Patents by Inventor Christopher Pitz

Christopher Pitz has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20220008832
    Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.
    Type: Application
    Filed: September 24, 2021
    Publication date: January 13, 2022
    Inventors: Matthew CURTIS, Kellen Christopher SMALLEY, Christopher PITZ, Michael C. CALDARONE
  • Publication number: 20220012760
    Abstract: A system and method are disclosed for providing an in-game offer to one or more users of an online game. The offer is provided to users that have parameters and/or characteristics meeting administrator defined parameters and/or characteristics. In some implementations, the offer may be meant to incentivize purchase of the offer by providing one or more bonus items upon the offer being selected by the player. Both the offer and the bonus may be presented to the user prior to selection of the offer. The offer and the bonus item may only be available to the user for a defined period of time.
    Type: Application
    Filed: September 24, 2021
    Publication date: January 13, 2022
    Inventors: Matthew CURTIS, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
  • Patent number: 11167216
    Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.
    Type: Grant
    Filed: July 17, 2020
    Date of Patent: November 9, 2021
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
  • Patent number: 11164200
    Abstract: A system and method are disclosed for providing an in-game offer to one or more users of an online game. The offer is provided to users that have parameters and/or characteristics meeting administrator defined parameters and/or characteristics. In some implementations, the offer may be meant to incentivize purchase of the offer by providing one or more bonus items upon the offer being selected by the player. Both the offer and the bonus may be presented to the user prior to selection of the offer. The offer and the bonus item may only be available to the user for a defined period of time.
    Type: Grant
    Filed: August 1, 2013
    Date of Patent: November 2, 2021
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
  • Publication number: 20200346120
    Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.
    Type: Application
    Filed: July 17, 2020
    Publication date: November 5, 2020
    Inventors: Matthew CURTIS, Kellen Christopher SMALLEY, Christopher PITZ, Michael C. CALDARONE
  • Patent number: 10729983
    Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.
    Type: Grant
    Filed: July 5, 2019
    Date of Patent: August 4, 2020
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
  • Publication number: 20190344184
    Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer ay be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.
    Type: Application
    Filed: July 5, 2019
    Publication date: November 14, 2019
    Inventors: Matthew CURTIS, Kellen Christopher SMALLEY, Christopher PITZ, Michael C. CALDARONE
  • Patent number: 10357720
    Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.
    Type: Grant
    Filed: March 8, 2018
    Date of Patent: July 23, 2019
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
  • Patent number: 10290030
    Abstract: A virtual space is provided to users via client computing devices where the user cost associated with purchasable virtual items may be adjusted. A game shop interface may be presented to users, comprising offers to purchase sets of one or more virtual items to the user. The associated user cost for the one or more sets of virtual items may be adjusted based upon a determination that the rate of purchase of and/or the revenue generated from the virtual items is more than a specified threshold from the average rate of purchase and/or average revenue generation rate.
    Type: Grant
    Filed: October 23, 2017
    Date of Patent: May 14, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
  • Patent number: 10058782
    Abstract: One aspect of the disclosure relates to providing a customized user experience based on a spend frequency of a user in an online game. The users may be segmented based on a spend frequency associated with the user. A spend frequency may comprise an amount of purchases made by a user in a predetermined time period. The purchases made by the user in the online game may comprise purchases of virtual items made with virtual currency, purchases of real goods made with virtual currency, purchases of virtual items made with real currency, purchases of real goods made with real currency, a combination thereof, and/or other types of purchases.
    Type: Grant
    Filed: August 31, 2016
    Date of Patent: August 28, 2018
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, James Koh, Christopher Pitz, Kellen Christopher Smalley
  • Publication number: 20180193756
    Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.
    Type: Application
    Filed: March 8, 2018
    Publication date: July 12, 2018
    Inventors: Matthew CURTIS, Kellen Christopher SMALLEY, Christopher PITZ, Michael C. CALDARONE
  • Patent number: 9975052
    Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.
    Type: Grant
    Filed: September 12, 2014
    Date of Patent: May 22, 2018
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
  • Patent number: 9799059
    Abstract: A virtual space is provided to users via client computing devices where the user cost associated with purchasable virtual items may be adjusted. A game shop interface may be presented to users, comprising offers to purchase sets of one or more virtual items to the user. The associated user cost for the one or more sets of virtual items may be adjusted based upon a determination that the rate of purchase of and/or the revenue generated from the virtual items is more than a specified threshold from the average rate of purchase and/or average revenue generation rate.
    Type: Grant
    Filed: September 9, 2013
    Date of Patent: October 24, 2017
    Assignee: Aftershock Services, Inc.
    Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
  • Publication number: 20160367901
    Abstract: One aspect of the disclosure relates to providing a customized user experience based on a spend frequency of a user in an online game. The users may be segmented based on a spend frequency associated with the user. A spend frequency may comprise an amount of purchases made by a user in a predetermined time period. The purchases made by the user in the online game may comprise purchases of virtual items made with virtual currency, purchases of real goods made with virtual currency, purchases of virtual items made with real currency, purchases of real goods made with real currency, a combination thereof, and/or other types of purchases.
    Type: Application
    Filed: August 31, 2016
    Publication date: December 22, 2016
    Inventors: Matthew Curtis, James Koh, Christopher Pitz, Kellen Christopher Smalley
  • Patent number: 9460443
    Abstract: One aspect of the disclosure relates to providing a customized user experience based on a spend frequency of a user in an online game. The users may be segmented based on a spend frequency associated with the user. A spend frequency may comprise an amount of purchases made by a user in a predetermined time period. The purchases made by the user in the online game may comprise purchases of virtual items made with virtual currency, purchases of real goods made with virtual currency, purchases of virtual items made with real currency, purchases of real goods made with real currency, a combination thereof, and/or other types of purchases.
    Type: Grant
    Filed: July 14, 2015
    Date of Patent: October 4, 2016
    Assignee: KABAM, INC.
    Inventors: Matthew Curtis, James Koh, Christopher Pitz, Kellen Christopher Smalley
  • Patent number: 9098387
    Abstract: One aspect of the disclosure relates to providing a customized user experience based on a spend frequency of a user in an online game. The users may be segmented based on a spend frequency associated with the user. A spend frequency may comprise an amount of purchases made by a user in a predetermined time period. The purchases made by the user in the online game may comprise purchases of virtual items made with virtual currency, purchases of real goods made with virtual currency, purchases of virtual items made with real currency, purchases of real goods made with real currency, a combination thereof, and/or other types of purchases.
    Type: Grant
    Filed: February 22, 2013
    Date of Patent: August 4, 2015
    Assignee: KABAM, INC.
    Inventors: Matthew Curtis, James Koh, Christopher Pitz, Kellen Christopher Smalley
  • Patent number: 8920243
    Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.
    Type: Grant
    Filed: January 2, 2013
    Date of Patent: December 30, 2014
    Assignee: Kabam, Inc.
    Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone