Patents by Inventor Charles McCoy
Charles McCoy has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250108306Abstract: A computer-implemented method includes obtaining one or more preferences of a user for a video gaming session, identifying, using a trained machine learning model, a playable fragment of a video game based on a perceived match with the one or more preferences, recommending the playable fragment to the user, receiving fragment feedback from the user while or after the user plays the playable fragment, and updating the trained machine learning model based on the fragment feedback.Type: ApplicationFiled: September 28, 2023Publication date: April 3, 2025Inventors: True Xiong, Charles McCoy
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Patent number: 12263409Abstract: An electronic device and a method for implementation of super-fungible tokens for gaming is disclosed. The electronic device tracks a set of gaming assets associated with a player in a gaming application. Metadata associated with the set of gaming assets is received and a super-fungible token is created, based on a storage of the metadata to a distributed ledger associated with the gaming application. The creation of the super-fungible token corresponds to an ownership of a single gaming asset from the set of gaming assets by the player in the gaming application at a time instant. A first user input indicative of a selection of a first gaming asset is received. The selected first gaming asset is enabled and a set of second gaming assets are disabled in the gaming application. The disabled set of second gaming assets correspond to gaming assets other than the enabled first gaming asset.Type: GrantFiled: August 23, 2022Date of Patent: April 1, 2025Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY GROUP CORPORATIONInventors: James R Milne, True Xiong, Charles McCoy
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Patent number: 12263408Abstract: Certain aspects of the present disclosure include systems and techniques for generating content that indicates a sensation associated with audio. One example method generally includes monitoring audio to be played during display of an associated portion of an interactive content stream provided over a communication network to at least one viewing device during an interactive session, and analyzing, via a machine learning component, the audio to determine a sensation associated with at least a portion of the audio. The method may also include determining an effect indicating the sensation, wherein the effect is associated with one or more output devices associated with the at least one viewing device, and outputting an indication of the effect to the associated output devices, wherein the effect is configured to be output along with the audio in real-time with the display of the associated portion of the interactive content stream.Type: GrantFiled: July 21, 2022Date of Patent: April 1, 2025Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Victoria Walker, Olga Rudi, Aslanta Chen, Phoenix Nitta-Hill, Charles McCoy, Steven Osman
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Patent number: 12244572Abstract: An electronic device and method for client-side encryption for virtual meetings is provided. The electronic device acquires one or more encryption keys for a virtual meeting session with one or more participant devices, where the electronic device includes a meeting client to join or host the virtual meeting session and to communicate with meeting clients of the one or more participant devices. The electronic device determines, in a duration of the virtual meeting session, first content to be transferred to the one or more participant devices, via the meeting client of the electronic device. The electronic device encrypts the determined first content by use of the one or more encryption keys and transfers the encrypted first content to a meeting server. The meeting server transfers the encrypted first content to the one or more participant devices.Type: GrantFiled: February 9, 2022Date of Patent: March 4, 2025Assignees: SONY GROUP CORPORATION, SONY INTERACTIVE ENTERTAINMENT INC.Inventors: James R. Milne, Charles McCoy, True Xiong
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Patent number: 12179114Abstract: System, process and device configurations are provided for customized audio spectrum generation of gaming music. A method includes detecting at least one audio spectrum input for gaming music and updating a parameter for dynamic music generation based on the at least one audio spectrum input. The method also includes generating gaming music for the gaming system dynamically to include at least one musical motif determined based on the parameter, and output of gaming music. Frequency or tonalities of dynamic generated music that interfere with gameplay sound effects may be adjusted to improve gameplay. In some cases volume of sound elements may be shifted in volume or pitch to indicate presence of gaming elements or opportunities during gameplay. Similarly, frequency ranges may be customized to avoid one or more frequencies, such as a frequency range identified as being associated with hearing loss or with causing a disturbance, such as vibration.Type: GrantFiled: July 22, 2022Date of Patent: December 31, 2024Assignee: Sony Interactive Entertainment LLCInventors: Charles McCoy, True Xiong
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Patent number: 12160726Abstract: A method for communicating audio data via a display device is described. The method includes accessing a first user profile within a first user account, and accessing display data generated based on one of the plurality of sounds upon accessing the first user profile. The method further includes outputting the display data in a language. The language is determined based on the first user profile. The method includes sending the display data to display the display data in the language on a first display device.Type: GrantFiled: July 13, 2022Date of Patent: December 3, 2024Assignee: Sony Interactive Entertainment LLCInventor: Charles McCoy
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Patent number: 12128308Abstract: System, process and device configurations are provided for game environment customized generation of gaming music. A method can include detecting a gameplay location for a game environment of an electronic game and at least one environmental parameter for the gameplay location. Gaming music based may be updated based on the at least one environmental parameter to account for one or more of proximity to gaming objects and landscape descriptions for openness and enclosed spaces. Gameplay locations may be detected based on a mapping of the game environment for two-dimensional (2D) and three-dimensional (3D) mapping. Gaming music may be updated to adjust parameters for generating the gaming music based on emotional impact data of the location and direction of one or more objects in the gameplay location relative to a user character. Coordination of music and game environments may provide an immersive and intuitive sense of objects.Type: GrantFiled: July 22, 2022Date of Patent: October 29, 2024Assignee: Sony Interactive Entertainment LLCInventors: Charles McCoy, True Xiong
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Publication number: 20240350912Abstract: System, process, and device configurations are provided for game object rendering control with eye tracking data. A method can include detecting at least one focus position of a user using eye tracking data, identifying at least one object of the gaming content using the focus position, controlling rendering of the at least one object of the gaming content, and updating presentation of the gaming content to include the modified object. Modifications may include the addition of a highlight element, border, and change in presentation format for the at least one object, including blurring, fading or color saturation for a game object. Modifications can also include at least one of filtering and minimizing display elements of the gaming content. Processes are also provided for analyzing a facial expression of a user to detect at least one gesture and control modification to gaming content.Type: ApplicationFiled: April 19, 2023Publication date: October 24, 2024Applicant: Sony Interactive Entertainment LLCInventors: Charles MCCOY, True XIONG
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Publication number: 20240307775Abstract: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.Type: ApplicationFiled: May 28, 2024Publication date: September 19, 2024Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
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Publication number: 20240288935Abstract: System, process, and device configurations are provided for eye tracking and interactive game control. A method can include detecting eye tracking data for at least one user during the presentation of the gaming content and determining a player engagement parameter for the gaming content based on the eye tracking data. Presentation of the gaming content may be updated using the player engagement parameter. Embodiments can include use of the player engagement parameter for one or more of identifying game play objects of interest, player engagement level, user effect of the gaming content, player type, player profiles and audio immersion preferences. The player engagement parameter can be used to update gaming content, audio output and control sound output for gaming content.Type: ApplicationFiled: February 28, 2023Publication date: August 29, 2024Applicant: Sony Interactive Entertainment LLCInventors: Charles MCCOY, True XIONG
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Publication number: 20240257369Abstract: System, process, and device configurations are provided for identifying depth of gaming elements. A method can include detecting at least one game object in video data, wherein the at least one game object is a display element and determining a depth parameter for the at least one game object, wherein the depth parameter is a distance value of the at least one game object relative to at least one background display element for the video data. The video data may be output using the depth parameter for the at least one game object. Embodiments can create title specific data from analysis of rendered video data to determine modifications for adding depth and modifying rendering of titles. Depth determinations can include features to allow for different rendering styles and presentation in a three-dimensional format or by a headset. Processes and configurations are also provided for generating contextual information about game objects.Type: ApplicationFiled: January 31, 2023Publication date: August 1, 2024Inventors: Charles MCCOY, True XIONG
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Patent number: 11992761Abstract: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.Type: GrantFiled: August 31, 2021Date of Patent: May 28, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
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Publication number: 20240070660Abstract: An electronic device and method for implementation of non-fungible tokens (NFTs) for management of virtual assets is disclosed. The electronic device tracks a virtual asset associated with a user on a virtual reality platform and receives metadata associated with the virtual asset. A first NFT associated with the virtual asset is created, based on a storage of the metadata to a distributed ledger associated with the virtual reality platform. The first NFT is split into a set of NFTs. Each NFT is associated with a user-right corresponding to the virtual asset for the first user. The set of NFTs is stored on the distributed ledger. From the set of NFTs, a second NFT associated with the first virtual asset is retrieved, based on a user input. An ownership or usage of the virtual asset is controlled on the virtual reality platform, based on the second NFT.Type: ApplicationFiled: August 23, 2022Publication date: February 29, 2024Inventors: JAMES R MILNE, TRUE XIONG, CHARLES MCCOY
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Publication number: 20240066408Abstract: An electronic device and a method for implementation of super-fungible tokens for gaming is disclosed. The electronic device tracks a set of gaming assets associated with a player in a gaming application. Metadata associated with the set of gaming assets is received and a super-fungible token is created, based on a storage of the metadata to a distributed ledger associated with the gaming application. The creation of the super-fungible token corresponds to an ownership of a single gaming asset from the set of gaming assets by the player in the gaming application at a time instant. A first user input indicative of a selection of a first gaming asset is received. The selected first gaming asset is enabled and a set of second gaming assets are disabled in the gaming application. The disabled set of second gaming assets correspond to gaming assets other than the enabled first gaming asset.Type: ApplicationFiled: August 23, 2022Publication date: February 29, 2024Inventors: JAMES R MILNE, TRUE XIONG, CHARLES MCCOY
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Publication number: 20240066402Abstract: An electronic device and method for implementation of gaming assets as non-fungible tokens (NFTs) across save states of games is disclosed. The electronic device may track a gaming asset associated with a player in a first gaming application. First information associated with a first game save state of the first gaming application and meta-data associated with the tracked gaming asset may be received. The electronic device may create a non-fungible token (NFT) associated with the tracked gaming asset based on the received meta-data. Second information associated with a second game save state of a second gaming application of a set of gaming applications may be received. The electronic device may retrieve the created NFT associated with the gaming asset from a distributed ledger. A restoration of the gaming asset may be initiated for the player in the second gaming application, based on the second information and the retrieved NFT.Type: ApplicationFiled: August 23, 2022Publication date: February 29, 2024Inventors: JAMES R. MILNE, TRUE XIONG, CHARLES MCCOY
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Patent number: 11890536Abstract: One or more users wear respective wireless headsets or visors that allow the users to see a 3D rendered virtual reality environment emulating the physical space in which the user(s) are located and move. A user is allowed to move freely throughout the physical space while playing. The virtual reality environment that is rendered for a user is based on the user's physical movements. The virtual reality environment rendered for a user shows virtual objects where the corresponding physical objects are located so that as the user moves around the objects in the virtual environment the user also moves around the physical objects in the physical space. The floor of the physical space may be made of movable segments that move according to game play instructions.Type: GrantFiled: March 1, 2021Date of Patent: February 6, 2024Assignee: Sony Interactive Entertainment LLCInventors: Charles McCoy, True Xiong, Blaine Morgan
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Patent number: 11890548Abstract: The present technology provides solutions for crowd-sourcing stream productions for a virtual esports environment. A method can include generating a virtual environment associated with an interactive session that includes a plurality of spectator devices, wherein each of the spectator devices is presented with a different display based on a corresponding vantage point located within the virtual environment; receiving a plurality of media captures from the spectator devices, wherein each of the media captures is captured from the corresponding vantage point of the spectator device within the virtual environment; selecting one of the media captures based on a comparison of visibility of an asset in the virtual environment; and streaming the selected media capture to a primary display on a requesting device.Type: GrantFiled: July 21, 2022Date of Patent: February 6, 2024Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Victoria Walker, Morgan Fryer-McCulloch, Brielle Powell, Olga Rudi, Steven Osman, Angela Bartolome, Charles McCoy
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Publication number: 20240024775Abstract: System, process and device configurations are provided for user preference customized generation of gaming music. A method can include detecting at least one user preference for gaming music, determining a game state, and generating gaming music based on the at least one user preference and the game state. Customization of audio and gaming music can have a large impact on a gaming experience. Musical preferences may be collected for users to generate dynamic music and to improve gaming system ability to generate a customized experience. Musical preferences can include one or more of genres, specific song titles, indications of preferred types of music, music identified for certain gaming activities, user feedback, and country of origin. Music may be generated based on emotional cues of a game scene. Music may be controlled to be more prominent or less obtrusive to a game state.Type: ApplicationFiled: July 22, 2022Publication date: January 25, 2024Applicant: Sony Interactive Entertainment LLCInventors: Charles MCCOY, True XIONG
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Publication number: 20240024776Abstract: System, process and device configurations are provided for game environment customized generation of gaming music. A method can include detecting a gameplay location for a game environment of an electronic game and at least one environmental parameter for the gameplay location. Gaming music based may be updated based on the at least one environmental parameter to account for one or more of proximity to gaming objects and landscape descriptions for openness and enclosed spaces. Gameplay locations may be detected based on a mapping of the game environment for two-dimensional (2D) and three-dimensional (3D) mapping. Gaming music may be updated to adjust parameters for generating the gaming music based on emotional impact data of the location and direction of one or more objects in the gameplay location relative to a user character. Coordination of music and game environments may provide an immersive and intuitive sense of objects.Type: ApplicationFiled: July 22, 2022Publication date: January 25, 2024Applicant: Sony Interactive Entertainment LLCInventors: Charles MCCOY, True XIONG
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Publication number: 20240024781Abstract: System, process and device configurations are provided for customized audio spectrum generation of gaming music. A method includes detecting at least one audio spectrum input for gaming music and updating a parameter for dynamic music generation based on the at least one audio spectrum input. The method also includes generating gaming music for the gaming system dynamically to include at least one musical motif determined based on the parameter, and output of gaming music. Frequency or tonalities of dynamic generated music that interfere with gameplay sound effects may be adjusted to improve gameplay. In some cases volume of sound elements may be shifted in volume or pitch to indicate presence of gaming elements or opportunities during gameplay. Similarly, frequency ranges may be customized to avoid one or more frequencies, such as a frequency range identified as being associated with hearing loss or with causing a disturbance, such as vibration.Type: ApplicationFiled: July 22, 2022Publication date: January 25, 2024Applicant: Sony Interactive Entertainment LLCInventors: Charles MCCOY, True XIONG