Patents by Inventor Chris Latter

Chris Latter has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10720011
    Abstract: A system has a database that stores a plurality of pre-recorded video clips of real-world sports game events. Further, the system has a game engine processor that determines that a wager time period for a corresponding virtual sports game has completed. The game engine processor also determines an outcome of the virtual sports game subsequent to the determination that the wager time period has completed. Moreover, the game engine processor selects a pre-recoded clip from the plurality of pre-recorded clips that corresponds to the outcome. Finally, the game engine processor links the pre-recorded video clips as a base video layer to one or more overlay video layers. The wager time period is a period of time in which one or more user inputs are permitted to be received at a computing device that renders the virtual sports game.
    Type: Grant
    Filed: May 21, 2019
    Date of Patent: July 21, 2020
    Assignee: Highlight Games Limited
    Inventors: Timothy Patrick Jonathan Green, Stewart James Whittle, Angus Wood, Chris Latter
  • Publication number: 20190311576
    Abstract: A system has a database that stores a plurality of pre-recorded video clips of real-world sports game events. Further, the system has a game engine processor that determines that a wager time period for a corresponding virtual sports game has completed. The game engine processor also determines an outcome of the virtual sports game subsequent to the determination that the wager time period has completed. Moreover, the game engine processor selects a pre-recoded clip from the plurality of pre-recorded clips that corresponds to the outcome. Finally, the game engine processor links the pre-recorded video clips as a base video layer to one or more overlay video layers. The wager time period is a period of time in which one or more user inputs are permitted to be received at a computing device that renders the virtual sports game.
    Type: Application
    Filed: May 21, 2019
    Publication date: October 10, 2019
    Applicant: HIGHLIGHT GAMES LIMITED
    Inventors: Timothy Patrick Jonathan Green, Stewart James Whittle, Angus Wood, Chris Latter
  • Publication number: 20180330574
    Abstract: A system has a database that stores a plurality of audio/visual clips. Further, the system has a memory device that has a buffer with a threshold quantity of memory blocks. In addition, the system has a processor that receives the plurality of audio/visual clips in an ordered sequence for a virtual sports game. The processor also writes one or more frames of a first audio/visual clip to the buffer. Further, the processor allocates the threshold quantity of memory blocks such that the processing speed of writing one or more frames of a second audio/visual clip to the buffer is faster than a broadcast frame rate for broadcasting the first audio/visual clip. In addition, the processor writes the one or more frames of the second audio/visual clip to the allocated threshold quantity of memory blocks of the buffer.
    Type: Application
    Filed: July 25, 2018
    Publication date: November 15, 2018
    Applicant: HIGHLIGHT GAMES LIMITED
    Inventors: Robert J. Wright, Stewart James Whittle, Timothy Patrick Jonathan Green, Angus Wood, Chris Latter