Patents by Inventor Charles Moidel

Charles Moidel has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230186545
    Abstract: Described herein is a cloud-based gaming system in which multiple views of a spectated E-sports event can be rendered and combined into an immersive video having at least three degrees of freedom. Low-latency generation of the immersive video is facilitated via the use of GPU-controlled non-volatile memory on which rendered data for multiple viewpoints are stored.
    Type: Application
    Filed: December 15, 2021
    Publication date: June 15, 2023
    Applicant: Intel Corporation
    Inventors: Travis Schluessler, Zack Waters, Charles Moidel, Michael Apodaca, Murali Ramadoss, Rajabali Koduri
  • Patent number: 11443406
    Abstract: Described herein are devices, systems and methods to utilize non-volatile memory to save and retrieve data that is used to accelerate the load and resume of GPU accelerated applications. Non-volatile memory and GPU logic are configured to enable the GPU to directly access the non-volatile memory to enable data to be read without requiring the data to traverse the CPU and CPU memory. This data access path creates a faster method for loading data into GPU local memory.
    Type: Grant
    Filed: May 18, 2021
    Date of Patent: September 13, 2022
    Assignee: Intel Corporation
    Inventors: Travis Schluessler, Zack Waters, Charles Moidel, Michael Apodaca, Murali Ramadoss
  • Publication number: 20220122566
    Abstract: Methods, systems and apparatuses may provide for technology that determines measured timing data in response to a presentation request from an application, wherein the measured timing data is associated with one or more previous frames and the presentation request is associated with one or more subsequent frames. The technology may also determine scheduling times for the subsequent frame(s) based on the measured timing data, wherein the scheduling times include a simulation time, a rendering time, a driver submission time, a hardware submission time, and a display time. In one example, the technology controls a pacing of the subsequent frame(s) on a display in accordance with the scheduling times.
    Type: Application
    Filed: October 16, 2020
    Publication date: April 21, 2022
    Inventors: Travis Schluessler, Thomas Petersen, Charles Moidel, Gary Smith, Zhe Wang, Rafal Rudnicki
  • Publication number: 20210304351
    Abstract: Described herein are devices, systems and methods to utilize non-volatile memory to save and retrieve data that is used to accelerate the load and resume of GPU accelerated applications. Non-volatile memory and GPU logic are configured to enable the GPU to directly access the non-volatile memory to enable data to be read without requiring the data to traverse the CPU and CPU memory. This data access path creates a faster method for loading data into GPU local memory.
    Type: Application
    Filed: May 18, 2021
    Publication date: September 30, 2021
    Applicant: Intel Corporation
    Inventors: Travis Schluessler, Zack Waters, Charles Moidel, Michael Apodaca, Murali Ramadoss
  • Patent number: 11037269
    Abstract: Described herein are devices, systems and methods to utilize non-volatile memory to save and retrieve data that is used to accelerate the load and resume of GPU accelerated applications. Non-volatile memory and GPU logic are configured to enable the GPU to directly access the non-volatile memory to enable data to be read without requiring the data to traverse the CPU and CPU memory. This data access path creates a faster method for loading data into GPU local memory.
    Type: Grant
    Filed: March 27, 2020
    Date of Patent: June 15, 2021
    Assignee: Intel Corporation
    Inventors: Travis Schluessler, Zack Waters, Charles Moidel, Michael Apodaca, Murali Ramadoss