Patents by Inventor Christina Norman
Christina Norman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 12182378Abstract: A method for identifying and selecting an object in a virtual or real environment is disclosed. The method comprises: determining a target finder area, at a computing device, within an area displayed by the user interface based on a user profile; determining a list of one or more objects within the target finder area; and presenting one or more of the determined list of one or more objects on the user interface.Type: GrantFiled: December 21, 2021Date of Patent: December 31, 2024Assignee: Riot Games, Inc.Inventors: Christina Norman, Kuo-Yen Lo
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Publication number: 20240359096Abstract: Systems, methods, and media are provided for the selective indication of the presence of off-screen objects in the shared gaming environment of a multiplayer game played on a mobile device. The shared gaming environment can include a game space and a plurality of objects located at various places of the game space. The player may view a portion of the game space via a screen view presented by the mobile device. The screen view can be bordered by a frame area that includes a portion of the game space that is outside of the screen view. Based on a predetermined rule set, the presence of an object that is located within the frame area can be selectively indicated within the screen view by a visual indicator, such as an icon. The visual indicator can be assembled from a library of elements to visually communicate contextually relevant information to the player.Type: ApplicationFiled: July 8, 2024Publication date: October 31, 2024Inventors: Kam-Wing FUNG, Li Jia Tan, Brian Carter Feeney, Christina Norman
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Patent number: 12029980Abstract: Systems, methods, and media are provided for the selective indication of the presence of off-screen objects in the shared gaming environment of a multiplayer game played on a mobile device. The shared gaming environment can include a game space and a plurality of objects located at various places of the game space. The player may view a portion of the game space via a screen view presented by the mobile device. The screen view can be bordered by a frame area that includes a portion of the game space that is outside of the screen view. Based on a predetermined rule set, the presence of an object that is located within the frame area can be selectively indicated within the screen view by a visual indicator, such as an icon. The visual indicator can be assembled from a library of elements to visually communicate contextually relevant information to the player.Type: GrantFiled: July 15, 2022Date of Patent: July 9, 2024Assignee: Riot Games, Inc.Inventors: Kam-Wing Fung, Li Jia Tan, Brian Carter Feeney, Christina Norman
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Patent number: 11731037Abstract: In various examples, when a user presses a button to interact with an object while playing a mobile video game, a prioritization zone around a targeting reticle can be defined. If the user positions the prioritization zone on a group of objects, a set of prioritization rules are applied to identify high importance objects (e.g., game Champions) in the prioritization zone. Based on the prioritization rules, the system can select the identified high importance object found inside the prioritization zone that is closest to the targeting reticle. In some embodiments, the prioritization zone is activated only for a defined period of time after the user presses the attack button. If the user releases the attack button during the defined period of time, the system can identify any of the objects in the prioritization zone and select a high importance object to interact with (e.g., launch an attack).Type: GrantFiled: September 11, 2020Date of Patent: August 22, 2023Assignee: Riot Games, Inc.Inventors: Alexander Nixon Huang, Christina Norman
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Publication number: 20230051531Abstract: In various examples, when a user presses a button to interact with an object while playing a mobile video game, a prioritization zone around a targeting reticle can be defined. If the user positions the prioritization zone on a group of objects, a set of prioritization rules are applied to identify high importance objects (e.g., game Champions) in the prioritization zone. Based on the prioritization rules, the system can select the identified high importance object found inside the prioritization zone that is closest to the targeting reticle. In some embodiments, the prioritization zone is activated only for a defined period of time after the user presses the attack button. If the user releases the attack button during the defined period of time, the system can identify any of the objects in the prioritization zone and select a high importance object to interact with (e.g., launch an attack).Type: ApplicationFiled: November 2, 2022Publication date: February 16, 2023Inventors: Alexander Nixon Huang, Christina Norman
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Publication number: 20220347573Abstract: Systems, methods, and media are provided for the selective indication of the presence of off-screen objects in the shared gaming environment of a multiplayer game played on a mobile device. The shared gaming environment can include a game space and a plurality of objects located at various places of the game space. The player may view a portion of the game space via a screen view presented by the mobile device. The screen view can be bordered by a frame area that includes a portion of the game space that is outside of the screen view. Based on a predetermined rule set, the presence of an object that is located within the frame area can be selectively indicated within the screen view by a visual indicator, such as an icon. The visual indicator can be assembled from a library of elements to visually communicate contextually relevant information to the player.Type: ApplicationFiled: July 15, 2022Publication date: November 3, 2022Inventors: Kam-Wing Fung, Li Jia Tan, Brian Carter Feeney, Christina Norman
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Patent number: 11395967Abstract: Systems, methods, and media are provided for the selective indication of the presence of off-screen objects in the shared gaming environment of a multiplayer game played on a mobile device. The shared gaming environment can include a game space and a plurality of objects located at various places of the game space. The player may view a portion of the game space via a screen view presented by the mobile device. The screen view can be bordered by a frame area that includes a portion of the game space that is outside of the screen view. Based on a predetermined rule set, the presence of an object that is located within the frame area can be selectively indicated within the screen view by a visual indicator, such as an icon. The visual indicator can be assembled from a library of elements to visually communicate contextually relevant information to the player.Type: GrantFiled: September 11, 2020Date of Patent: July 26, 2022Assignee: Riot Games, Inc.Inventors: Kam-Wing Fung, Li Jia Tan, Brian Carter Feeney, Christina Norman
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Publication number: 20220113844Abstract: A method for identifying and selecting an object in a virtual or real environment is disclosed. The method comprises: determining a target finder area, at a computing device, within an area displayed by the user interface based on a user profile; determining a list of one or more objects within the target finder area; and presenting one or more of the determined list of one or more objects on the user interface.Type: ApplicationFiled: December 21, 2021Publication date: April 14, 2022Inventors: Christina Norman, Kuo-Yen Lo
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Publication number: 20220080310Abstract: Systems, methods, and media are provided for the selective indication of the presence of off-screen objects in the shared gaming environment of a multiplayer game played on a mobile device. The shared gaming environment can include a game space and a plurality of objects located at various places of the game space. The player may view a portion of the game space via a screen view presented by the mobile device. The screen view can be bordered by a frame area that includes a portion of the game space that is outside of the screen view. Based on a predetermined rule set, the presence of an object that is located within the frame area can be selectively indicated within the screen view by a visual indicator, such as an icon. The visual indicator can be assembled from a library of elements to visually communicate contextually relevant information to the player.Type: ApplicationFiled: September 11, 2020Publication date: March 17, 2022Inventors: Kam-Wing Fung, Li Jia Tan, Brian Carter Feeney, Christina Norman
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Publication number: 20220080299Abstract: In various examples, when a user presses a button to interact with an object while playing a mobile video game, a prioritization zone around a targeting reticle can be defined. If the user positions the prioritization zone on a group of objects, a set of prioritization rules are applied to identify high importance objects (e.g., game Champions) in the prioritization zone. Based on the prioritization rules, the system can select the identified high importance object found inside the prioritization zone that is closest to the targeting reticle. In some embodiments, the prioritization zone is activated only for a defined period of time after the user presses the attack button. If the user releases the attack button during the defined period of time, the system can identify any of the objects in the prioritization zone and select a high importance object to interact with (e.g., launch an attack).Type: ApplicationFiled: September 11, 2020Publication date: March 17, 2022Inventors: Alexander Nixon Huang, Christina Norman
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Patent number: 11167217Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.Type: GrantFiled: October 17, 2019Date of Patent: November 9, 2021Assignee: Riot Games, Inc.Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
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Publication number: 20200155952Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.Type: ApplicationFiled: October 17, 2019Publication date: May 21, 2020Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
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Patent number: 10478735Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.Type: GrantFiled: December 19, 2017Date of Patent: November 19, 2019Assignee: RIOT GAMES, INC.Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
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Publication number: 20180361259Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.Type: ApplicationFiled: December 19, 2017Publication date: December 20, 2018Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
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Publication number: 20180292952Abstract: A method for identifying and selecting an object in a virtual or real environment is disclosed. The method comprises: determining a target finder area, at a computing device, within an area displayed by the user interface based on a user profile; determining a list of one or more objects within the target finder area; and presenting one or more of the determined list of one or more objects on the user interface.Type: ApplicationFiled: April 5, 2017Publication date: October 11, 2018Inventors: Christina Norman, Kuo-Yen Lo
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Patent number: 9878252Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.Type: GrantFiled: July 26, 2016Date of Patent: January 30, 2018Assignee: RIOT GAMES, INC.Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
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Publication number: 20170128842Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.Type: ApplicationFiled: July 26, 2016Publication date: May 11, 2017Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
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Patent number: 9403090Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.Type: GrantFiled: August 12, 2013Date of Patent: August 2, 2016Assignee: RIOT GAMES, INC.Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
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Publication number: 20140243082Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In a preferred embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view and time shift an active game session.Type: ApplicationFiled: January 8, 2014Publication date: August 28, 2014Applicant: RIOT GAMES, INC.Inventors: Brett Harris, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard
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Publication number: 20140113718Abstract: The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session.Type: ApplicationFiled: August 12, 2013Publication date: April 24, 2014Applicant: RIOT GAMES, INC.Inventors: Christina Norman, Carl Kwoh, Paul Sottosanti, Victor Keenan, George Skleres, Jason Cohen, Christina Norman, Brooks Bouchard