Patents by Inventor Christina Norman

Christina Norman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11731037
    Abstract: In various examples, when a user presses a button to interact with an object while playing a mobile video game, a prioritization zone around a targeting reticle can be defined. If the user positions the prioritization zone on a group of objects, a set of prioritization rules are applied to identify high importance objects (e.g., game Champions) in the prioritization zone. Based on the prioritization rules, the system can select the identified high importance object found inside the prioritization zone that is closest to the targeting reticle. In some embodiments, the prioritization zone is activated only for a defined period of time after the user presses the attack button. If the user releases the attack button during the defined period of time, the system can identify any of the objects in the prioritization zone and select a high importance object to interact with (e.g., launch an attack).
    Type: Grant
    Filed: September 11, 2020
    Date of Patent: August 22, 2023
    Assignee: Riot Games, Inc.
    Inventors: Alexander Nixon Huang, Christina Norman
  • Publication number: 20230051531
    Abstract: In various examples, when a user presses a button to interact with an object while playing a mobile video game, a prioritization zone around a targeting reticle can be defined. If the user positions the prioritization zone on a group of objects, a set of prioritization rules are applied to identify high importance objects (e.g., game Champions) in the prioritization zone. Based on the prioritization rules, the system can select the identified high importance object found inside the prioritization zone that is closest to the targeting reticle. In some embodiments, the prioritization zone is activated only for a defined period of time after the user presses the attack button. If the user releases the attack button during the defined period of time, the system can identify any of the objects in the prioritization zone and select a high importance object to interact with (e.g., launch an attack).
    Type: Application
    Filed: November 2, 2022
    Publication date: February 16, 2023
    Inventors: Alexander Nixon Huang, Christina Norman
  • Publication number: 20220347573
    Abstract: Systems, methods, and media are provided for the selective indication of the presence of off-screen objects in the shared gaming environment of a multiplayer game played on a mobile device. The shared gaming environment can include a game space and a plurality of objects located at various places of the game space. The player may view a portion of the game space via a screen view presented by the mobile device. The screen view can be bordered by a frame area that includes a portion of the game space that is outside of the screen view. Based on a predetermined rule set, the presence of an object that is located within the frame area can be selectively indicated within the screen view by a visual indicator, such as an icon. The visual indicator can be assembled from a library of elements to visually communicate contextually relevant information to the player.
    Type: Application
    Filed: July 15, 2022
    Publication date: November 3, 2022
    Inventors: Kam-Wing Fung, Li Jia Tan, Brian Carter Feeney, Christina Norman
  • Patent number: 11395967
    Abstract: Systems, methods, and media are provided for the selective indication of the presence of off-screen objects in the shared gaming environment of a multiplayer game played on a mobile device. The shared gaming environment can include a game space and a plurality of objects located at various places of the game space. The player may view a portion of the game space via a screen view presented by the mobile device. The screen view can be bordered by a frame area that includes a portion of the game space that is outside of the screen view. Based on a predetermined rule set, the presence of an object that is located within the frame area can be selectively indicated within the screen view by a visual indicator, such as an icon. The visual indicator can be assembled from a library of elements to visually communicate contextually relevant information to the player.
    Type: Grant
    Filed: September 11, 2020
    Date of Patent: July 26, 2022
    Assignee: Riot Games, Inc.
    Inventors: Kam-Wing Fung, Li Jia Tan, Brian Carter Feeney, Christina Norman
  • Publication number: 20220113844
    Abstract: A method for identifying and selecting an object in a virtual or real environment is disclosed. The method comprises: determining a target finder area, at a computing device, within an area displayed by the user interface based on a user profile; determining a list of one or more objects within the target finder area; and presenting one or more of the determined list of one or more objects on the user interface.
    Type: Application
    Filed: December 21, 2021
    Publication date: April 14, 2022
    Inventors: Christina Norman, Kuo-Yen Lo
  • Publication number: 20220080299
    Abstract: In various examples, when a user presses a button to interact with an object while playing a mobile video game, a prioritization zone around a targeting reticle can be defined. If the user positions the prioritization zone on a group of objects, a set of prioritization rules are applied to identify high importance objects (e.g., game Champions) in the prioritization zone. Based on the prioritization rules, the system can select the identified high importance object found inside the prioritization zone that is closest to the targeting reticle. In some embodiments, the prioritization zone is activated only for a defined period of time after the user presses the attack button. If the user releases the attack button during the defined period of time, the system can identify any of the objects in the prioritization zone and select a high importance object to interact with (e.g., launch an attack).
    Type: Application
    Filed: September 11, 2020
    Publication date: March 17, 2022
    Inventors: Alexander Nixon Huang, Christina Norman
  • Publication number: 20220080310
    Abstract: Systems, methods, and media are provided for the selective indication of the presence of off-screen objects in the shared gaming environment of a multiplayer game played on a mobile device. The shared gaming environment can include a game space and a plurality of objects located at various places of the game space. The player may view a portion of the game space via a screen view presented by the mobile device. The screen view can be bordered by a frame area that includes a portion of the game space that is outside of the screen view. Based on a predetermined rule set, the presence of an object that is located within the frame area can be selectively indicated within the screen view by a visual indicator, such as an icon. The visual indicator can be assembled from a library of elements to visually communicate contextually relevant information to the player.
    Type: Application
    Filed: September 11, 2020
    Publication date: March 17, 2022
    Inventors: Kam-Wing Fung, Li Jia Tan, Brian Carter Feeney, Christina Norman
  • Patent number: 11167217
    Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.
    Type: Grant
    Filed: October 17, 2019
    Date of Patent: November 9, 2021
    Assignee: Riot Games, Inc.
    Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
  • Publication number: 20200155952
    Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.
    Type: Application
    Filed: October 17, 2019
    Publication date: May 21, 2020
    Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
  • Patent number: 10478735
    Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.
    Type: Grant
    Filed: December 19, 2017
    Date of Patent: November 19, 2019
    Assignee: RIOT GAMES, INC.
    Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
  • Publication number: 20180361259
    Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.
    Type: Application
    Filed: December 19, 2017
    Publication date: December 20, 2018
    Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
  • Publication number: 20180292952
    Abstract: A method for identifying and selecting an object in a virtual or real environment is disclosed. The method comprises: determining a target finder area, at a computing device, within an area displayed by the user interface based on a user profile; determining a list of one or more objects within the target finder area; and presenting one or more of the determined list of one or more objects on the user interface.
    Type: Application
    Filed: April 5, 2017
    Publication date: October 11, 2018
    Inventors: Christina Norman, Kuo-Yen Lo
  • Patent number: 9878252
    Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.
    Type: Grant
    Filed: July 26, 2016
    Date of Patent: January 30, 2018
    Assignee: RIOT GAMES, INC.
    Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
  • Publication number: 20170128842
    Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.
    Type: Application
    Filed: July 26, 2016
    Publication date: May 11, 2017
    Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
  • Patent number: 9403090
    Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.
    Type: Grant
    Filed: August 12, 2013
    Date of Patent: August 2, 2016
    Assignee: RIOT GAMES, INC.
    Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
  • Publication number: 20140243082
    Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In a preferred embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view and time shift an active game session.
    Type: Application
    Filed: January 8, 2014
    Publication date: August 28, 2014
    Applicant: RIOT GAMES, INC.
    Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
  • Publication number: 20140113718
    Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.
    Type: Application
    Filed: August 12, 2013
    Publication date: April 24, 2014
    Applicant: RIOT GAMES, INC.
    Inventors: Christina Norman, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard