Patents by Inventor Christopher George Burnett

Christopher George Burnett has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11007440
    Abstract: Methods for improving simulation of a sporting event by using real-world data are provided. In one aspect, a method includes positioning a simulated player corresponding to a player on a simulated field based on player positional data. The method also includes positioning a simulated ball corresponding to a physical ball on the simulated field based on ball positional data. The method also includes modifying the simulation based on user input by deviating the simulated player from the player positional data of the player on the physical field of the sporting event based on the user input when the user input moves the simulated player outside of a visual ring. The method also includes deviating a second player from a corresponding second player positional data when the second player is within a deviation ring, a radius of the visual ring different from a radius of the deviation ring.
    Type: Grant
    Filed: October 14, 2019
    Date of Patent: May 18, 2021
    Assignee: Electronic Arts Inc.
    Inventor: Christopher George Burnett
  • Publication number: 20200038757
    Abstract: Methods for improving simulation of a sporting event by using real-world data are provided. In one aspect, a method includes positioning a simulated player corresponding to a player on a simulated field based on player positional data. The method also includes positioning a simulated ball corresponding to a physical ball on the simulated field based on ball positional data. The method also includes modifying the simulation based on user input by deviating the simulated player from the player positional data of the player on the physical field of the sporting event based on the user input when the user input moves the simulated player outside of a visual ring. The method also includes deviating a second player from a corresponding second player positional data when the second player is within a deviation ring, a radius of the visual ring different from a radius of the deviation ring.
    Type: Application
    Filed: October 14, 2019
    Publication date: February 6, 2020
    Inventor: Christopher George BURNETT
  • Patent number: 10478730
    Abstract: Methods for improving simulation of a sporting event by using real-world data are provided. In one aspect, a method includes receiving player positional data and ball positional data. The player positional data includes an identification of a player, orientation of the player on a field, position of the player on the field, and a time the player positional data was captured. The ball positional data includes a location of the ball on the field, and a time the ball positional data was captured. A simulated player and a simulated ball are positioned on a simulated field corresponding to the field, based on the received data. The simulation is run and accordingly modified based on user input. Systems and machine-readable media are also provided.
    Type: Grant
    Filed: August 25, 2016
    Date of Patent: November 19, 2019
    Assignee: Electronic Arts Inc.
    Inventor: Christopher George Burnett