Patents by Inventor Christopher Pitz
Christopher Pitz has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20220008832Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.Type: ApplicationFiled: September 24, 2021Publication date: January 13, 2022Inventors: Matthew CURTIS, Kellen Christopher SMALLEY, Christopher PITZ, Michael C. CALDARONE
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Publication number: 20220012760Abstract: A system and method are disclosed for providing an in-game offer to one or more users of an online game. The offer is provided to users that have parameters and/or characteristics meeting administrator defined parameters and/or characteristics. In some implementations, the offer may be meant to incentivize purchase of the offer by providing one or more bonus items upon the offer being selected by the player. Both the offer and the bonus may be presented to the user prior to selection of the offer. The offer and the bonus item may only be available to the user for a defined period of time.Type: ApplicationFiled: September 24, 2021Publication date: January 13, 2022Inventors: Matthew CURTIS, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
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Patent number: 11167216Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.Type: GrantFiled: July 17, 2020Date of Patent: November 9, 2021Assignee: Kabam, Inc.Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
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Patent number: 11164200Abstract: A system and method are disclosed for providing an in-game offer to one or more users of an online game. The offer is provided to users that have parameters and/or characteristics meeting administrator defined parameters and/or characteristics. In some implementations, the offer may be meant to incentivize purchase of the offer by providing one or more bonus items upon the offer being selected by the player. Both the offer and the bonus may be presented to the user prior to selection of the offer. The offer and the bonus item may only be available to the user for a defined period of time.Type: GrantFiled: August 1, 2013Date of Patent: November 2, 2021Assignee: Kabam, Inc.Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
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Publication number: 20200346120Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.Type: ApplicationFiled: July 17, 2020Publication date: November 5, 2020Inventors: Matthew CURTIS, Kellen Christopher SMALLEY, Christopher PITZ, Michael C. CALDARONE
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Patent number: 10729983Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.Type: GrantFiled: July 5, 2019Date of Patent: August 4, 2020Assignee: Kabam, Inc.Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
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Publication number: 20190344184Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer ay be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.Type: ApplicationFiled: July 5, 2019Publication date: November 14, 2019Inventors: Matthew CURTIS, Kellen Christopher SMALLEY, Christopher PITZ, Michael C. CALDARONE
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Patent number: 10357720Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.Type: GrantFiled: March 8, 2018Date of Patent: July 23, 2019Assignee: Kabam, Inc.Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
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Patent number: 10290030Abstract: A virtual space is provided to users via client computing devices where the user cost associated with purchasable virtual items may be adjusted. A game shop interface may be presented to users, comprising offers to purchase sets of one or more virtual items to the user. The associated user cost for the one or more sets of virtual items may be adjusted based upon a determination that the rate of purchase of and/or the revenue generated from the virtual items is more than a specified threshold from the average rate of purchase and/or average revenue generation rate.Type: GrantFiled: October 23, 2017Date of Patent: May 14, 2019Assignee: ELECTRONIC ARTS INC.Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
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Patent number: 10058782Abstract: One aspect of the disclosure relates to providing a customized user experience based on a spend frequency of a user in an online game. The users may be segmented based on a spend frequency associated with the user. A spend frequency may comprise an amount of purchases made by a user in a predetermined time period. The purchases made by the user in the online game may comprise purchases of virtual items made with virtual currency, purchases of real goods made with virtual currency, purchases of virtual items made with real currency, purchases of real goods made with real currency, a combination thereof, and/or other types of purchases.Type: GrantFiled: August 31, 2016Date of Patent: August 28, 2018Assignee: Kabam, Inc.Inventors: Matthew Curtis, James Koh, Christopher Pitz, Kellen Christopher Smalley
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Publication number: 20180193756Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.Type: ApplicationFiled: March 8, 2018Publication date: July 12, 2018Inventors: Matthew CURTIS, Kellen Christopher SMALLEY, Christopher PITZ, Michael C. CALDARONE
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Patent number: 9975052Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.Type: GrantFiled: September 12, 2014Date of Patent: May 22, 2018Assignee: Kabam, Inc.Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
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Patent number: 9799059Abstract: A virtual space is provided to users via client computing devices where the user cost associated with purchasable virtual items may be adjusted. A game shop interface may be presented to users, comprising offers to purchase sets of one or more virtual items to the user. The associated user cost for the one or more sets of virtual items may be adjusted based upon a determination that the rate of purchase of and/or the revenue generated from the virtual items is more than a specified threshold from the average rate of purchase and/or average revenue generation rate.Type: GrantFiled: September 9, 2013Date of Patent: October 24, 2017Assignee: Aftershock Services, Inc.Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone
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Publication number: 20160367901Abstract: One aspect of the disclosure relates to providing a customized user experience based on a spend frequency of a user in an online game. The users may be segmented based on a spend frequency associated with the user. A spend frequency may comprise an amount of purchases made by a user in a predetermined time period. The purchases made by the user in the online game may comprise purchases of virtual items made with virtual currency, purchases of real goods made with virtual currency, purchases of virtual items made with real currency, purchases of real goods made with real currency, a combination thereof, and/or other types of purchases.Type: ApplicationFiled: August 31, 2016Publication date: December 22, 2016Inventors: Matthew Curtis, James Koh, Christopher Pitz, Kellen Christopher Smalley
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Patent number: 9460443Abstract: One aspect of the disclosure relates to providing a customized user experience based on a spend frequency of a user in an online game. The users may be segmented based on a spend frequency associated with the user. A spend frequency may comprise an amount of purchases made by a user in a predetermined time period. The purchases made by the user in the online game may comprise purchases of virtual items made with virtual currency, purchases of real goods made with virtual currency, purchases of virtual items made with real currency, purchases of real goods made with real currency, a combination thereof, and/or other types of purchases.Type: GrantFiled: July 14, 2015Date of Patent: October 4, 2016Assignee: KABAM, INC.Inventors: Matthew Curtis, James Koh, Christopher Pitz, Kellen Christopher Smalley
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Patent number: 9098387Abstract: One aspect of the disclosure relates to providing a customized user experience based on a spend frequency of a user in an online game. The users may be segmented based on a spend frequency associated with the user. A spend frequency may comprise an amount of purchases made by a user in a predetermined time period. The purchases made by the user in the online game may comprise purchases of virtual items made with virtual currency, purchases of real goods made with virtual currency, purchases of virtual items made with real currency, purchases of real goods made with real currency, a combination thereof, and/or other types of purchases.Type: GrantFiled: February 22, 2013Date of Patent: August 4, 2015Assignee: KABAM, INC.Inventors: Matthew Curtis, James Koh, Christopher Pitz, Kellen Christopher Smalley
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Patent number: 8920243Abstract: A system and method are disclosed for providing an in-game offer to one or more players of an online game. The offer is provided to players that have newly joined the game and/or to players that have not yet made a purchase. In some implementations, the offer may be meant to incentivize purchase upon entry into the game. The in-game offer may comprise an offer to one or more items and a bonus comprising one or more bonus items provided to the player responsive to the offered items being purchased. The in-game offer may only be made available to a qualifying player for a certain amount of time.Type: GrantFiled: January 2, 2013Date of Patent: December 30, 2014Assignee: Kabam, Inc.Inventors: Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz, Michael C. Caldarone