Patents by Inventor Charles Robert Griffiths

Charles Robert Griffiths has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9259643
    Abstract: Control of separate computer game elements is described. In one example, a computer game system displays a computer game to a user, the computer game comprising at least one avatar and an environment. Manual input commands are received from a hand-operated controller operated by the user, and are used to control the display of the avatar in the computer game. Substantially concurrently with the manual input, a stream of images from an image capture device depicting the user is also received. A portal, separate to the avatar, is displayed in a region of the computer game display, which shows the received stream of images to the user. The stream of images of the user is analyzed and a gesture performed by the user is recognized. The recognized gesture is used to control displayed interaction between the portal and the environment.
    Type: Grant
    Filed: September 20, 2011
    Date of Patent: February 16, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Thomas William Lansdale, Charles Robert Griffiths
  • Patent number: 8702507
    Abstract: Manual and camera-based avatar control is described for example, in computer game systems. In one embodiment, an image capture system tracks motion of a player's arm holding a real world object and the player also makes input to the game system at the same time, using a manual controller. In an example, tracked motion of a player's arm is used to control aim of a virtual dart in a game display and the player makes manual input at the controller to fire the dart. In various embodiments, position of a part of a player is detected and mapped to screen space using a mapping function which may vary. For example, a mapped position of a player's hand in screen space is used to control the position of an avatar's hand by extending the avatar's arm. In examples, conditions are met before camera-based control of an avatar.
    Type: Grant
    Filed: September 20, 2011
    Date of Patent: April 22, 2014
    Assignee: Microsoft Corporation
    Inventors: Thomas William Lansdale, Charles Robert Griffiths
  • Publication number: 20120276995
    Abstract: Manual and camera-based avatar control is described for example, in computer game systems. In one embodiment, an image capture system tracks motion of a player's arm holding a real world object and the player also makes input to the game system at the same time, using a manual controller. In an example, tracked motion of a player's arm is used to control aim of a virtual dart in a game display and the player makes manual input at the controller to fire the dart. In various embodiments, position of a part of a player is detected and mapped to screen space using a mapping function which may vary. For example, a mapped position of a player's hand in screen space is used to control the position of an avatar's hand by extending the avatar's arm. In examples, conditions are met before camera-based control of an avatar.
    Type: Application
    Filed: September 20, 2011
    Publication date: November 1, 2012
    Applicant: Microsoft Corporation
    Inventors: Thomas William Lansdale, Charles Robert Griffiths
  • Publication number: 20120276994
    Abstract: Control of separate computer game elements is described. In one example, a computer game system displays a computer game to a user, the computer game comprising at least one avatar and an environment. Manual input commands are received from a hand-operated controller operated by the user, and are used to control the display of the avatar in the computer game. Substantially concurrently with the manual input, a stream of images from an image capture device depicting the user is also received. A portal, separate to the avatar, is displayed in a region of the computer game display, which shows the received stream of images to the user. The stream of images of the user is analyzed and a gesture performed by the user is recognized. The recognized gesture is used to control displayed interaction between the portal and the environment.
    Type: Application
    Filed: September 20, 2011
    Publication date: November 1, 2012
    Applicant: Microsoft Corporation
    Inventors: Thomas William Lansdale, Charles Robert Griffiths
  • Publication number: 20120277001
    Abstract: Manual and camera-based game control is described. In one embodiment, a game system receives an image stream depicting a player of a game and also receives manual input from a hand operated controller used by the player. In an example, the manual input may be used to control an avatar and the image stream is used to recognize gestures of the player and control background objects in the game using the recognized gestures. For example, by using gestures such as head rotations the player's hands are free to continue operating a hand-held controller and the player has increased control and an immersive game play experience. In various embodiments, methods for detecting head gestures from image streams in real time are described such as tracking velocity of player's heads and motion through quadrants of an image stream.
    Type: Application
    Filed: August 29, 2011
    Publication date: November 1, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Thomas William Lansdale, Charles Robert Griffiths