Patents by Inventor Christopher T. Reynolds

Christopher T. Reynolds has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11117055
    Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
    Type: Grant
    Filed: December 13, 2019
    Date of Patent: September 14, 2021
    Assignee: Activision Publishing, inc.
    Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee, Martin Donlon, Ewan Oughton
  • Publication number: 20200188793
    Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
    Type: Application
    Filed: December 13, 2019
    Publication date: June 18, 2020
    Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
  • Patent number: 10537809
    Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
    Type: Grant
    Filed: December 6, 2017
    Date of Patent: January 21, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
  • Patent number: 10463971
    Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
    Type: Grant
    Filed: December 6, 2017
    Date of Patent: November 5, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
  • Publication number: 20190168124
    Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
    Type: Application
    Filed: December 6, 2017
    Publication date: June 6, 2019
    Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
  • Publication number: 20190168125
    Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
    Type: Application
    Filed: December 6, 2017
    Publication date: June 6, 2019
    Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee