better location in a game, employ a different mechanic based on the game zone the player's character is in such as employ a different car or car configurations, employ a plane, a particular weapon, etc.
    Type: Application
    Filed: September 12, 2021
    Publication date: March 16, 2023
    Inventor: Charles Denison
  • Publication number: 20230079127
    Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.
    Type: Application
    Filed: September 11, 2021
    Publication date: March 16, 2023
    Inventors: Warren Benedetto, Yiwei Yang, Alvin Daniel, Charles Denison, Jonathan Webb
  • Publication number: 20230042269
    Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
    Type: Application
    Filed: August 3, 2021
    Publication date: February 9, 2023
    Inventors: Warren Benedetto, Yiwei Yang, Daniel Steven Hiatt, Charles Denison, Joshua Santangelo, Matthew Tomczek, Jonathan Webb, Benjamin Andrew Rottler