Patents by Inventor Chris Raubacher
Chris Raubacher has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10417789Abstract: Aspects of the present disclosure includes methods for realistic real-time motion blur of a primitive. The methods can calculate a first movement of a primitive, blur texture space data based on the first movement, cache the blurred texture space data, and re-use the blurred texture space data when later movement of the primitive calculated at a later time is found to be similar to the first movement. The methods can re-blur the texture space data to generate second blurred texture space data, store second blurred texture space data, and use the second blurred texture space data to generate blurred primitives if the later movement differs by a threshold amount from the first movement.Type: GrantFiled: June 8, 2017Date of Patent: September 17, 2019Assignee: Microsoft Technology Licensing, LLCInventors: Chris Raubacher, Kelly Renner, Dave Driver, Conroy Williamson, Jose Rodriguez, Jeff Arnold
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Publication number: 20170278276Abstract: The techniques discussed herein facilitate realistic real-time motion blur of a primitive. The techniques discussed herein can calculate a first movement of a primitive, blur texture space data based on the first movement, cache the blurred texture space data, and re-use the blurred texture space data when later movement of the primitive calculated at a later time is found to be similar to the first movement. The techniques discussed herein can re-blur the texture space data to generate second blurred texture space data, store second blurred texture space data, and use the second blurred texture space data to generate blurred primitives if the later movement differs by a threshold amount from the first movement.Type: ApplicationFiled: June 8, 2017Publication date: September 28, 2017Inventors: Chris Raubacher, Kelly Renner, Dave Driver, Conroy Williamson, Jose Rodriguez, Jeff Arnold
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Patent number: 9704272Abstract: A system to facilitate realistic real-time motion blur of a primitive. The system can calculate a first movement of a primitive, blur texture space data based on the first movement, cache the blurred texture space data, and re-use the blurred texture space data when later movement of the primitive calculated at a later time is found to be similar to the first movement. In some cases, the system can re-blur the texture space data to generate second blurred texture space data, store second blurred texture space data, and use the second blurred texture space data to generate blurred primitives if the later movement differs by a threshold amount from the first movement.Type: GrantFiled: November 21, 2014Date of Patent: July 11, 2017Assignee: Microsoft Technology Licensing, LLCInventors: Chris Raubacher, Kelly Renner, Dave Driver, Conroy Williamson, Jose Rodriguez, Jeff Arnold
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Publication number: 20160148394Abstract: The techniques discussed herein facilitate realistic real-time motion blur of a primitive. The techniques discussed herein can calculate a first movement of a primitive, blur texture space data based on the first movement, cache the blurred texture space data, and re-use the blurred texture space data when later movement of the primitive calculated at a later time is found to be similar to the first movement. The techniques discussed herein can re-blur the texture space data to generate second blurred texture space data, store second blurred texture space data, and use the second blurred texture space data to generate blurred primitives if the later movement differs by a threshold amount from the first movement.Type: ApplicationFiled: November 21, 2014Publication date: May 26, 2016Inventors: Chris Raubacher, Kelly Renner, Dave Driver, Conroy Williamson, Jose Rodriguez, Jeff Arnold
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Patent number: 8659589Abstract: Methods and computer-readable media for displaying two-dimensional objects on a display device are disclosed. Rendering requests are received from an application to render two-dimensionally modeled graphics to a display device. Primitive geometries of drawing calls of the rendering requests are tessellated into sequences of triangles. The vertices of the triangles are mapped to a vertex buffer along with an index to identify associated constant data. Batching operations store and communicate calls and mapped data to a graphics processing unit by way of a three-dimensional rendering application program interface. Constant data associated with the mapped data are indexed and appended together in a constant buffer, thereby allowing drawing calls to be coalesced. A staging buffer and a staging texture are provided for batching text anti-aliasing operations. Shader fragments are precompiled and organized by way of a predetermined lookup table.Type: GrantFiled: December 3, 2012Date of Patent: February 25, 2014Assignee: Microsoft CorporationInventors: Mark Lawrence, Alexander Stevenson, Thomas Olsen, Ben Constable, Chris Raubacher, Miles Cohen, Bilgem Cakir, Robert Brown, Brett Bloomquist, Chris Kam Ming Chui, Samrach Tun, Jason Hartman, Kanwal Vedbrat, Andrew Precious, Thomas Mulcahy
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Patent number: 8325177Abstract: Methods and computer-readable media for displaying two-dimensional objects on a display device are disclosed. Rendering requests are received from an application to render two-dimensionally modeled graphics to a display device. Primitive geometries of drawing calls of the rendering requests are tessellated into sequences of triangles. The vertices of the triangles are mapped to a vertex buffer along with an index to identify associated constant data. Batching operations store and communicate calls and mapped data to a graphics processing unit by way of a three-dimensional rendering application program interface. Constant data associated with the mapped data are indexed and appended together in a constant buffer, thereby allowing drawing calls to be coalesced. A staging buffer and a staging texture are provided for batching text anti-aliasing operations. Shader fragments are precompiled and organized by way of a predetermined lookup table.Type: GrantFiled: December 29, 2008Date of Patent: December 4, 2012Assignee: Microsoft CorporationInventors: Mark Lawrence, Alexander Stevenson, Jason Hartman, Brett Bloomquist, Robert Brown, Chris Kam Ming Chui, Samrach Tun, Anthony Hodsdon, Thomas Olsen, Miles Cohen, Ben Constable, Bilgem Cakir, Chris Raubacher, Gerhard Schneider, Andrew Precious, Thomas Mulcahy, Kanwal Vedbrat
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Publication number: 20100164983Abstract: Methods and computer-readable media for displaying two-dimensional objects on a display device are disclosed. Rendering requests are received from an application to render two-dimensionally modeled graphics to a display device. Primitive geometries of drawing calls of the rendering requests are tessellated into sequences of triangles. The vertices of the triangles are mapped to a vertex buffer along with an index to identify associated constant data. Batching operations store and communicate calls and mapped data to a graphics processing unit by way of a three-dimensional rendering application program interface. Constant data associated with the mapped data are indexed and appended together in a constant buffer, thereby allowing drawing calls to be coalesced. A staging buffer and a staging texture are provided for batching text anti-aliasing operations. Shader fragments are precompiled and organized by way of a predetermined lookup table.Type: ApplicationFiled: December 29, 2008Publication date: July 1, 2010Applicant: Microsoft CorporationInventors: MARK LAWRENCE, ALEXANDER STEVENSON, THOMAS OLSEN, BEN CONSTABLE, ANTHONY HODSDON, CHRIS RAUBACHER, MILES COHEN, BILGEM CAKIR, ROBERT BROWN, BRETT BLOOMQUIST, CHRIS KAM MING CHUI, SAMRACH TUN, JASON HARTMAN, GERHARD SCHNELDER, KANWAL VEDBRAT, ANDREW PRECIOUS, TOM MULCAHY