Patents by Inventor Chris Raubacher

Chris Raubacher has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10417789
    Abstract: Aspects of the present disclosure includes methods for realistic real-time motion blur of a primitive. The methods can calculate a first movement of a primitive, blur texture space data based on the first movement, cache the blurred texture space data, and re-use the blurred texture space data when later movement of the primitive calculated at a later time is found to be similar to the first movement. The methods can re-blur the texture space data to generate second blurred texture space data, store second blurred texture space data, and use the second blurred texture space data to generate blurred primitives if the later movement differs by a threshold amount from the first movement.
    Type: Grant
    Filed: June 8, 2017
    Date of Patent: September 17, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Chris Raubacher, Kelly Renner, Dave Driver, Conroy Williamson, Jose Rodriguez, Jeff Arnold
  • Publication number: 20170278276
    Abstract: The techniques discussed herein facilitate realistic real-time motion blur of a primitive. The techniques discussed herein can calculate a first movement of a primitive, blur texture space data based on the first movement, cache the blurred texture space data, and re-use the blurred texture space data when later movement of the primitive calculated at a later time is found to be similar to the first movement. The techniques discussed herein can re-blur the texture space data to generate second blurred texture space data, store second blurred texture space data, and use the second blurred texture space data to generate blurred primitives if the later movement differs by a threshold amount from the first movement.
    Type: Application
    Filed: June 8, 2017
    Publication date: September 28, 2017
    Inventors: Chris Raubacher, Kelly Renner, Dave Driver, Conroy Williamson, Jose Rodriguez, Jeff Arnold
  • Patent number: 9704272
    Abstract: A system to facilitate realistic real-time motion blur of a primitive. The system can calculate a first movement of a primitive, blur texture space data based on the first movement, cache the blurred texture space data, and re-use the blurred texture space data when later movement of the primitive calculated at a later time is found to be similar to the first movement. In some cases, the system can re-blur the texture space data to generate second blurred texture space data, store second blurred texture space data, and use the second blurred texture space data to generate blurred primitives if the later movement differs by a threshold amount from the first movement.
    Type: Grant
    Filed: November 21, 2014
    Date of Patent: July 11, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Chris Raubacher, Kelly Renner, Dave Driver, Conroy Williamson, Jose Rodriguez, Jeff Arnold
  • Publication number: 20160148394
    Abstract: The techniques discussed herein facilitate realistic real-time motion blur of a primitive. The techniques discussed herein can calculate a first movement of a primitive, blur texture space data based on the first movement, cache the blurred texture space data, and re-use the blurred texture space data when later movement of the primitive calculated at a later time is found to be similar to the first movement. The techniques discussed herein can re-blur the texture space data to generate second blurred texture space data, store second blurred texture space data, and use the second blurred texture space data to generate blurred primitives if the later movement differs by a threshold amount from the first movement.
    Type: Application
    Filed: November 21, 2014
    Publication date: May 26, 2016
    Inventors: Chris Raubacher, Kelly Renner, Dave Driver, Conroy Williamson, Jose Rodriguez, Jeff Arnold
  • Patent number: 8659589
    Abstract: Methods and computer-readable media for displaying two-dimensional objects on a display device are disclosed. Rendering requests are received from an application to render two-dimensionally modeled graphics to a display device. Primitive geometries of drawing calls of the rendering requests are tessellated into sequences of triangles. The vertices of the triangles are mapped to a vertex buffer along with an index to identify associated constant data. Batching operations store and communicate calls and mapped data to a graphics processing unit by way of a three-dimensional rendering application program interface. Constant data associated with the mapped data are indexed and appended together in a constant buffer, thereby allowing drawing calls to be coalesced. A staging buffer and a staging texture are provided for batching text anti-aliasing operations. Shader fragments are precompiled and organized by way of a predetermined lookup table.
    Type: Grant
    Filed: December 3, 2012
    Date of Patent: February 25, 2014
    Assignee: Microsoft Corporation
    Inventors: Mark Lawrence, Alexander Stevenson, Thomas Olsen, Ben Constable, Chris Raubacher, Miles Cohen, Bilgem Cakir, Robert Brown, Brett Bloomquist, Chris Kam Ming Chui, Samrach Tun, Jason Hartman, Kanwal Vedbrat, Andrew Precious, Thomas Mulcahy
  • Patent number: 8325177
    Abstract: Methods and computer-readable media for displaying two-dimensional objects on a display device are disclosed. Rendering requests are received from an application to render two-dimensionally modeled graphics to a display device. Primitive geometries of drawing calls of the rendering requests are tessellated into sequences of triangles. The vertices of the triangles are mapped to a vertex buffer along with an index to identify associated constant data. Batching operations store and communicate calls and mapped data to a graphics processing unit by way of a three-dimensional rendering application program interface. Constant data associated with the mapped data are indexed and appended together in a constant buffer, thereby allowing drawing calls to be coalesced. A staging buffer and a staging texture are provided for batching text anti-aliasing operations. Shader fragments are precompiled and organized by way of a predetermined lookup table.
    Type: Grant
    Filed: December 29, 2008
    Date of Patent: December 4, 2012
    Assignee: Microsoft Corporation
    Inventors: Mark Lawrence, Alexander Stevenson, Jason Hartman, Brett Bloomquist, Robert Brown, Chris Kam Ming Chui, Samrach Tun, Anthony Hodsdon, Thomas Olsen, Miles Cohen, Ben Constable, Bilgem Cakir, Chris Raubacher, Gerhard Schneider, Andrew Precious, Thomas Mulcahy, Kanwal Vedbrat
  • Publication number: 20100164983
    Abstract: Methods and computer-readable media for displaying two-dimensional objects on a display device are disclosed. Rendering requests are received from an application to render two-dimensionally modeled graphics to a display device. Primitive geometries of drawing calls of the rendering requests are tessellated into sequences of triangles. The vertices of the triangles are mapped to a vertex buffer along with an index to identify associated constant data. Batching operations store and communicate calls and mapped data to a graphics processing unit by way of a three-dimensional rendering application program interface. Constant data associated with the mapped data are indexed and appended together in a constant buffer, thereby allowing drawing calls to be coalesced. A staging buffer and a staging texture are provided for batching text anti-aliasing operations. Shader fragments are precompiled and organized by way of a predetermined lookup table.
    Type: Application
    Filed: December 29, 2008
    Publication date: July 1, 2010
    Applicant: Microsoft Corporation
    Inventors: MARK LAWRENCE, ALEXANDER STEVENSON, THOMAS OLSEN, BEN CONSTABLE, ANTHONY HODSDON, CHRIS RAUBACHER, MILES COHEN, BILGEM CAKIR, ROBERT BROWN, BRETT BLOOMQUIST, CHRIS KAM MING CHUI, SAMRACH TUN, JASON HARTMAN, GERHARD SCHNELDER, KANWAL VEDBRAT, ANDREW PRECIOUS, TOM MULCAHY