Patents by Inventor Christopher J. Tector

Christopher J. Tector has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240338067
    Abstract: A system gives application developers and other users access to the real-time power consumption data of the hardware they are running on. In some embodiments, the system can provide an application programming interface (API). The system also provides a way for users to declare what is their maximum power limit they want to stay under. This could be combined as an OS setting that users, or cloud hardware managers, can enable, which will tell the application it is running in this power-capped mode. The application will then use the real-time power consumption data to see how close it is consuming to the specified cap. When the real-time power consumption data meets one or more criteria with respect to a specified cap, the application can dynamically adjust one or more operations to keep the power consumption of itself under the specified cap.
    Type: Application
    Filed: April 6, 2023
    Publication date: October 10, 2024
    Inventors: Robert Binneweg FRANCIS, Mark James MCNULTY, Perry Victor LEA, Christopher J. TECTOR
  • Patent number: 8780120
    Abstract: Techniques for GPU self throttling are described. In one or more embodiments, timing information for GPU frame processing is obtained using a timeline for the GPU. This may occur by inserting callbacks into the GPU processing timeline. An elapsed time for unpredictable work that is inserted into the GPU workload is determined based on the obtained timing information. A decision is then made regarding whether to “throttle” designated optional/non-critical portions of the work for a frame based on the amount of elapsed time. In one approach the elapsed time is compared to a configurable timing threshold. If the elapsed time exceeds the threshold, work is throttled by performing light or no processing for one or more optional portions of a frame. If the elapsed time is less than the threshold, heavy processing (e.g., “normal” work) is performed for the frame.
    Type: Grant
    Filed: October 19, 2011
    Date of Patent: July 15, 2014
    Assignee: Microsoft Corporation
    Inventors: Nicholas P. Sagall, Christopher J. Tector, Orest B. Zborowski
  • Publication number: 20130083042
    Abstract: Techniques for GPU self throttling are described. In one or more embodiments, timing information for GPU frame processing is obtained using a timeline for the GPU. This may occur by inserting callbacks into the GPU processing timeline. An elapsed time for unpredictable work that is inserted into the GPU workload is determined based on the obtained timing information. A decision is then made regarding whether to “throttle” designated optional/non-critical portions of the work for a frame based on the amount of elapsed time. In one approach the elapsed time is compared to a configurable timing threshold. If the elapsed time exceeds the threshold, work is throttled by performing light or no processing for one or more optional portions of a frame. If the elapsed time is less than the threshold, heavy processing (e.g., “normal” work) is performed for the frame.
    Type: Application
    Filed: October 19, 2011
    Publication date: April 4, 2013
    Applicant: MICROSOFT CORPORATION
    Inventors: Nicholas P. Sagall, Christopher J. Tector, Orest B. Zborowski
  • Patent number: 7803054
    Abstract: Multiple vehicles being simulated at multiple devices are coordinated across a network as part of a shared gaming experience. Participating devices initially synchronize a time base using a designated host device. During game play, local devices simulate local vehicles. Local devices also produce predicted vehicle states for the local vehicles and transmit the predicted vehicle states to remote devices with regard to network latency. Remote devices in turn produce interpolated vehicle states from the predicted vehicles states and then render the vehicles using the interpolated vehicle states. Interpolation values may also be employed to maintain the synchronized time base. Additionally, the interpolations may be tuned, especially with respect to collisions, by a glancing collisions handler, a dragging collisions effectuator, and/or a remote vehicle damage agent.
    Type: Grant
    Filed: March 31, 2004
    Date of Patent: September 28, 2010
    Assignee: Microsoft Corporation
    Inventors: Aaron W. Ogus, David E. Glerok, Christopher J. Tector