Patents by Inventor Chongyang Ma

Chongyang Ma has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20180033189
    Abstract: The present specification describes systems and methodsfor automatically generating personalized blendshapes from actor performance measurements, while preserving the semantics of a template facial animation rig. The disclosed inventions facilitate the creation of an ensemble of realistic digital double face rigs for each individual with consistent behaviour across the set with sophisticated iterative optimization techniques.
    Type: Application
    Filed: October 21, 2016
    Publication date: February 1, 2018
    Inventors: Wan-Chun Ma, Chongyang Ma
  • Patent number: 8698829
    Abstract: Output textures may be generated by synthesizing an input texture comprising discrete elements with a set of boundary conditions. Elements of the input texture are copied from the input texture to an output texture that is defined by a set of boundary conditions and are then refined. The elements of the output texture are refined by assigning domain and/or attribute information to the elements of the output texture element by minimizing an energy function measuring a similarity between output neighborhoods of the output texture and a corresponding best matching input neighborhood of the input texture.
    Type: Grant
    Filed: May 28, 2010
    Date of Patent: April 15, 2014
    Assignee: Microsoft Corporation
    Inventors: Li-Yi Wei, Chongyang Ma, Xin Tong
  • Publication number: 20110292064
    Abstract: Output textures may be generated by synthesizing an input texture comprising discrete elements with a set of boundary conditions. Elements of the input texture are copied from the input texture to an output texture that is defined by a set of boundary conditions and are then refined. The elements of the output texture are refined by assigning domain and/or attribute information to the elements of the output texture element by minimizing an energy function measuring a similarity between output neighborhoods of the output texture and a corresponding best matching input neighborhood of the input texture.
    Type: Application
    Filed: May 28, 2010
    Publication date: December 1, 2011
    Applicant: Microsoft Corporation
    Inventors: Li-Yi Wei, Chongyang Ma, Xin Tong
  • Publication number: 20110012910
    Abstract: A system is described for using a texture synthesis approach to produce digital images that simulate motion. The system operates by receiving a large-scale motion image that describes large-scale motion, as well as one or more exemplar images that describes small-scale motion. The system then applies a texture synthesis approach to duplicate the small-scale motion described in the exemplar image(s), as guided by the large-scale motion described in the large-scale motion image. This operation produces a synthesized motion image. The system then combines the synthesized motion image with the large-scale motion image to produce a combined motion image. The combined motion image presents the large-scale motion as modulated by the small-scale motion. The system can also take account for one or more application-specific constraints, such as incompressibility and boundary conditions.
    Type: Application
    Filed: July 15, 2009
    Publication date: January 20, 2011
    Applicant: Microsoft Corporation
    Inventors: Li-Yi Wei, Chongyang Ma, Baining Guo, Kun Zhou