Patents by Inventor Charles Epstein
Charles Epstein has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240136012Abstract: A user computing entity provides a specimen score for use in selecting a sperm for use in a fertilization event. The user computing entity provides the score by obtaining specimen image data comprising imaging data of one or more specimen, the imaging data corresponds to at least one type of imaging; generating a specimen scoring request including the specimen image data; providing the specimen scoring request for receipt by a network computing entity; receiving a specimen response comprising a respective specimen score for the one or more specimen, the respective specimen score for the one or more specimen generated by a machine-learning trained specimen analysis model; processing the respective specimen score for the one or more specimen to generate a graphical representation of the respective specimen score; and causing display of the graphical representation of the respective specimen score.Type: ApplicationFiled: October 20, 2022Publication date: April 25, 2024Inventor: David Charles Epstein
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Patent number: 11913000Abstract: The invention provides nucleic acid therapeutics and methods for using these nucleic acid therapeutics in the treatment of complement-related disorders.Type: GrantFiled: March 12, 2021Date of Patent: February 27, 2024Assignee: IVERIC bio, Inc.Inventors: Claude Benedict, David Epstein, Charles Wilson, Dilara McCauley, Jeffrey Kurz, Markus Kurz, Thomas Greene McCauley, James Rottman
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Patent number: 9839852Abstract: An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.Type: GrantFiled: August 31, 2015Date of Patent: December 12, 2017Assignee: Ubisoft EntertainmentInventor: Joseph Charles Epstein
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Publication number: 20150367239Abstract: An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.Type: ApplicationFiled: August 31, 2015Publication date: December 24, 2015Inventor: Joseph Charles Epstein
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Patent number: 9120016Abstract: An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.Type: GrantFiled: November 20, 2009Date of Patent: September 1, 2015Assignee: Ubisoft EntertainmentInventor: Joseph Charles Epstein
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Patent number: 8986090Abstract: An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.Type: GrantFiled: March 2, 2012Date of Patent: March 24, 2015Assignee: Ubisoft EntertainmentInventor: Joseph Charles Epstein
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Publication number: 20120165087Abstract: An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.Type: ApplicationFiled: March 2, 2012Publication date: June 28, 2012Inventor: Joseph Charles Epstein
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Publication number: 20100137049Abstract: An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.Type: ApplicationFiled: November 20, 2009Publication date: June 3, 2010Inventor: Joseph Charles EPSTEIN
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Publication number: 20060226837Abstract: Methods for providing practical magnetic resonance imaging systems that utilize non-homogeneous background fields, B0, as well as, possibly non-linear, gradient fields G1, G2 to make non-invasive measurements to determine, among other things, a spin density function. These methods are time and SAR efficient, using one or two refocusing pulses for each line measured in k-space. Two types of non-homogeneous background fields are considered: background fields B0 in which the function |B0| does not have a critical point within the field of view, and background fields B0 such that the function |B0| has a single critical point within the field of view. In the first case, an MR-imaging device may be constructed by using the permanent gradient in the background field, B0, as a slice select gradient, so long as particular criteria are met. The methods demonstrate that there are many practical circumstances where these criteria can all be met.Type: ApplicationFiled: March 21, 2006Publication date: October 12, 2006Applicant: The Trustees of the University of PennsylvaniaInventors: Charles Epstein, Jeremy Magland
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Publication number: 20060113994Abstract: The discrete inverse scattering (DIST) approach is used to design selective RF pulses. As in SLR, a hard pulse approximation is used to actually design the pulse. Unlike SLR, the pulse is designed using the full inverse scattering data (the reflection coefficient and the bound states) rather than the flip angle profile. The reflection coefficient is approximated in order to obtain a pulse with a prescribed rephasing time. In contrast to the SLR approach, direct control on the phase of the magnetization profile is retained throughout the design process. Explicit recursive algorithms are provided for computing the hard pulse from the inverse scattering data. These algorithms are essentially discretizations of the Marchenko equations. When bound states are present, both the left and right Marchenko equations are used in order to improve the numerical stability of the algorithm.Type: ApplicationFiled: December 12, 2003Publication date: June 1, 2006Inventors: Charles Epstein, Jeremy Magland
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Publication number: 20050127911Abstract: A method of obtaining an arbitrary, admissible transverse magnetization profile as the summed response of two, self refocused selective “half pulse” excitations for use in, e.g., magnetic resonance imaging pulse generation. The problem of finding the pair of half pulses is rephrased in the inverse scattering formalism and a simple closed form algorithm for the solution is given, provided the target transverse profile has constant phase (modulo 180°). The problem has a unique low energy solution for sufficiently small, complex valued data, and an algorithm for finding the solution is provided. This solution is used to generate pairs of half pulses for given target transverse profiles.Type: ApplicationFiled: December 13, 2004Publication date: June 16, 2005Inventors: Jeremy Magland, Charles Epstein
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Patent number: 6527695Abstract: The invention is a method for nerve cell stimulation wherein optimal frequency of a coupled magnetic circuit, optimal reluctance of a coupled magnetic circuit, optimal capacitance of a coupled magnetic circuit, and optimal winding resistance of a coupled magnetic circuit for construction of a magnetic nerve stimulator are selected to maximize stimulation of a nerve cell. The maximization of the nerve stimulation is achieved by maximizing the membrane voltage.Type: GrantFiled: September 29, 2000Date of Patent: March 4, 2003Assignee: Emory UniversityInventors: Kent R. Davey, Charles Epstein
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Patent number: 5725471Abstract: A magnetic nerve stimulator system is comprise of a core of highly saturable material with a coil winding. A thyrister capacitive discharge circuit pulses the device. A rapidly changing magnetic field is guided by the core, preferably vanadium permendur. For task specific excitation of various nerve groups, specially constructed cores allow for excitation of nerves at deeper levels with higher efficiency than is possible with air-core stimulators. Among the applications possible with this invention are treatment of incontinence, rehabilitation of large muscle groups in the leg and arm, and excitation of abdominal wall muscle groups to aid in weight loss and metabolic rate increase. A C-shape is employed for focussing the stimulation as desired.Type: GrantFiled: November 28, 1994Date of Patent: March 10, 1998Assignee: Neotonus, Inc.Inventors: Kent R. Davey, Charles Epstein